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Clan
[NMKJT]
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The year is 2022 and I just remembered this place exists. How are people hanging?
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@Cruiser_Atago Good to hear from you. Genshin has a strong hold in these parts.
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Who's still here?
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@Jim_Byrnes So busy that a month went by before I got back on here!
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Not sure why the PR Meme thread got nuked from orbit, but nice play out of the Gaijin Forum Admin playbook.
I guess we'll see them pull out the Weeb Hating Banhammer next?
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I just saw the PR Directive numbers.
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Absolutely. [edited]. Not. Doing. Any. Of. That. This. Holiday. Season.
Family and friends are important things. Pixels that encourage me to pay through the [edited]to get something of neutral quality to the game: [edited] that crap.
If you all want to hang out, I welcome that. Hit me up on discord or through DMs.
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My feelings about the game over the last couple of years: "Mistakes were made"
The patch roadmap: Those feelings are intensifying. -
I'm back on YouTube! Stop by for a chat and help me get this ball rolling again.
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The rework and subsequent hotfix make it abundantly clear that the dev team have lost the plot with this game. This hotfix is nothing to be celebrated. They only increased the amount of participation points that one side of the equation is receiving and made the other side of the interaction into something most players won't play for the long term.
The summation of these two efforts is that they have simply changed the formula to achieve the same results we had before:
- No skill/advanced knowledge on either side of the interaction.
- High tier CVs either stomp or are minor footnotes.
- Participation rewards simply for hitting battle and getting lucky with MM to get a CV are present.
- CVs still dominate the vision game. This isn't necessarily an issue that can be directly resolved, but it points to the crap vision system this game has in place.
I'd love to see more inspiration in the implementation than the WoT Arty/Alternative viewpoints. Bombsights and AA Mount sights could not only be an interesting visual aesthetic, but also a good way to add layers of skill to the game.
Not asking for simulator level here, but there needs to be skill-based interactions added on both sides of this interaction. And yes, I do believe that players should be forced to pick which threat they are prioritizing defense against: surface or air. -