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Dr_Dirt

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About Dr_Dirt

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  1. When does the free commander skill reset end? I mean the date? Thnx
  2. Dr_Dirt

    How would you fix CV's?

    Either: 1. Remove them from the game. OR 2. Create a completely different mode of Random play focused strictly on CV play. Mixing and matching arcade style surface-to-surface combat with air-to-surface combat in this game has been a no-go/fail in the eyes of many WoWs players. But Rather than eliminate CVs from the game, create another form of random play that does an arcade rendition of WWII'ish carrier battles. Allow 3 or 4 CVs per match. Create much-much larger playing areas for CV-Randoms so it sort of a search and attack form of play ala real CV battles. Rework CV fighters completely. Allow players that wanna player surface boots in CV-Randoms to do so. Give um an added incentive -- like 1.5 x EXP and Credits when playing say an Atlanta or whatever in a CV-Randoms match.
  3. Dr_Dirt

    so why does Wargaming call it Ranked?

    Why is someone always crying about ranked...pfft. Do you guys lose sleep over this stuff? I like the change-up from other modes and the smaller teams in ranked. I also like the additional baubles you can win in ranked -- extra steel is nice.
  4. The only time I'm interested in seeing CVs in a match is when there's a mission involving shooting down planes and I'd be perfectly happy if WG didn't put in any more missions involving shooting down planes.
  5. Dr_Dirt

    EXP & Forts or Installations

    are u mad brah? jezz.
  6. Dr_Dirt

    EXP & Forts or Installations

    I disagree -- which is why I asked the question.
  7. Dr_Dirt

    EXP & Forts or Installations

    That's been my impression -- although my assumption isn't empirically based. The only EXP being gained is an indirect result of a mission goal (i.e. if one of the scenario mission goals is "destroy all installations to gain a star"). The player gains no direct EXP for killing an installation or bunker. The only EXP gained is from the team getting a star for the installation kills -- which would be the same for the entire team regardless if a player was solely responsible for killing all installations and bunkers in a scenario.
  8. Scenarios -- is any EXP gained when a player kills a fort or installation? Thnx
  9. Dr_Dirt

    Shells falling 1k short

    BB shot dispersion has always been excessively goofy in this game. Its tweaked "in the interest of play balance". Personally I think plays should have to rely more upon WAD in the defense than reliance upon goofy shot dispersion game mechanics.
  10. Dr_Dirt

    This is Why We Complain about CVs

    I dont really have much of an issue with high tier matches and CVs. However, at low tiers many matches will routinely have 2 or 3 CVs per match. And there does seem to be a lot of high match count CV players that seem to like playing Tier 4 CVs. A lot of boats at this tier level have zero or almost zero AA. Experienced CV players know this and take advantage of these AA'less pinatas. In addition, low ranked players just starting to move up the various tech trees are trying out T4 CVs. These two factors combined result in so many low tier matches routinely having 2 or 3 CVs per side. And yeah I still occasionally play tier IV ships for giggles -- I'm sooo ashamed of myself.
  11. You answered your question with your question.
  12. Dr_Dirt

    Is WG "rushing" new ship lines?

    Perhaps. But what is clear is WG spends a lot more time and effort pooping out new premium ships than fixing existing issues with the game.
  13. Dr_Dirt

    Is Wargaming Biased Against Germans?

    yeah...I'd probably still be angry with anything German too if I were Russian.
  14. Dr_Dirt

    Poltava

    yeah...I play it on Narai all the time. Decent boot...although not as good as the Sinop. I really havent played it much in randoms. Now that Narai is been axed by WG for...errr...uhhh...reasons...I doubt I'll play it much.
  15. Dr_Dirt

    Raptor Rescue

    Narai is -- or was -- way funner than Raptor Rescue. I'd much rather play Narai with slightly wonky AI for transport movement, than an unbroken Raptor Rescue.
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