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BarronRichthofen

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About BarronRichthofen

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  1. BarronRichthofen

    Did anyone test this patch?

    Well IMO it comes down to the "fun" factor. Respecing over 200 captains does not = fun. Reworking modules on over 200 ships again not fun. in the end for me at least, to quote Douglas Adams So Long and thanks for all the fish!
  2. BarronRichthofen

    FIX Kinda Broken Damage Saturation

    Done
  3. BarronRichthofen

    FIX Kinda Broken Damage Saturation

    It was a DESTROYER IT HAS NO DAMN TORP PROTECTION wake up and READ!!!!! and yeah I have the replay and if WG want's to see it I'll give it to them. Then wargaming need to make a far more detailed description of the damage saturation mechanic that INCLUDES torp damage and the percentages of HP each section has. But the wiki does not give enough information to figure out what the exact HP for a section is. Torp damage from the 2 hits was 17,736 so damage saturation did affect both torp to different degrees. But with the information on the wiki it is impossible to determine how much was reduced because you are not given the precentages of each section of the ship. The torps hit so close together that even slowed down to max the replay does not show exact damage numbers. It looks like the first torp hit for around 7-8 k and the second doing a bit less. So doing some rough math (really rough) First torp hits stern (when I looked closely at the replay it hits 2 frames before the second, under 1 second between hits) It does the roughly 7-8k dmg. Figuring the 0.165 reduction that should give us around 6k HP for the stern + the remainder of the 15,100 torp dmg being reduced to give the 7-8k dmg applied. Second Torp same thing but a little less damage. The issue I really have is that for a Destroyer the damage reduction seems a bit excessive. We're not talking about a ship that is 100's of meters long and has plenty of bulkheads to reduce the damage. Your looking at a Ship under 100m , it does not have the structual strenght to reduce the damage that damn much. (98%reduction I think not) BB or CA sure there is enough distance to allow bulkhead and such to do their job and reduce the damage. But in a DD your looking at 3-4 bulkhead at best for the entie ship, not enough to give that kind of reduction So WG give us EXACT percentage numbers for each section of a ship. The "The maximum HP for these compartments are always 105% of the ship’s maximum HP. The maximum HP of the "hull" compartment is always 75% of the ship's maximum HP. " is NOT enough information to stop posts like this one. I want to know what my torps SHOULD do and their MAX damage is as well. If I have the EXACT percentages of each section of a ship I can then determine if I need to throw a few HE rounds at a DD in addition to the torps to kill it. (Yeah I can do math that fast in my head) In the match in question I had to spend another 5 min chasing that YueYang down with under 200hp left to finish him off. If I had the info needed to make the determination in advance I would have pressed him and killed quickly. I personally think the 0.165 reduction is fine for BB/CA/CV big ships plenty of open spase to diffuse explosions. A DD though it should be far less of a reduction 0.33 or so for HE/Torps. AP should still have the reduction because an AP round hitting a ship with little to no armor will punch right thru just like the current AP/DD interaction is currently working. I won't bring the IRL arguement into this because this is a game not real life but it does imitate reality and a DD taking 2 torp to bow and stern boradside should NOT survive it.
  4. SO just in a match 3 min in, me and a YueYang face off at a cap, he eats 2 torps from me in my Grozvoi. Yueyang Base HP 18,500 with no skill on this one increasing his HP to 23,000. Grozvoi torps do 15,100 each. One hit bow 1 hit stern broadside and the Yueyang surrvived with 186hp left. Sorry WG he should have died plain an simple. He had taken no damage before the torps hit so "damage saturation" should NOT be a factor. So unless the basic laws of math have changed and 15,100 x 2 no longer equals 30,200 your game is BROKEN. I understand the damage saturation mechanic. The torps hit in 2 different locations (bow & stern) so there should have been no reduction for the first torp ( they hit less than a second apart) & with the 2nd torp hitting the stern of the ship it should not have been affected by the damage saturation mechanic eiter(a second seperate damage location). In effect I riped off his bow and stern but he lived because your game applied the damage saturation mechanic to the second torp which hit a diferent damage location. Now if you want a DD to survive a dual torp hit like this one then adjust your wiki to represent this. State that DD's only have one damage location not the multiple that is stated on the wiki. Fix the game or fix the wiki One is broken right now so get on it.
  5. BarronRichthofen

    FDR and Nerfing Steel Ships.

    I normally stay out of the Nerf or not discussions, but a recent match has me thinking the FDR does need a nerf. Was in my worchester closing on an FDR he's sending planes after me, I DFAA and reinforce, watch my AA burst 4 times for 6800 and change each time and i shot down ONE bomber. To put that into perspective my AA did enough damage to kill a T6 cruiser from full health and I got ONE damn plane. I'm sure he hit his plane heal, but even with that he should have lost a few more.
  6. BarronRichthofen

    About done with this...

