With the very limited testing I did, I have to echo most of the concerns here. One thing I want to stress is the lack of any real 'training' type mechanic to allow players to get used to the new game play. I've dabbled in CVs since closed Beta, and it felt much easier to pick those up then than this is now. Another thing I believe should be added is a way to abort attack runs. As others have stated, the new Dive Bombers are very tricky getting those runs set up. Almost every time I clicked way to early and had to wait out the run timer. While there should be some skill in working out that timing, what if in the middle of any attack run you need to abort to go back to the CV view? Currently the only way is to drop the ordinance early, send the planes back, and then react with your CV.