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About JakeNS

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  1. The better question is: How hard did you laugh when a Khab bounced your 16" super-heavy AP shell for the first time? 18.1" friends can play, too.
  2. Ishizuchi Katori (Zao of tier 3 before the invisifire changes and now still pretty darn comfy) Tachibana Yubari Kamiclubkaze ...Huh. It's all IJN. Tenno heika banzai, etc.
  3. NC guns are crazy accurate and hit hard if you can aim. Also, it's really satisfying to click planes and watch them disappear with MAA. Bismarck will take a beating, and it's also satisfying to farm 200 secondary hit ribbons and multiple CQE medals in a game. The main guns are more or less garbage, though, and they will troll you when you need them to come through. I'm nearing my 19th point in my Bismarck captain, and I'm considering running MSecs and MAA at the same time (though obviously, I'd be limited to only 5.4km outer ring AA range). All in all, against a smart opponent, I'd feel better trying to carry in my NC than I do in my Bismarck.
  4. The guns are good, and shell travel times aren't the only thing that matters. And I don't "need to get over the fact that it's performing worse than every in-line cruiser that isn't the P-Cola/Yorck" because I'm perfectly fine with that. :V And yeah, how dare WG put in better, free ships after selling a premium. It's not like Myoko and Shchors were available for grinding when the Indianapolis came out or anythi-OH WAIT. Too bad there weren't review videos or anything prior to its release. That way, you could make an educated buying decision before dropping real money on the ship. Too bad. :^^^^^^^^^^^^^^) Caveat emptor, friend.
  5. That area you're supposed to escape to at the end. I think it's in the northeast corner, marked by an anchor. There will be an area circled out around it. Make sure you tell everyone in your group to avoid that area until the 1st and 2nd groups and the 2 CVs have been killed.
  6. But I did buy the Indianapolis. I also have the Atago and Tirpitz. :V The other T7 cruiser is a fun ship, and I honestly think it is and was pretty good. Ultimately, both Pepsi and Indy are excellent guns mounted on papier mache hulls. You just have to play them accordingly. Don't force the Indy's "gimmick". You play to its strengths, which are its excellent guns. Much in the same way that if you force IJN CA's "gimmick" of torps, then you are going to get BTFO, but if you play to their true strengths, then you'll have a grand time. Both Indy radar and IJN CA torps are rarely-used novelties that are good to have when you happen upon a good situation to use it. You can't possibly use Indy radar the same way you use Belfast radar or Atlanta radar.
  7. I don't mind prems being below average. If someone wants to pay to get a mediocre/underwhelming ship to skip to tier 7, then go for it. I just hate the mindset that prems can't be allowed to be bad. I also thought that the Atago's heal was completely unnecessary, as was the Tirpitz's secondaries buff, so maybe I'm just a curmudgeon.
  8. That's why I said "almost always". Yes, if there's no one else to take the low-health BB off the field, I'll kill the BB. If other people are shooting at him, though, I'll leave it to them. Personally, for me, if given the choice between shooting at a broadside BB at 50% or a broadside Khab at 50% both at 11km, unless I'm also broadside to the BB and his guns are aiming for me, I'm fairly confident I'd choose to target the Khab every single time.
  9. I dunno. If I'm in a BB and have an enemy BB and an enemy Khab both 11km away, I will shoot the Khab almost always. I can angle against the BB, but if I don't try to take care of the Khab now, he's just gonna slip away, hit his totally-not-OP-at-all heal, and then continue raining fire down on me from 13km. Outside of stuff like Zao and Hindy, my shells have pretty much the best ballistics and travel time to actually hit the Khab at that range, and if he's running away or fully broadside, I actually run a decent chance of doing full pen to him because that nonsense 50mm plate can go suck a something. In fact, I think I shoot at Khabs more in my BBs than I do in my cruisers. Realistically, I have a much higher chance of landing shots on it in my Iowa than I do in, say, my Baltimore. I agree that USN DDs are don't-even-bother tier.
  10. :greg: Indy is okay. I don't do well in her, but that's fine. I don't need all my prems to be overpowered nonsense, and I think that ultimately makes for a poor business model. Also, Pepsi is good. Pepsi was good even before the buff. Please don't denigrate her good name.
  11. We ended last night with a very silly composition of 1CV 1BB (tier 5, no less) 2CL (including the overwhelming DPS of Duca) 3DD. Still 5 star'd it. The only even remotely challenging part of the operation is learning when the enemy reinforcements come at the end. 1) Dumb players play dumb. Go figure. 2) Aim better and enjoy the satisfaction of shotgunning DD pests in the face. 3) Wrong. 4) Wrong. CVs are very useful for spotting targets, searching out DDs and CVs, and spotting torps. 5) Position yourself better. 6) Wrong. That was Aegis on the PTS. (WG pls bring this back) 7) Play with """""""""""friends"""""""""""". 8) But cruisers are literally DPS.
  12. *glomps ur big benin*

    1. JakeNS



  13. Public reminder to all future visitors that JakeNS is a frequent teamkiller and is not to be trusted.

    1. JakeNS


      *glomps u*

    2. Haruna_Kai_Ni




      It's time to stop posting.

  14. Remember that solo WR over a diverse collection of ships at a wide range of tiers is the only stat worth anything. Also, WTR and personal rating are pretty bad metrics due to the heavy emphasis they place on damage and kills. I farm my most damage and kills in defeats, honestly.