    So got the dreaded pink status, details un-important on how. Go to co-op to knock it out and all theses co-op warriors keep ramming me extending my Pink status. About done with this crap Wargaming. Even sitting at spawn I've had co-op players turn and ram me at start of match. The only reason they would do this is to extend my pink status. Not a damn thing I can do to stop them from doing this other than NOT play the game. Wargaming remove collision damage from causing or extending the pink status. I'm about to go on a Killing spree in randoms IDGAF if i go orange I'm getting sick of this.
  7. BarronRichthofen

    What’s your best kill steal?

    I'll admit i've stolen a few kills intentionally. But for the most part my "kill steals" are from secondary hits with German/American BB's.
  8. BarronRichthofen

    What Should Be Everyone's Theme Song When Playing.

    For the DD captian/CV captian in you, https://www.youtube.com/watch?v=pRu5wxl5frk BB/CA capt in you,
  9. BarronRichthofen

    39 Supercontainers....and I got a rock

    Seriously OP you get 120k coal, 1500 Steel, 28 days of prem, 2k doub, and 150k FXP not to mention all the flags and camos and you call it a "rock". I only opened 19 SC's and my highlights were the 15k coal, 2k doub, 21 days prem and 50k FXP. Rest was flags and camo. 1/2 of any coal ship, decent prem time, enough doub for a T7 prem camo, and 1/3 of the way to a Nelson in FXP and you call it a rock. Be thankful they gave you anything at all.
  10. BarronRichthofen

    Do you think Oklahoma can be the next, "Shinonome"?

    Not a bad Ideal OP save for the option part, many of us already have the shin, another campagin with a Ship as the reward or one for each calss of ship would be good. As you said it does not have to be an Alaska type ship. Just a T6 that is unique to the campagin. (No other way to get the ship)
  11. BarronRichthofen

    Aircraft carriers in general

    Time for some BRUTAL honesty. Low tier Cv's have an average damage of UNDER 40k. There is ONE carrier that has an average kill rate above 1.0. DD's and CV's do not break the 40k average damage until Tier 8, Cruisers get there at T7 and BB's hit that mark at T4. Average Kill rate DD's get above 1.0 KDR at T5, Cruisers and BB's are there at T4 and as I pointed out at the start there is only ONE CV with an avg Kill rate over 1.0 the Manfred Von Richthofen. CV's are NOT the ship if you want High Damage or High Kills. For the most part CV stats are horid compared to other classes. On to AA, so I used to think like most here that AA was horid and was worth nada when fighting off a CV. I've recently picked up some CV play ( have KM CV's now so had to finally get into them) With this new experience I've learned that AA is not all that bad after all. Before you all jump down my throat on this just listen to a little experence from an OLD player (been around since beta). Individual AA for the most part is average, most ships can't give you a full squadron wipe (there are some though) and you can loose up to half a flight of planes vs a single SOLO target. To put that into perspective for you all, picture your BB's having a "weapons jam" that took out say 1/3 of your firepower that takes 4 min+ to repair. That is what loosing a half a squadron vs a single ship is like. Loosing a Full squadron make that down time on your weapons go up to 7-10 min depending on the CV's plane regen time. Yes CV's have 3 types of planes but that don't help if for example you only have Bombers available and being chased by a DD. Bombers can't really attack DD's but a BB can use his main guns to attack a closing DD, a CV does not have that luxury if his fighters (for all but German) have been depleted. Now if you play SMART as a team you can and will shut down any CV. Grouped AA is a nightmare for CV's. Full squadron wipes for little in return, usually 0 damage but some may take damage from surface ships targting what has been spotted by the CV. Matches where the enemy team does this means a low damage match for the CV at best, a loss most of the time. CV's are stuck going after DD's because the attrition of going after the group of cruisers and BB's AA will deplane the CV in quick order making the CV useless to his team. Spotting, lets look at this now. I'll admit the spotting ability of a CV can make life hell for ALL classes. But so can the seriously stealthy DD (IJN torp line for example). The smart CV's drop their planes a few km from the enemy providing spotting for at least the Cruisers and BB's. This is about the ONLY aspect of CV's I think is a bit OP. Spotting on DD's is only "good" if the DD is a potato. Yeah DD's I'm calling many of you potato's and this is coming from a former DD main. Avoiding damage and spotting by a CV is not "easy" but far from impossible. Now the combo of CV and Radar cruiser, Yeah that make's it a lot harder. Most of the time for DD's it's the cruisers that rush to your last know location that are their death not the CV. I used to be like MOST complaining about CV's and how they threw the balance off. But after playing them OBJECTIVLY they are not overpowered. Individually they have no more influence on a match than any other ship. It's the "oportunite's" they open up that can have an influence. If your team does not take advantage of those it's not on the CV. If your team does take advantage again it's NOT on the CV. The CV is not going to rack up 250k damage unless you play poorly (really really poor playing at that) The CV can't spot the entire map like pre 0.8.0, he can't cross drop anymore, he can't wipe an entire team anymore. Yes there is still a "skill level" with CV's but there is with all ship classes. Look at any ship and you'll see "unicum" players of all classes and all ships. The difference between a CV and another class is that a "unicum" player in a CV tends to be a bit more influencing than a "unicum" DD these days (radar is the main reason for this). Unicum DD's used to be the "hate" of the month, watching a well played Shimi wipe a team pre CV rework was brutal. But it's not really the CV that makes them a big influence, it's your TEAM and what they do with the oportunities it creates. Play well and even a Unicum CV will have little effect on the match. Play poorly even a potato CV can do well and help with the win. TLDR: Stop blaming CV's for your poor play.
  12. Well TBH, I don't remember for sure but, I think this is the first time WG has put a delay in for a Campagin. Yeah we've seen it on plenty of other stuff but campagins, I think this is the first. What that means is WG intends for us to spend our time, this week at least, grinding out all the gift's on the T5-10 ships at the least. I rather they NOT do this again. We have a delay on the Dockyard missions already, and i understand that. But why the delay on the campagin? Afraid some over-acheiver will get 2 perm cammos , 5 days of prem and a few flags a week or so before most players? It makes no sense other than to try and keep player numbers up for the duration of the event. If that is the case then World of Warships is in trouble and little stunts like this are NOT going to help.
  13. BarronRichthofen

