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JakeNS

Beta Testers
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    [BOTES]

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About JakeNS

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  1. Thanks For Clan Battles

    Poor Hotel lol. That was a frustrating night for that crew. FWIW, we achieved our goals. Got 33 Stalingrad flags, and almost everyone who wanted one got it. Only two of our members cut it too close and came up 1 or 2 victories short. Fun enough season, I guess. Everyone agrees that we'd rather play this than Ranked again.
  2. Every player who has 30 Typhoon wins gets a Stalingrad flag. You need 3 of them to actually get a Stalingrad. Ranking #1 in Typhoon 1 is completely 100% for e-dickwaving purposes, which makes everything all the more funny.
  3. I understand that the relevant players have been tempbanned, no? Or was that fake news? Anyways, stuff like this is going to happen when rewards are tied to the player's performance, as opposed to the player's performance in the clan. It gives me more flexibility with my manpower, and I appreciate it, but it seemed a funny design choice. As it stands, there's next to no meaningful incentive for a player to stick with a clan instead of hopping around.
  4. I have fun at all tiers, tbqh. Even at tier 1, where I ran into this awfulness.
  5. I felt like throwing up

    It's all about managing expectations. As with all clan matters, it is the clan officers' obligation to address issues in a manner most befitting their clan. If the clan is already set up to be competitive at the highest levels like SALTY, and if everyone in the clan is trusted to be able to perform at those levels, then people can just show up and play. Great. That works for SALTY. If the clan is not set up to be competitive, and if everyone just wants to play CBs casually and have a great no-stakes time, then people can just show up and play. Great. Works for them. If the clan is not set up for competitive and there is skill disparity within the clan with unicums who still wants to do competitive, then the officers need to address that carefully. My clan has decided to rotate small numbers of people out slowly so as to gradually build depth in roster. Other clans may tell their non-elite players to just git gud and F off. What happens to the clan afterwards is all on how well the officers manage their clan's dynamics. Mismanage it, and people vote with their feet. More power to them. But these clans need to realize that with a wide disparity in skill, you'll never ever achieve 100% satisfaction rate. Ultimately, this isn't a problem for the truly competitive clans but for those of us who want to have our cake (less competitive, more social atmosphere) and eat it too (muh Stalingrad).
  6. I felt like throwing up

    We also had this rear its ugly head in the past week or so. We're a large and active clan that's never really seriously done competitive play as a whole. Going into Clan Battles, this was pretty much uncharted territory for us. At first, we were happy to let people explore. We let anyone make divs, and we were awash in rental Zaos. I think we hit 3 concurrent divs running in BOTES and another div running in our sister/overflow clan HOTEL. "Quantity over quality" netted us moderate, steady progress, and all was well...until late Gale or early Storm. By that time, people had noticed some of our divs consistently outperformed some of our other divs. Progress stalled, drama happened, and I've had to make some organizational changes as to how our clan operates in Clan Battles. As of a few days ago, we switched to having 2-3 dedicated callers. They make the divs with who they see fit, when they see fit. I have given them the mandate to do whatever is needed to progress into Typhoon ASAP. As such, sometimes we have two concurrent divs running. Sometimes we just have 1 div running, even when we have 7 people ready to play. Today, we had Div 1 go on a roll. Div 2 joined in later and started off on the wrong foot with an 0-2 record, so the guy in charge of Div 2 just shut it down for the night. Div 1 went on to go 11-1 for the night, and now we're in Typhoon 2. Div 2 was sad to have shut down so early, but they cheered all the same when we made Typhoon 2. Overall, I feel like most of the clan is on board with the reality that clan wars is competitive, and in order to be competitive, better players get more priority. There was some grumbling, but I think deep down, everyone is happy to see the clan do well. Ultimately, first, you need to define what your clan is. BOTES/HOTEL, for example, was never set up to be a "competitive" clan, and I guess it's fortunate that we don't really define ourselves as a "competitive clan". It was simply a clan for people that shared one particular community; we were just blessed to have so many unicums in our ranks. We are trying to reconcile our laughingly self-described "unicum social clan" image with a desire to get as many Stalingrads as we can for people. And to that extent, we are being faced with the reality that organizational changes are necessary. It's all about building as much consensus as possible within your clan and managing expectations, all the while acknowledging that you'll never make 100% of the people 100% happy.
  7. Ticket has been submitted. Can't wait to hear WG's official response! Taking bets on what it'll be.
  8. Is it OP? The VMF Khabarovsk

    The better question is: How hard did you laugh when a Khab bounced your 16" super-heavy AP shell for the first time? 18.1" friends can play, too.
  9. Favorite lower tier ships?

    Ishizuchi Katori (Zao of tier 3 before the invisifire changes and now still pretty darn comfy) Tachibana Yubari Kamiclubkaze ...Huh. It's all IJN. Tenno heika banzai, etc.
  10. North Carolina vs. Bismarck

    NC guns are crazy accurate and hit hard if you can aim. Also, it's really satisfying to click planes and watch them disappear with MAA. Bismarck will take a beating, and it's also satisfying to farm 200 secondary hit ribbons and multiple CQE medals in a game. The main guns are more or less garbage, though, and they will troll you when you need them to come through. I'm nearing my 19th point in my Bismarck captain, and I'm considering running MSecs and MAA at the same time (though obviously, I'd be limited to only 5.4km outer ring AA range). All in all, against a smart opponent, I'd feel better trying to carry in my NC than I do in my Bismarck.
  11. The guns are good, and shell travel times aren't the only thing that matters. And I don't "need to get over the fact that it's performing worse than every in-line cruiser that isn't the P-Cola/Yorck" because I'm perfectly fine with that. :V And yeah, how dare WG put in better, free ships after selling a premium. It's not like Myoko and Shchors were available for grinding when the Indianapolis came out or anythi-OH WAIT. Too bad there weren't review videos or anything prior to its release. That way, you could make an educated buying decision before dropping real money on the ship. Too bad. :^^^^^^^^^^^^^^) Caveat emptor, friend.
  12. That area you're supposed to escape to at the end. I think it's in the northeast corner, marked by an anchor. There will be an area circled out around it. Make sure you tell everyone in your group to avoid that area until the 1st and 2nd groups and the 2 CVs have been killed.
  13. But I did buy the Indianapolis. I also have the Atago and Tirpitz. :V The other T7 cruiser is a fun ship, and I honestly think it is and was pretty good. Ultimately, both Pepsi and Indy are excellent guns mounted on papier mache hulls. You just have to play them accordingly. Don't force the Indy's "gimmick". You play to its strengths, which are its excellent guns. Much in the same way that if you force IJN CA's "gimmick" of torps, then you are going to get BTFO, but if you play to their true strengths, then you'll have a grand time. Both Indy radar and IJN CA torps are rarely-used novelties that are good to have when you happen upon a good situation to use it. You can't possibly use Indy radar the same way you use Belfast radar or Atlanta radar.
  14. I don't mind prems being below average. If someone wants to pay to get a mediocre/underwhelming ship to skip to tier 7, then go for it. I just hate the mindset that prems can't be allowed to be bad. I also thought that the Atago's heal was completely unnecessary, as was the Tirpitz's secondaries buff, so maybe I'm just a curmudgeon.
  15. That's why I said "almost always". Yes, if there's no one else to take the low-health BB off the field, I'll kill the BB. If other people are shooting at him, though, I'll leave it to them. Personally, for me, if given the choice between shooting at a broadside BB at 50% or a broadside Khab at 50% both at 11km, unless I'm also broadside to the BB and his guns are aiming for me, I'm fairly confident I'd choose to target the Khab every single time.
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