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Fastwolf66

Beta Testers
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About Fastwolf66

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    Master Chief Petty Officer
  • Birthday 06/02/1977
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  1. Fastwolf66

    how to get benham

    Seeing a lot of benhams already, how can you get her? Only way I know is throught fuel, and only way of getting fuel so early is through buying c,ontainers... is that right? Thanks
  2. Fastwolf66

    USS Georgia is here!

    I dont see it on the premium shop, any clues why?
  3. Fastwolf66

    Shimakaze Pure Torp Boat

    In fact, I use 20 km with torp acceleration, and albeit the spotting range, get a lot of strikes... those 15 torp rounds on bottlenecks at 15 kms pay well
  4. Fastwolf66

    CV's suck so bad now

    The magic word here is "too" arcade. There is a huge distance between simulators with an 2% historical hit chance and 2 hours battles, and mindless point and click based on coordination and reflexes. People getting older gets worse reflexes, sight and coordination, thus they prefer less arcade games. That was one of the successes of WoWs, the pace is much slower compared to tanks, and WoT pace was way slower than games like counter strike. So this two games (WoT and WoWs) were fun and interesting for middle age to mature age players (yes, there are a lot of us) that, BTW, have a strong economical capability to spend on their entertainment. By making WoT and WoWs more arcade, they are losing that kind of customers, that is all I am telling. Dont believe that is a smart business decision, the younger players shift games quickly and dont expend so much money.
  5. Standard drop for me, first drop all permacamos (I got all the other ships) including the irian, so second drop 3888 doubloons and got the Irian, third one no brainer, WG gave me 5k doubloons just for clicking. So total cost around 5k doubloons (got a lot of 750 doubloons on crates) for 4 permacamos, a nice ship, and a lot of cammos and premium time. Good deal, much better than the initial scary 26k doubloons
  6. Fastwolf66

    CV's suck so bad now

    I stopped playing WoT because it become too arcade (after spending a lot of money) and I have to play more this update, but looks like I will stop playing also WoWs after also spending a lot of money. Good work WG, dont listen to loyal customers and try to get a lot of the console kids... nice business decision. Sorry, but strongly dissapointed with the direction the game is going... Never was a simulator, but now is becoming a mindless arcade, point and click, almost no strategy. Sad, was here since alpha, had the potential to become a great game on a niche without competitors... now is becoming more and more a dumb console game.
  7. oh yes... everybody wants a buff for the DoY... please. Gorgeous and famous ship, but given for free so it had to be mediocre... Cmon WG, DoY deserves a buff, specially on RoF. And not so many players have it nowadays :)
  8. Fastwolf66

    My 2018's Premium Collection

    A few discrepancies from me... Kamikaze = Mediocre Massachusetts = Bad Murmansk = Bad K. Albert = Bad P. E. Freidrich = Terrible Lo Yang = Mediocre Kamikaze... godlike if well used, so OP WG had to retire it Massachussetts depends on personal taste... has become one of my personal favourites, specced for secondaries is a beast, if top tier really good. Murmansk, even after being power creeped, is a decent ship. Long range good guns, excellent torpedoes, decent speed and agility. Was excellent, now playable (weak armor) K. Albert... another ship retired for being OP... and rated as bad? P.E. Freidrich... mediocre, but not terrible Lo Yang... a ship used a lot for ranked cannot be mediocre. That sonar, good guns, good speed... an excellent DD when played to its strengths. Indianapolis... good??? errr... ??? really??? Giulio Cesare... only good??? another OP ship, only drawback is the matchmaking, but when top tier, a beast if played well Atlanta... good and then Flint... decent??? havent played flint, but as a reward ship, should be better than atlanta (much better torpedoes and inner AA, smoke, for 2 turrets and radar... not sure) Scharnhorst, however, fully agree... one of my picks for fun, fast, enjoyable games. Love that ship Good point on this game, everybody has a ship that shoehorn his playstyle. But I have to strongly disagree on Indianapolis being good (was so bad that was given for free on an event) and Massachussets bad (fits my playstyle perfectly, agressive agile brawler with godlike secondaries and decent AA... only if it has 4 more knots, an observation plane or an hydro... :) Regards
  9. Fastwolf66

