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About SgtMajorBuzz

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    Chief Petty Officer
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  1. As a DD main, I have endured the OWSF nerf, the introduction of "magic" radar and sonar, RDF, 10.6km secondaries, the ability to have less diverse captains by changing the skill tree, the nerf of several of my ships torpedoes, and im sure I am missing a few. But if this goes live, I'm done. This isn't doom and gloom, or a threat. It's a promise.
  2. Awesome review, as always. You saved me $22 USD
  3. I definitely see more Hatsu's in the 5-2 rank than I did in 10-6. Of course the meta is different with most BBs spamming HE at everything, so stealth is vital
  4. She can't invisifire anymore, sadly. It's a damn shame, but life goes on. I retired my Blysk after 1000+ matches due to the OWSF nerf. I'm not bitter about it, I just prefer to remember her how she was. That being said, my advice for taking on USN DDs, is to get them to chase you. The Blysk is faster, and more importantly, it has 4 guns in the rear vs 2 guns in the front of USN DDs. If you fire 3 torps to both sides of them, alot of times they will go broadside to try to get more guns on you, and run into them. Definitely keep them outside of 7km, or they will out DPM you. The Blysk also has an excellent Alpha strike, so don't be afraid to take a shot at any DD or CA with under 3k HP left. I do plan on bringing her out of retirement if WG decides to give her a little love, since they really hurt her with the OWSF nerf. I would prob use her in a T7 Ranked season too. Good luck
  5. Can't wait to see what you think if the Gallant :)
  6. The reason the Sims worked so well in ranked last season had more to do with the hidden xp bonus it recieved, which greatly increased its chances of being top player in case of a loss
  7. If you ranked pretty high last season, starting at a higher rank also helps weed out a significant amount of potatoes from the queue. Not all, but alot of them.
  8. I have been trying to make the Gaede work for me, but it's a slug. The stock guns suck, and the big guns just don't have the DPM to make it worth hunting DDs with the hydro. The horrible smoke duration just adds insult. I'm sticking with the Anshan, and maybe the Gallant if she comes out in time
  9. I have started using Steering gear Mod 3 instead of the Concealment mod, and Incoming Fire Alert. I play the Kut alot like the Khab at long range, after I run out of smoke. During Supremacy, I use more AA mods, but I ditch them for Randoms, as most CVs know to stay away from me.
  10. The Khab is not a DD, it is a really fast CA without a citadel. Don't bother putting any skills or mods into concealment. Instead, let them see you, and let them waste time trying to hit you from 11+km. Burn everything. Alot. Switch targets frequently, just to keep everybody burning. And keep constant track of any cruiser and other Khabs. Expect to get hits, but try to be bow-on or stern-on when the shells hit. And don't go lone wolf when there is a CV around. And burn stuff. Alot.
  11. Definitely muh Anshan
  12. I advise using Incoming Fire Alert. When it turns red, immediately change your course for about 3 seconds. Also, know your safe distances. Cruisers and BBs, you want to keep around your max firing range. DDs, you want to get close for the kill. You aren't going to sneak up on anybody, but try to not be the first thing the enemy sees. And don't lonewolf it with a CV in game. Once you get the hang of it, it is an absolute monster
  13. I have had both issues as well all weekend. The keyboard issue I had attributed to lag, as I had noticed the red dot flickering constantly, even though my ping was stable at around 50ms.
  14. I have 900 matches in her, and like to think I have a decent WTR in her. There is definitely a learning curve. But to say she is a liability is just hurtful