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xWulffx

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About xWulffx

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    Seaman
  • Birthday 09/23/1914
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    [DRT]

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    Pa USA

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  1. British CVs and why I could care less???
  2. A slippery slope to me not spending 1 more cent on this game
  3. To think … I've been doing it wrong all along!!!
  4. Nerdlaender come back when you break 5000 battles and at least a 48% WR, then you might have a clue what's going on and can be taken with at least a grain of salt ...
  5. Russian BB no need gimmick. Russian BB has Stalinium armor. Russian BB has railguns.
  6. Fun and engaging for all …. famous last words
  7. xWulffx

    [0.8.0] First CV rework tweaks and changes

    @Sub_Octavian I really like the AA burst graphics and that graphic should be kept 100%. I understand WOWS has invested a lot of time and money into the changes implemented in Update 8.0 and is unlikely to reverse them. Consider the fact that you will likely lose a lot of players and money from players, who, like myself have invested a lot of time and money into this game. I stopped playing WOT because of the excessive change to meta and in my opinion poorly thought out changes. Many people will follow suit here if some balance isn't restored. Keep in mind that large capital ships were made obsolete by CVs, and unless you're trying to make this game WORLD OF CARRIERS in which case you better bring submarines into the mix to counterbalance the CVs, or else some serious rework needs to be done. In games of this type there's a slippery slope when trying to balance historical accuracy like a simulator vs a video game while preserving game play, balance, and meta and at the same time making the game fun and engaging. In most cases you can't have it both ways. This is why I never complained about the fact that cruisers are able to damage heavily armored BBs so severely with HE shells in WOWS, because otherwise they would have a very limited effect in a match while using their main guns and render them all but useless in most cases ie it improves gameplay meta, and balance. 1. Critical changes and fixes that we're working on right now (to be implemented within 0.8.0 in "hotfix" update ASAP). Reduce the excessive efficiency of IJN tier X CV Hakuryu; Definitely, but all CVs are excessively powerful so far at all tiers. As others have said a +1/-1 MM for CVs should definitely be instituted, heck my Atlanta had trouble shooting down 10 planes vs a tier VI CV which was able to strike me at will. Considering the fact that many of the US ships had radar guided AA guns they should shred enemy planes. Reduce the excessive efficiency of IJN Torpedo Bombers (reduce flooding chance, introduce spread debuff when maneuvering); Lower fire chances as well to all nations. The combination of flooding from CVs and fires from HE fire from ships and planes makes fire untenable Resolve the "F-spam" issue, when a CV can just recall its squadron at any time without considerable penalties (increase the vulnerability time for the squadron after recall so that players can shoot down some planes before it completely disengages); Yes and make it severe as well as nerfing the accuracy of the drop Do overall AA balancing: shift a part of damage from flak bursts to constant DPS. Flak bursts proved to be an interesting aspect of AA. While they can deal disproportional amount of damage, avoiding them often results in completely insufficient damage to the planes; Make the accuracy of the drop way less the more maneuvering the squadron does to evade it assuming this mechanic is kept Do an overall Attack Planes vs. Destroyers balancing. While this is an important thing to do, we would like to indicate that most players seem to underestimate the power of manual AA activation ([P] by default). Due to great DD concealment, if often makes sense to turn AA off until spotted. A DD spotted at minimal range is a lot harder to hit with the first attack run even with rockets. Although, this trick does not remove the need for further balancing; Remove Radio Location aka RPF also. The amount of planes and the speed they travel at makes DD too easily located and spotted. Lower the detectability of all ships to planes especially cruisers. Also, if planes spot a ship, only the plane squadron can spot them, not all the ships in range, but they will appear mini map. Do additional Premium CV and UK CV (unreleased) balancing; Most definitely, more testing should have been done prior to release of 8.0, possibly in live game as opposed to tests server and set up as an optional game mode for people to try out more conveniently. If people participate in testing do not charge them Premium Time for that period. Remove the inconsistency between Des Moines and Salem in close/mid-range AA; Most if not all US cruisers need to be re-evaluated, AA was one of the main strengths that set American cruisers apart and made them useful … PS the Salem had 8 × 20 mm guns on the real ships and does not have them in the game!!! 2. Changes and improvements that we work on now in the timeframe of next updates (0.8.1 and beyond). Improve plane reserves UI (information should be better presented); Perhaps putting a high, but finite cap on the number of planes per CV Improve AA sector UI (better usability); It's pretty useless, I'd rather have the old system where I could focus a single squadron Do additional balancing for individual ships, armament, skills and upgrades, as the statistical data is being accumulated; 100% yes Clear the minimap for non-CV ships (remove the unnecessary info about returning planes, etc); 100% yes Finish the development for CV bots (Cooperative Battles); 100% yes 3. Open questions and concerns to be researched in more detail and addressed if needed (no specific update planned yet, but it may change). The amount and quality of CV spotting in the new meta; Agreed 100% MM limits (our ideal limit is 1 CV per team, very few cases of 2 CV (and always 1 at tier X, but right now the limit is 3 across the board): we would like to change the limits where/when possible. Agreed 100% Other Suggestions- - Allow for the overlap and resulting damage from short/medium/long range AA fire range circles. Medium and long range AA should work from 0.1 km to max range for medium range AA guns and 0.25 km to max range for long range AA guns, to allow for burst radius of shells - Bring back the range bonus to Advanced Fire Training of 20% to short/medium/long range AA guns, because some planes are able to make their drops out of range of all or most of defensive AA fire. -There are many ships which had catapult launched planes, whether for spotting or as fighters which do not get them in the game. If they had them give it to them. Also, shorten the reload time of the Fighter I and Fighter II consumables. Drastically increase the speed of the Fighter consumables. - In light of the fact that the CVs have unlimited planes, ships with the Defensive AA Fire consumable should have unlimited charges just like the Damage Control Party. Additionally, lower the cooldowns to 30 or 40 seconds, especially ships like the Flint/Atlanta that already had unlimited charges or add additional Flak bursts to the these 2 ships. - Squadrons should not be ready to fly as soon as the match begins and there should be a timer to allow for reloading of fuel and armaments before the squadron can return to the air. -Squadrons should be treated as a consumable with an action timer. They would have a limited time in the air to account for range/fuel limitations, and if the timer expires prior to returning to the CV a very heavy reload timer penalty would ensue. - I am not sure if it does or does not work this way now, but if it does not make the Captains Perk Adrenaline Rush also increase the DPM of AA as you lose HP - Instead of making the Defensive Fire Control for AA Armament Captains Perk boost the AA sectors allow it to revert tohe pre-8.0 function and focus on a specific squadron for +100% damage. - Reinstitute the class bonuses for Concealment Expert and increase bonuses to smaller ships (destroyers and cruisers) from detectability from the air. - Take the citadels away from light cruisers like the British and US ships of that class and ones which were often classed as destroyer leaders like the Atlanta/Flint were. ***** This is not a rant, I spent 2 hours writing this post. I really enjoy this game, I and am offering constructive criticism and suggestions that may hopefully fix things. It is my hope that if nothing else this post will encourage constructive ideas which will fix the problems with 8.0, and make the game better for it. If all you want to do is throw stones and complain, just don't. Otherwise, if you have better ideas or can improve on something I said here, please add to the discussion and please help make the game work. Thank you!
  8. having more battles doesn't make your point more valid if it's wrong ...
  9. Crossdropping or sending endless planes til the DD is gone, what's the difference? I should rephrase the AA, and say American cruiser AA, once the best now just meh because of the reduced range and lack of overlapping concentric AA circles, especially in ships designed to be awesome AA platforms like the Flint and the Atlanta. WG said they'd never nerf premiums but this new system is in effect, an indirect nerf.
  10. xWulffx

