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1,408 SuperbAbout Vader_Sama
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Supership CV Economy Test / Super Container Mission (PVE Thread)
Vader_Sama replied to AdmiralThunder's topic in PVE Content
That's because the clan bonus for -15% list out the tiers 1-10 and since super ships are not among those tiers, they are not included -
PTS Co op Arms Race
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scenario Static Spawn ABUSE and how to prevent Spawn Campers
Vader_Sama replied to Alloh's topic in PVE Content
Just have these spawn points get triggered early if someone goes too close to it like in Aegis if someone goes up the mid northern area too fast and have the extra battleships spawn in- 22 replies
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Grand's Camo List: How to Maximize Your Earnings
Vader_Sama replied to Grand_Admiral_Murrel's topic in General Game Discussion
Ship bonuses always equal to the xp modifiers you have and all of it is added to cxp Thus it's important to weigh in xp modifiers when calculating which camos are the best for commander xp farming. In other words, you can treat "+100% xp" the same way as +100% cxp" when looking at the camos. -
As I've seen, those numbers can be relatively easy to achieve due to the MM at late night and Super ships getting games where you can be the only human on the team more often than tier 10s by a mile. Thus getting ships like Satsuma and/or Hannovers can really allow you to farm those damage numbers up dramatically when you got like 4 Super BBs in the line up on both sides each having more than 100k HP each
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Factors Contributing to a 1,000 BXP Coop Battle Result
Vader_Sama replied to DJC_499's topic in PVE Content
Superships tends to net you more 1k base xp in co op because of a few things MM can give you more games where it's you and maybe one other player on one team with the rest being bots. This is due to the population of superships being in queue for co op vs say tier 10 ships that may pull tier 8 ships more often than tier 9s being pulled into T11 MM. The superships can perform extremely well in carrying these sorts of games. -
Ise have a higher impact in ops than what the other two ships can do. The ability to use torp planes and forcing AI to maneuver in vulnerable positions far outweighs the lack of gun angles and barrels for Ise
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Feedback on OPERATIONS. Got some questions for ya!
Vader_Sama replied to Ahskance's topic in General Game Discussion
1) If/when more ops are returning as well as new ones being made, then the weekly rotation of ops for each one would take too long to shuffle through, thus it would probably make more sense to have more ops available in the given week such as tier 6 ops in their own rotation whereas the tier 7s and 8s would be their own rotation for the weekly change. 2) For random queue, I would probably suggest having it where each day has a random set of operations in a certain size pool of say 3 different ops that cycles after every hour or so throughout the day and the players would be able to see what op they would be queuing up for. So not really random per say, but it could have additional bonuses such as fxp rewards, more xp, commander xp, etc for choosing that queue. -
I Worked Hard But Lost Everything I Did For The Night, But I Kind Of Recreated It
Vader_Sama replied to Sovereigndawg's topic in PVE Content
I used the OP skill called "money" -
So I guess for the super ships you can expect around these sorts of earnings when they come to the tech tree This is from the United States with about 185k worth of damage
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Make sure for recipient's name you put down "Vader_Sama". For some reason it's the only thing that works for other people when gifting others
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San Diego's Initial Stats are a Flaming Turd
Vader_Sama replied to LittleWhiteMouse's topic in General Game Discussion
I petition that we rename this ship to Detroit in order to accurately reflect the ship's characteristics. -
San Diego's Initial Stats are a Flaming Turd
Vader_Sama replied to LittleWhiteMouse's topic in General Game Discussion
Rename this Atlanta to something else other than San Diego Problem solved -
This image highlights how much does having the modifiers do in keeping co op sustainable, if not profitable For this battle I got disconnected in my tech tree Yamato and was only able to contribute 2k spotting damage for 69 base xp earned yet I barely lost credits. What I have is premium time, perma camo, clan bonus,, and the econ flags (none of the special flags). so it actually takes effort to lose credits with this setup