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tankkiller138

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About tankkiller138

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    Seaman Recruit
  • Birthday 04/11/1996
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  1. tankkiller138

    IJN Yukikaze Preview and My Opinons

    According to data miners Yukikaze and Montpelier have the prefix Azur in the game files
  2. tankkiller138

    IJN Yukikaze Preview and My Opinons

    The general consensus on the forum is that this ship and the Montpelier are going to be promo ships
  3. tankkiller138

    IJN Yukikaze Preview and My Opinons

    There I fixed it
  4. tankkiller138

    IJN Yukikaze Preview and My Opinons

    I see, yeah it's kinda embarrassing to preview a ship that will never be added, but man I'd really like to see Yukikaze added as prem because it could add a new unique consumable.
  5. tankkiller138

    IJN Yukikaze Preview and My Opinons

    Ah, shoot I misspelled Preview in the title.
  6. This an INTERPRETATION of the statistics on the IJN Yukikaze found in the 0.8.1 patch notes. !!MAYBE WRONG!! This is the Yukikaze in-game I swear not a Kagero! Pros Has all the pros of a Kagero. Somewhat short torpedo reload of 104 sec. Torpedos travel at a blinding 76Kts Cons Has all the cons of a Kagero. Short torpedo range of 8km. Small 1.8km safe torp firing zone making torpedo runs hard with radar cruisers nearby. What makes her different from her sister ship; Kagero? Her torpedos; they travel less as far but they travel and reload much faster. But in every other category, she's exactly the same as her sister ship. In-depth on her Torps Yukikaze's Torpedos Rate of Fire 0.58 shots/min Reload Time 104 sec Rotation Speed 25 deg./sec 180 Degree Turn Time 7.2 sec Maximum Damage 21,367 Torpedo Speed 76 knot Torpedo Range 8 km Torpedo Model Type F3 (Her Torps do one more hit point of damage than Shima's Type F3's) VS Kagero's Torpedos (Non-stock) Rate of Fire 0.54 shots/min Reload Time 112 sec Rotation Speed 25 deg./sec 180 Degree Turn Time 7.2 sec Maximum Damage 20,967 Torpedo Speed 67 knot Torpedo Range 10 km Torpedo Model Type 93 mod. 2 My Opinions I'd say that as a stealthy torpedo boat Yukikaze is weaker compared to her sister ship; Kagero. But she does have potential as a ninja boat that hides behind islands in wait to ambush unsuspecting prey. How I would make Yukikaze a good ship Give her a consumable that makes her invisible to radar to allow her to hide behind islands but the downside is no Torpedo Reload Booster and no Smokescreen. In layman's terms: Give Yukikaze a consumable to hide her from radar but gives up Smokescreen and Torpedo Reload Booster. Also, increased acceleration would be nice to have to get out from behind islands when ambushing enemies. Edit: I have heard that the IJN Yukikaze is a test bed (I'm sad if she isn't added) for changes to the tech tree Kagero but my point still stands. At this current version the Yukikaze/Kagero will be underpowered in the current meta. But if she isn't a test bed ship she could be an Azur Lane collab ship.
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