    Premium Shop in February: Alaska

    Not buying anything else til they fix CVs and AA
  11. How to play the planes isn't the issue, it's the effect on gameplay and meta of CVs. Even with AA build cruisers have a hard time downing the endless flow of planes, especially when there are 2 or more CVs. DDs are so harassed and easily spotted they don't have a chance, and American cruisers including the premium one which were historically known as CLAA like the Flint and Atlanta are ineffective to stop them. The graphics are great, but the game is very bad and WG may lose a lot of players. I refuse to spend any money on this nonsense until it is fixed.
  12. Atlanta/Flint went from the best pound for pound AA ships in the game to almost useless. They were specifically designed to escort CVs for AA. We were told premium ships wouldn't be nerfed. Well, directly or indirectly the Atlanta/Flint has been nerfed. #1 The AA rings need to overlap. #2 In addition to the extra flak bursts, AA Guns Modification 1 needs to have the 20% range boost. Especially in light of the unlimited planes the CVs can now sport. What really makes me laugh, is the fact that 90% of the fantasy Russian paper are better plane killers... From Wikipedia - They also buffed 3 or 4 Russian DDs that didn't need it, and ignored many other ships which need buffs to due to power creep . In 2 battles I managed 1 torp hit in the CVs, this new system was rushed and done to dumb down the game for people.
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