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About WhimsicalPacifist

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  1. I realize I might have come across as a bit pissed, but my worst fear as a CA/CL/DD is going for cap and seeing BB's behind me choose to go from A cap to C cap. There's a way to play a weak side with BB/CA/DD but completely abandoning the side cedes any influence those ships might have had for the first 3-5 minutes of the match. Fighting retreat to bleed the enemy? Yes please. Complete abandonment to block your guns with the huge mountain on Trap? Looses games.
  2. Oh geez. Thanks for the compliment. This will earn you party favors. Good. You shouldn't be 2km behind me and trying to blind launch torpedoes at the cap through me to begin with. If I'm in my IJN DD I don't want you spoiling the beautiful launch that I spent 2 minutes on approach to line up at the perfect 30 angle on a straightlining battleship. I agree again. You shouldn't get exposed in a position to be the prime target against 3-4 BB's plus CA's. If our BB's are yoloing away from the cap, then don't come near it.
  3. Wargaming only has themselves to blame for that by mechanic changes. Stealth firing allowed low tier/highly damaged ships to contribute to the game and stay mobile. Right now it feels like we are playing The Division with cover mechanics.
  4. What about water hitting the boilers? There would be safety releases but would those work with the ship capsized?
  5. Yes it is legal and should be part of the stock client. Nothing like not knowing if an allies' defensive AA, sonar or radar is up. If you want to complain do it to WG for having a bad/non-existent cues.
  6. Explosions from depth charges simultaneously exploding on a sinking DD? Delayed. Steam boiler explosion? Delayed and possibly preventable. I don't expect every warship to be swathed in napalm but I do expect them to die in a manner as befits the ordnance that killed them. Torpedo? Immediate massive water spout followed by sinking and possibly another explosion.
  7. Well every ship that dies has pyrotechnics that put Michael Bay to shame. Every single time.
  8. See relevant Developer quote on Reddit. The top players are getting +100k damage games therefore the IJN DD's are balanced around them.
  9. As Wargaming made damage the relevant metric for the IJN DD's nerfs, yes it relevant.
  10. Silly people. You don't play the IJN to be competitive. Aircraft, sonar and maneuvers make the damage inconsistent against coordinated enemy teams. You take it to troll your enemies and your team! Imagine the look on that Bismarck's s face when he follows you for smoke only to see you use torpedo reload booster. The only downside is the morose feeling in an IJN destroyer in a 4 carrier game. I enjoy such times as much as I do spiking my own cannon.
  11. Patch 8.0: In an effort to balance the Khabarovsk we have introduced ASM missiles to select cruisers. Once a target is lit by radar you can deploy the missiles for Finger-of-God alpha strike.
  12. Trying to establish historical grounding in this game is a mess. Which Kongo sister is the one we have in game? What happened to the Type 93 torpedo on Cruisers and mid-tier Destroyers? That said, the artificial environment boosting the Khab is egregiously comical. In Wargaming Russia vodka make DD balans. Vodka make boat go faster at constant speed trial speeds (why no 40.9 kt Shimakaze?). Vodka allow acceleration and deceleration of CL mass without obeying physics. Implausible armor scheme? Vodka make possible.
  13. What do you think this game is? N*v*l Act**n? I have enough things to manage on my BB... Like move into position behind island X using the M map, aim and click to win. Radar, and consumable gimmicks are hard enough to manage and use correctly which is why I can't play cruisers. Why oh why would you suggest something that dare intrude on my safe space and BB master race superiority? *falls back into chair, chest heaving as he grabs a burger and a 30oz soft drink*
  14. Bad poll. Stealth torping is not unhealthy for the game. Endless whining by BB players who can't use WASDQE and is unhealthy. Statistically BB's eat more BB AP than torpedoes in damage, but they still whine about torpedoes. Stealth torping actually should be changed. It should be more prevalent and a means of reigning in the BB population. See point 1. You're right it should be changed. Torpedoes should not be permanently spotted. Also vision should change so that we don't magically look through mountains, smoke and the center of the earth. (visibility in gunsights vs minimap). IJN DD's need their torpedo detection ranges changed to be more comparable to the USN. Add different loadable torpedoes as their gimmick.
  15. Actually to maximize synch dropping effectiveness, you would ideally have the C member (lone clan member) farm damage to try to reach #1 on their team but still lose. That way you manage to keep members A, B and C in roughly the same bracket. An alternative is to synch-drop with bots. That way even though the bots will get banned, you will still keep Rank 1.