    Now I remember why I sold my Nurnberg

    Two options, kite and burn. or ambush and torp for those 5 kills. I get bored fast, I dont like the ship, so just ambushed and got the 5 kills in 4 battles... 3 of which we lost, but mission accomplished.
  10. +1 to scharnhorst, tier VII (sweet tier spot) and lots of fun, plus the special cammo is lovely. Kidd good (specially soon with all those CV rework). I love my massachussets, but im an agressive BB captain. Both tier VIII, not a good tier (uptiered to tier X plenty of times). Roma good if played well, and weird enough, I enjoy Hood (better armor than expected, high speed, godlike AA and tier VII)
  11. por partes... Si, se ha convertido basicamente en un arcade Los BB tienen varias ventajas enormes, lease: -Alpha strike (pueden eliminar un crucero con una buena andanada, citadels). -Capacidad de reparacion: el daño de HE se puede reparar casi en su totalidad. Los cruceros solo obtienen eso en los tiers VIII o mas (salvo excepciones) -Reserva de HP: tienen mas HP y blindaje que cualquier otro barco, pueden cometer errores y sobrevivir, atraer fuego enemigo y sobrevivir La velocidad es muy importante, los BB americanos y britanicos low tier sufren mucho. El BB es imprescindible que pueda moverse, huir o cubrirse para recuperar daño o presionar donde es necesario. Si mueres muy rapido a manos del HE, es que estas sobreexpuesto y/o solo, es vital compartir daño y cubrirse de vez en cuando para repararse. Cada clase tiene ventajas e inconvenientes, pregunta a los cruceros si estan comodos contra los acorazados... un error y desaparecen. YO juego con todo, y mi clase favorita de lejos son los acorazados, especialmente franceses y alemanes (ese blindaje y secundarias son fabulosos, y los franceses son muy rapidos) En cualquier caso, si, el juego se aleja cada vez mas de una simulacion y se convierte en arcade (lamentablemente), mucho mas ahora con el rework de los CV. Un saludo
  12. Fastwolf66

    Multitasking Problems - Manual Secondaries

    Isn´t too taxing, but... that change would be welcome, as the manual AA (fire without selecting, boost damage and precision if selecting)
  13. Fastwolf66

    CV Rework-The Good, Bad and Ugly

    Its easier than that... remove strafe, adjust damage and AA power, adjust carrier loadouts, remove AP bombs. Voila, CV reworked for good. As it is going, will dumb more CV game and overall game, and will loss classic players... and gain momentarily dumb young players, just to lose them after 6 months
  14. Completely agree, the new carrier gameplay will dumb down again the game to a simple arcade... and dont be wrong, maybe you will get new players, but they will play for a little and then go to the next game, and the money is on the old people that plays more on a simulator game. CVs just needed adjustement, removal of the stupid strafe system (it ruined balance and fun gameplay to favor unicums and fast mouse players, but completely killed the normal players) and tune a little the AA system, too unbalanced (some defenseless ships, some too efective). But the old CV system was not bad at all, and a breath of the more and more arcade system you are imposing. Just remove the strafing and play with the balance and it will be fine. PD: is better to have less customers, but loyal and with a high purchasing power than a legion of kids with a lot less money and that will run soon to the next game.
  15. Fastwolf66

    Shima "Legendary" Upgrade

    Its plain horrible nerf, considering that you can have 15% reload bonus OR 25% reload bonus with 80% penalization on torp aiming. that means barely 10 secs of advantage against the impossibility of torp while maneuvering (and not neccesarily a knife fight, many times I close in, drop torps while turning back). Got it, tried it, discarded it. Too situational, not a sidegrade but a full blown downgrade. WG should make the penalization maybe a 40% (still a huge penalty, but playable). As it is, is garbage.
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