

WRB8619
Members-
Content Сount
79 -
Joined
-
Last visited
-
Battles
21162 -
Clan
[SOUS]
-
CV's and Submarines. No Thank you. I will pass this season.
-
On Super Cruisers, I also think that WG/WoWS needs to break down the cruiser for MM into Super Cruisers, Heavy Cruisers, and Light Cruisers. No more matches with 3 Super Cruisers on one team and 3 Light Cruisers on the other team. Don't think it will happen any time soon but hey, just mentioning it here. Difficulty would be in MM wait times, I guess.
-
I like this suggestion. It makes sense to me.
-
If you have an Asashio, the torpedoes are only effective against Battleships and Aircraft Carriers. My question is this: with this new convoy system, will the Asashio Torpedoes' hit the Liberty class freighters?
-
The "REMOVAL" of rewards for attaining Achievements and Heroic Achievements. WHY? And not Maredraco's response is pure [edited]. Please tell your community THE TRUTH! Way to go WoWS! Another fine mess you've created.
-
Just wondering if WoWS has given any thoughts to a subclass of DDs like the Destroyer escorts, frigates, and corvettes that were mass produced during WW2?
-
Help me decide, De Grasse or Perth?
WRB8619 replied to cheekywarship2018's topic in General Game Discussion
Jolly_Rodgered is correct in his analysis. Perth is a more versatile ship but the De Grasse is faster and has higher rate of fire and can delete DDs fast with that rate of fire. Both ships are citadel magnets so just be aware that you will take some BIG HITS if you get caught out in the open. -
Win Doubloons and More – Hunt the Pirates! Winners!
WRB8619 replied to WoWsNewsBot's topic in News And Announcements
I wish to be a Pirate Server: NA IGN: WRB8619 -
My suggestions for future Ranked matches
WRB8619 replied to WRB8619's topic in General Game Discussion
I like this idea / suggestion and it makes more sense because, as was pointed out many times, it does not pit you against your team to "Save a Star." It is based on your performance and your performance ONLY. The XP part does need to be tweaked because I have seen the player sailing the back line doing absolutely NOTHING to help his team end up high on the team list because in the end, the enemy team will CHARGE him an, of course, he will score some massive hits to boost his XP numbers which is most frustrating for someone who has a good game and works to win but then ends up second. -
My suggestions for future Ranked matches
WRB8619 replied to WRB8619's topic in General Game Discussion
Thank you for your Honest Opinion and yes, I agree that if they want to continue with Ranked, something has to change. What I noticed this season was a different format but still the same problems. At least WG is trying to change things up for the better. -
My suggestions for future Ranked matches
WRB8619 replied to WRB8619's topic in General Game Discussion
Thank you for your Honest Opinion and well done in explaining why you do not like it. It does give one a reason to think about what you said without being a Troll. Thank you -
At least WG tried but in the end, it was a different format but the same old problems with Ranked so here are some of my suggestions: 1) Bronze League = Tier 5 and 6; Silver League = Tier 7 and 8; Gold League = Tier 9 and 10; Platinum League = Tier 10. You can start in the league of your choice but once you do, you cannot go back to a lower league. If you start in bronze league and rank out, you can go to Silver League with NO QUALIFICATIONS (You have already qualified just by making it to Rank 1). You then have the choice of moving up or waiting for the restart in the league that you are in. Hopefully this will get more player base participation by including newer players who have not yet achieved higher ranks and thus get them more experience before moving up. 2) Get rid of the "Save your star" and replace it with this. Team wins, everyone gains a star, but top score on the team gains TWO stars. Team is defeated, the following happens. If this is your first defeat after a win, you DO NOT loose a star. You will loose a star if you have TWO Defeats in a row and subsequently every defeat you will loose a star until you win again and then it is reset. Loose again for the first time after a win, you DO NOT loose a star. If you are on the loosing team and you are on the bottom of the list on Base XP, then you will loose two stars but if this is the first loss after a win, you only loose one star. 3) Ship list will be set more like Clan Battles with: Two BBs or One BB and One CV; Three or Four cruisers; Two or Three DD's. No more matches with one cruiser and 6 DDs. NO RENTAL SHIPS like this ranked season. 4) Allow players to Div up with other players. 5) If you are going to use a limited number of maps, then per map, change to cap locations so players have to adapt to changing situations. To many times you know what is going to happen because players know what the enemy team is going to do because they have seen the same map over, and over, and over again. If one map has 4 different cap locations, and you have 5 different maps, now you have 20 different strategies for teams to have to work through. Anyway, just my thoughts and I'm sure there are more that I have not yet thought of or have forgotten. Thank you and let the TROLLING BEGIN!
-
Dev suggestion for ranked seasons
WRB8619 replied to Sweeney7's topic in Player Feature and Gameplay Suggestions
I like some of your suggestions and here is mine. Some are similar and this does not apply to Rank Sprints" 1) Bronze League = Tier 5 and 6; Silver League = Tier 7 and 8; Gold League = Tier 9 and 10; Platinum League = Tier 10. You can start in the league of your choice but once you do, you cannot go back to a lower league. If you start in bronze league and rank out, you can go to Silver League with NO QUALIFICATIONS (You have already qualified just by making it to Rank 1). You then have the choice of moving up or waiting and then restarting in the league that you are in. Hopefully this will get more player base participation by including newer players who have not yet achieved higher ranks and thus get them more experience before moving up. 2) Get rid of the "Save your star" and replace it with this. Team wins, everyone gains a star, but top score on the team gains TWO stars. Team is defeated, the following happens. If this is your first defeat after winning a star, you DO NOT loose that star. You will loose a star if you have TWO Defeats in a row and subsequently every lose you will loose a star until you win again and then it is reset. Loose again for the first time after a win, you DO NOT loose a star. If you are on the loosing team and you are on the bottom of the list on Base XP, then you will loose two marks and loose one star. 3) Ship list will be set more like Clan Battles with: Two BBs or One BB and One CV; Three or Four cruisers; Two or Three DD's. No more matches with one cruiser and 6 DDs. NO RENTAL SHIPS like this ranked season. 4) Allow players to Div up with other players. 5) If you are going to use a limited number of maps, then per map, change to cap locations so players have to adapt to changing situations. To many times you know what is going to happen because players know what the enemy team is going to do because they have seen the same map over, and over, and over again. If one map has 4 different cap locations, and you have 5 different maps, now you have 20 different strategies for teams to have to work through. Anyway, just my thoughts and I'm sure there are more that I have not yet thought of or have forgotten. Thanks -
Thanks WG Cruisers are useless now..
WRB8619 replied to MetalMatrix's topic in General Game Discussion
Battleships are pretty much useless now also. All they do now is hang around the C or H line and snipe. Even the brawlers don't brawl anymore because if they try to brawl they are b__ch slapped out of existence. -
German Secondaries in Action - WG Please Help
WRB8619 replied to megahugenoob's topic in General Game Discussion
The level 4 Commander Skill for tier 9 and 10 secondary's were NERFED from 60% accuracy down to 35% accuracy and you can see it in his stats. 535 secondary shells fired and only 86 hits equals a hit percentage of 16%. Average shell damage equals 257.25 points of damage per shell hit. You can decide if that is good or not and remember, this is for a tier 6 PEF. Most of the complaints are coming from players who loved to play their Bismarck and GK.