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Dr_Powderfinger

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  1. Game Balance

    I see these threads all the time, so let me repeat: There is no skill-based MM in WOWS. Stop expecting one and you will have a much better experience here. Sometimes you get the good teams, sometimes you get the bad teams. Not to mention instituting a skill-based MM would COMPLETELY change the game and player experience on multiple levels, i.e. say hello to everyone in the game having a 50% winrate. ...
  2. Warships is now Cosmo

    No, it's definitely a hater thread. Lighten up Francis. ...
  3. aiming for the superstructure

    Point-blank battleship aiming at the superstructure of a paper-soft cruiser with a fat citadel, the kids these days. Thats even worse than Tide Pods. ...
  4. A lot will depend on your circumstances OP, but this is just bad advice for most new players. -As a new player, rushing up the tiers and skipping modules on ships is a bad idea. There is a lot to learn in this game if you want to be good, and mid-tiers(5-7) are a good place to do this and there are many popular ships even with veteran players. I have 7k + games and still play ships in this range all the time. - if you skip modules and upgrades on ships your performance will suffer when playing them and you will have no idea what the final version of that ship will play like. Many great ships suck when in stock configuration. How will you know if they are any good if you never upgrade? -Mid-tier ships are also your moneymakers in this game, particularly if you aren't paying for premium time. Most new players will lose credits playing high tier ships. Mid-tiers(say 5-8) are your consistent and reliable way to make credits without premium time. --To repeat, rushing into high tiers is a recipe for failure for most new players. -In regards to the NY in particular, I've never played it (and tbh it's not particularly fearsome to face) but at the very least it will help you learn USN BB playstyle (as you learn the game) and some people do have success with it and enjoy it. TLDR: Mid-tier ships is where you should be focusing your attention as you learn the game, and remain popular even with veteran players. Don't listen to this guy. ...
  5. T5 or T6 matchmaking?

    If you are a new player, take your time. Make sure you are confident and comfortable at your current tier and win more than you lose(50%+ WR) before moving up, especially if you care about learning how to git gud and not just fail your way to a tier X. Good news is that the Nurnberg plays just like the Konigsberg(though I liked the Kberg better). Playstyle changes somewhat with the Yorck. ...
  6. /facepalm Why spend cash to skip good ships? Fuso and Amagi are among my fave BBs in the game to play, and even the clunkers in a line(Izumo) can teach you valuable lessons. On second thought you may want to skip Izumo. /hides ...
  7. Nurnberg

    The Nurn's guns are excellent and perform almost exactly the same as Konigsberg, so not sure what issue is beyond facing higher-tier ships(eh OP has nearly 3k games) or user error. ...
  8. Great. Now take a few minutes to think about the many complications involved with instituting skill-based MM and the mutiple ways it would fundamentally change the game and the player experience when everyone(potatos and unicums alike) has a 50% winrate. Not gonna happen. ...
  9. C'mon OP you have enough matches under your belt - so why are you under the impression that MM considers ranks and winrate when making random matches? It doesn't. Sometimes your team is the hammer, sometimes it is the nail. Stop expecting teams that are balanced regarding skill levels and you won't have to make threads like this unless you are making a serious proposal for skill-based matchmaker. ....
  10. Good news is that the narcotic-like buzz of the Hindenburg is exactly the medicine needed to forget about all those losses in the Roon. ...
  11. Bring Back Open Water Stealth Fire...

    IJN DDs may or may not need a buff, but OWSF should be off the table in regards to possible solutions. If they need buffs do it in a sensible manner. Bad mechanic is bad. ...
  12. Total genre mishmash, but what the hell: Vocals: Lennon/McCartney, Thom Yorke, Billie Holiday, Bon Scott Guitars/Vocals: Jimi Hendrix, Jack White, Jerry Garcia, Lowell George Bass: Charles Mingus Drums: Keith Moon Keys and Vocals: Stevie Wonder and Professor Longhair Saxophone: John Coltrane Songwriters: Bob Dylan(Lennon/McCartney) Producers: Rick Rubin and George Martin Gotta stop here, could dream up 1000 bands like this. ....
  13. My guilty pleasure: the Buddy

    Agreed Budy is fun and potent and definitely uptiers better than most cruisers - with those railguns you can always kite, WSAD, and torture BBs from your max range and even tier 8s will struggle to return effective fire. Same thing with Shchors, it's a fire-spewing beast. Slap IFHE on both captains for extra laughs. ....
  14. And for my second tier ten...

    Zao is the most appealing of the choices IMO but I chose Yammy because the IJN BBs are a more fun overall line than the cruisers. IJN BBs have not gotten power-crept much and have multiple keeper-quality ships(Kongo, Fuso, Amagi, etc) while I found the cruisers to be a meh bunch(Myoko solid/pre-nerf Mogami was a beast) up until the Zao. ...
  15. Brawling BB's vs sniping BB's

    Agreed with posters above, if you want a dedicated brawler German BBs/GK is the way to go. Be warned though the tier X meta is not overly friendly to brawling BBs. Republique and Montana are both fine ships though. ...
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