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8,594 SuperbAbout BrushWolf
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Admiral of the Navy
- Birthday 06/13/1955
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Lets take a look at CV's together.
BrushWolf replied to FirstDayAdmiral's topic in General Game Discussion
Because everyone that isn't unicum are functionally potatoes in comparison and will make more mistakes. Turret/launcher loss/disabling is not as common as losing planes -
Lets take a look at CV's together.
BrushWolf replied to FirstDayAdmiral's topic in General Game Discussion
The point was that they don't lose striking power by having their shells/torpedoes destroyed on the way to the target where the CV does. Not everyone is a unicum player so mistakes do happen and once a CV is attacked by other ships it is a dead CV because they don't have the alpha to kill that ship before they die. -
BrushWolf started following CV balance, Lets take a look at CV's together., Question on Quality of Italian Ammo and and 4 others
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Lets take a look at CV's together.
BrushWolf replied to FirstDayAdmiral's topic in General Game Discussion
The largest jump in AA power is tier 4 - 6 but that takes a fail division to happen. I feel that the next biggest jump is from tier 8 - 10 where every ship is dangerous to hang around. Starts out with a false equivalency, the other ships don't risk their their attacks getting weaker from shells/torpedoes being shot down. CV's do get sunk and not always as the last ship on their team and CV's that have high plane losses have little striking power. -
Question on Quality of Italian Ammo
BrushWolf replied to HeidiAngel's topic in General Game Discussion
There are some ammo qualities that are factored but not the flaws that many if not most countries ammunition had. -
Question on Quality of Italian Ammo
BrushWolf replied to HeidiAngel's topic in General Game Discussion
Ammo quality is not factored in but the Italians did have ammunition quality issues as did the IJN. The IJN also had problems with the Type 93 Long Lance where it would porpoise through the water, it had trouble holding depth, in long runs. -
Tweaking captain skills in the future.
BrushWolf replied to handybilly's topic in General Game Discussion
They could have changed it to must be undetected and increase the gun bloom time to exceed the reload speed by say at least 5 seconds.That would have added a definite negative to the skill which it was missing. -
Tweaking captain skills in the future.
BrushWolf replied to handybilly's topic in General Game Discussion
I never tried to say that their decisions are not profit based and that exiting was something in the data they didn't like. I do wish they had come up with a better replacement though because the speed boost is pretty meh and counter to how a BB moving up to support the DD's & cruisers, yes they do exist, want to move which is typically half speed except for the US standards so they don't get spotted. -
Tweaking captain skills in the future.
BrushWolf replied to handybilly's topic in General Game Discussion
BB's are the most played ship type which would imply that they would want to keep them happy. There must be something else in the data that they did not like. -
is there penalty for hitting enemy afk player?
BrushWolf replied to VaygrEmpire's topic in General Game Discussion
It is even funnier when an AFK ship gets Solo Warrior. -
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Tweaking captain skills in the future.
BrushWolf replied to handybilly's topic in General Game Discussion
Perception was an issue but if there wasn't hard data that made them want to change it they wouldn't have. That hard data is probably something other than BB's hitting too well at long range which is the perception. Just look at the CV hate which is also perception and there has been no change. -
Tier 6 seems to be about a 50% chance of having a single CV with a much lower chance of two. By the time you get to tier 8 two is extremely rare.
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Deadeye was great and I'm going to miss it.
BrushWolf replied to Cit_the_bed's topic in General Game Discussion
This brings up something good about the new skills is for every skill there is a counter skill. -
Deadeye was great and I'm going to miss it.
BrushWolf replied to Cit_the_bed's topic in General Game Discussion
I don't think they acted just on the players complaining. There are other factors involved in the quick reaction and just like with getting rid of open water stealth fire I think there are too many BB's with the skill. I think they should have changed the skill itself and here are a couple of thoughts on that, increase gun bloom to exceed reload, make the skill work even if enemy ships are visible but require the ship not be moving, or maybe have a minimum time of having the target targeted because the more time you put into the firing solution the better it is. -
Actually they are only limited to one in tier 10 where they are the least common. Tier 4, 6, & 8 can and do get two per team but that is only overly common with the tier 4's. On the spotting only BB's and seen from space cruisers are easily spotted. He was remarking that we just got the news on Deadeye and suddenly even before it is removed we are getting CV rants again.