    BB's um Wake up

    TBH some ships AA just plain sucks even if their numbers say otherwise, and Some ships their AA is actually a bit OP. T9-10 Euro DD's for example. A ship that small should not be able to put up MORE AA than a ship like the Iowa. I've lost fewer planes to even, the AA of Ships like a Mino, than the damn Euro DD's. On The skill level it is there and can be more pronunced in CV's than in all but DD's. ( Both take decent skill levels to play well) And that skill level often does determine a match, bad CV/DD players will sink a match just like Good ones will win it. The big difference is if the CV is a potato, WASD hacks, even small ones, will cause a miss. But the good CV capt will still get a hit, most likely not a Citadel with small wasd movements, but with BIG WASD movements it opens you up to a broadside but the CV gets a small hit at best. It's one of those situations where at least IMO the small WASD movements pay off more than the big ones most of the time. Yeah a 10k hit from CV or broad side to the enemy. Sometimes the boradside works out better if the enemy BB's are potatos or RNG frowns on them. But from what I've seen the smaller wasd movements are the better option.
  14. BarronRichthofen

    BB's um Wake up

    It really depends on the CV TBH (plenty of potatos there) but German CV's are NOT going to burn you unless you get into secondary range, so no worries about that but the WASD hacks in small incriments do more than than 45-180 degree turn does and it does not open you up to broadsides. Small adjustments, it's enough to stop a cv from getting a citadel with bombs but keeps you from giving a broadside to the enemy. The turn 180 and hope the enemy BB's are not on the ball don't work when I'm in game usually, I advise my BB's to "wait for the shot" and it usually works. ( still potatoes who will never listen to anyone else of course)
  15. BarronRichthofen

    BB's um Wake up

    So of late (past month or so) I've been playing the Dreaded Carriers, and I've noticed something Disturbing from MOST BB players. When my German bombers are inbound the WSAD hacks go wild. Normally I'd say this is a good thing, making it harder to hit you all with bombs. But......... when you do this well 70% of the time you eat citadels from enemy BB's. Just think a min on this, my planes at best will do 23,400 dmg IF (and a big if there) All 3 bombs hit Citadel. Vs say a broadside form (insert T8-10 BB here) with 6-12 chances for a Citadel with an avg of 13k dmg per shell and an avgerage dmg of around 25-35k for a salvo (could be FAR worse, and I've seen a few that were) My average is around 10-15k if I get 1 or 2 citadels and it cost's me usually 4-5 planes to do it if not an entire squadron wipe. When you look at that is it not better to take the smaller hit from the CV and fight on, or WASD hack it turn Broadside to an enemy BB and get deleted? I don't get it TBH, at this point I use my bombers to get you all to turn and have our BB's wreck you all when you avoid my planes. Time to WAKE UP guys. Don't let someone (like me) force a bad decision on you because your worried about a little damage. CV's do FAR less damage to BB's than even a Single Citadel hit to you from another BB. It's not worth it to WASD if it will cause a Boradside situation. I've see many other CV's do the same thing to BB's, force a turn, and Bam BB deleted. Your making it almost too easy.......
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