DragonOfTheArmory

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About DragonOfTheArmory

  1. Come on guys, make sure we Kiip it clean. So, does Lego make a model of the ship or do we need to go to IKiia and do it ourselves?
  2. Have you ever watched any of the videos of the fights that break out in WalMart? You have one person that starts something with someone else then "PLAYER 3" enters the fight and goes to town? Be like player 3.
  3. Shooting the gun at range is horrible in the Yorck. You have to be patient in it. Sometimes wait a bit for things to get in closer then light it up. It is a solid platform, you just have to get to know the quirky guns it has.
  4. Unfortunately, I have to disagree with your assessment here. This is from out of the box, reading no reviews and watching zero videos on or about the Perth when I purchased it. I have gone 1 vs 2 with a Perth against an Aoba and Nurnberg and came out on top. I paid dearly, but I came out winning that engagement, alive.... I have not came up against a Molotov that really put up much of a fight until the AP started coming my way and I still had an upper hand but took a beating. Twice I have gone toe to toe with a Cleveland. In one instance, he bugged out once I found out I had torpedoes and hit him with one and set him on fire. The second I was shown a broadside and opened up with AP and got a couple of citadels in but paid for it because I got greedy and got popped by long range fire but he was going down. The Perth has a different play style. It's like when the Scharnhorst came out. If you played it traditionally like a battleship, you payed for it, but you couldn't play it like a cruiser. With the Perth if you can not adapt to the situation and use the tools that she has the outcome is going to be pretty poor.
  5. Ton for ton, the Hipper is more well rounded and a better ship, but it requires a different mindset going into a match and an ability to adapt to the situation. Sometimes you have to sit back and snipe away and then the next minute you have to brawl it out with a BB and put torps down range. It has a better ability to put out huge numbers for damage where the reload time and damage amount for the shells on the NO gimps it right from the start. The New Orleans in my opinion has better armor protection and has the ability to take a bit more of a bashing in a brawl cruiser on cruiser, but against a BB it doesn't seem to last too long so most of them tend to stay back quite a bit more than you would expect. Maneuverability is a bit better but it depends on the situation. The radar makes it a better DD killer. The lack of decent secondaries with range and torps at tier 8 pushes it a bit down the high light reel for the wrong set of reasons.
  6. The Perth has become my favorite ship, premium or otherwise. For a tier 6, she has the ability to take a fight to tier 7's and with a bit of help to the 8's. HE isn't too over powered, it could be dialed down a hair. AP is just ridiculous if you get a broadside shot in on someone. Watching a Cleveland having to turn and run after getting opened up on is just amazing. My only issue with it is that I wish that the player base that doesn't realize how its smoke works would figure it out quickly. Too many times I've had to use smoke to cover my retreat from a fight that I was outgunned and had other players complain about why my smoke wasn't working for them while I was maneuvering.
  7. I wouldn't go so far as to say disappointment is what I felt when i saw the bundle. I'm go more for confused. I'm confused as to how something like that would go on sale. If a bit more thought was put into it, and it was bundled up differently, the amount of "outrage" would be limited to a handful of people that would complain just because. It strikes me as a bit of a disconnect where it comes to what the marketing department thinks to where reality actually lies.
  8. Good morning, This isn't so much of a complaint but a general observation that I hope the World Of Warships developers can fix in the next patch. Since the deployment of 0.5.11, I have had issues with long load times getting into a match. Last night I uninstalled, deleted pretty much anything I could find related to WG or WoWs that wasn't covered by the uninstall, and reinstalled it. Still having issues. Most of the matches (about 3 out of 5) are launching about the time the timer ends and it is getting pretty lagging for the first about 30 to 45 seconds of the match. I'm noticing that with the match loading screen it seems that some others may be having it as well. In previous patches, I didn't have that issue unless it was a map that I hadn't seen in a while and then I still had about 20 seconds left until the start of the match.
  9. Same here. I thought it was something on my end but it is regardless of what browser or device I use.
  10. Furry Taco is easier to say than trying to say Furutaka.
  11. -3% to detectability range by sea +50% to Commander XP earned in battle +4% to maximum dispersion of shells fired by the enemy attacking your ship +50% to XP earned in the battle Source:
  12. I'm not a fan of the US battleships. The North Carolina treated me really really well and the Colorado doesn't hold a candle to it comparing it one tier to another. Don't sell it because you will regret it later on.
  13. I used to use AP exclusively in BB's, but now with the changes to normalization with this last patch, I had to start shooting more HE since shots I took in the past and getting solid damage from them are either autobounced or over penning the target now.
  14. If you are into the play style, go for it. For a lack of better words.....it is different, very very different. Someone is going to buy it, and not be happy with it. If you are on the fence, I would not recommend it. My first match with it, 90k in damage with 4 kills. Those guns......they are not the best in the dispersion department, and most of the small hits were about 900 damage. They are good in the medium to close range department but unless you are one on one with someone I wouldn't call it a match saver, it might be a bit hard pressed to do that if you push it into a corner.
  15. Both of them are awesome ships. They have differences between them that makes them more suited for a role over the other. The Scharnhorst is a cruiser killer. The Gneisenau moves more towards a "jack-of-all-trades" with the larger guns and better AA rating to open up a few more doors that the Scharnhorst isn't equipped for. Both of them are rugged, great secondaries, and good armor protection. With the Scharnhorst, I feel that getting a critical hit on another battleship is going to be a rarity, at best you get a good salvo in. With the Gneisenau, I was able to hold my own against a North Carolina at about 4km and I just put torps in the water and the guns were about reloaded when the match ended. That is not something you can do with any other battleships, especially going up against something a tier higher like that. These two ships are something that is dependent upon your play style. If you don't know how to do it, or its not your cup of tea, you are going to have a hell of a time with either one of them. The reviews are pretty accurate about this.