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About JToney3449

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    Master Chief Petty Officer
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  1. Call it the 'Phantom Restricted Area That We Are Totally Ripping Off' we dont want any copyright [edited] going on. We must think of the children after all!
  2. IJN 8-10 BUFF cruisers

    QFT The 8-10 IJN cruisers are in need of no buffs, the Zoa is still one of the best cruisers in the game. If you need 20km torps on a cruiser you are doing something seriously wrong.
  3. Well 1st thing you did wrong was play a CV. The second thing, see #1. Jking. This part is a PSA for peeps: WR is subjective, as are all stats, you can have record high WR but crap every other stats by getting carried. Or you can have record low WR by getting bad teams/sucking more then a $2 hooker. Look at your damage, kills etc, if you still have a low win rate consider that maybe you arent targeting the right things. Aside from that people need to pause from time to time and consider what they could have done differently to win a game they lost. Like capping sooner etc. Stats dont lie but they never tell you the whole truth, there is to many variables for them to paint a solid picture at best you get a rough idea. I suggest only using them for self improvement and nothing else, they can not tell you if the guy your fighting with or against will have an awesome/fail game that game. So stick to using them to see where you are strong and where you are weak, and ignore W/R almost entirely as that is based on your entire teams effort not just yours.
  4. Does the Yamato need some tweaks?

    Dear god what did I start with that response of mine lol. Also nice, mouse. You get upvotes I got downvoted for saying same thing lol. This is how I feel toward you atm mouse.
  5. Does the Yamato need some tweaks?

    No yamato does not need buffs.
  6. Hood worth buying?

    No if you want a T7 brit bb get the nelson only heard good things about it. I have the hood thanks to a friend, and it is decent but not the ship it should be. WG really went full [edited] on the AP shells with garbage pen and krupp value, and the short range AA rockets of slaughter that was known for killing their own sailors on the deck. Only WG could go, Fantastic 15inch guns? We will make them crap! Horrible failed AA system that kills your own crew? Ya we will make that the stand out awesome part of this ship! /facepalm I campaigned so hard for them to fix that stupid line of thinking, but alas we got it any how. Now we have flamethrowing BBs, I make exception for the nelson in this case because it has basicly no armor and eats cits so fire on nelson, rest of that line being HE slinging noob flamethrowers saddens me to no end. Royal navy known for long history and skill? Lets turn that into HE slinging crapfactory! Now Ive made myself depressed, I need a drink. Back to boats.
  7. T10 Ops?

    Agreed, Ops for every tier would be good, then just rotate through them new one each week. Or have 2 per week a low tier 1-5 and a high tier 5-10 range, so you could have say Tier 1, and a Tier 10 one on the same week. This would shorten the cycle of ops so they come around more often. Wouldnt need to wait 10 weeks to see the same op that way.
  8. My Arizona did awesome, quad citted the Izo's 1 salvoing them. T4 bb vs T6 bb was brutal, those Arizona clustered shells wreck face. Leander did pretty good, had around 20 cit hits in single round.
  9. Mobility > Brute Force

    Id explain that I know how it works as best as we players can without being the guys who did the equations and that I wasnt referring to just sigma, or that the Montana has 3 additional guns to get a hit with by comparison of gun to gun performance. But being dickish to me about it, well this is all I care to bother with.
  10. Mobility > Brute Force

    Nope its Yamato.
  11. Mobility > Brute Force

    Cruisers generally do really consistent damage. BB tend to be feast or famine, due to longer reloads missed shots have much more impact on your score. Part of the reason Yamato is higher in stats is that it has 18.1inch gun over match and highest accuracy making its shots much more consistent in ability to land and do damage. DD vary, gunboat DD tend to be more consistent in their damage scores since they can land shells easy. IJN DD are again feast or famine, due in large part to torpedos being much harder to hit consistently with then guns. Mobility plays a part in all this, but main thing if your ability to land the shots. Mobility is just a means of getting you in range in warships and tends to effect games less then tanks, the true winner in tanks mobility is capping and positioning. In ships the true winner is detection + mobility, and DD are the best at that, which is why they are keys to winning more often in warships. Their ability to spot, cap, and deal devastating damage make them invaluable to a match. In tanks the terrain can often negate the need for scout tanks, like city maps, maps with lots of hills which cut view ranges, maps devoid of bushes. In warships terrain is less of an issue, we can shoot over small islands, and in open water there is no cover, anything we cant shoot over we can just go around or completely avoid. Tanks is a diff animal where terrain is a very strong feature in every map, in ships its more just something to look at as you sail by. Not saying it cant be used to effect it just has less of an effect on over all gameplay here.
  12. Whoa whoa whoa. Stop right there, this is the same people that buffed the Khab. I think hipper and eugen do under preform by way of sear feeling alone, you get in them and they just dont feel as compeditive as the other T8s in many cases. The NO got buffed and for me felt pretty good. Now I got in my Eugen and ran with my friends hipper last night, we won pretty easy, I sat out about 14km and spammed ap and HE on my targets. Wasnt a stellar match only 50k something dmg cause it was over so quick and hardly any targets in my area of defense. She felt good but not to the level of my Atago or NO. She is pretty balanced, but id say she is more like 90% of 100% to being balanced out to T8 standards as they are now. I think a RoF buff of a few seconds and a simple heal will be enough to put her right in the pack of T8 good cruisers. I truely do enjoy that ship, but just needs that tiny bit to really make her shine vs the others. The shimakaze is in a much worse place I think balance wise, something the stats may not always show. Because there are so many shimakaze and she has been played by so many for so long, people have made her work. That being said, making something work, doesnt make it good. I can make a flintlock musket work, doesnt mean I want to run into battle with one.
  13. Not all tech trees are consistant, they change gun set ups torp ranges all kinds of stuff. So having longer range torps on the hipper wouldnt be a big deal, i dont think its the right way to buff her tho since her playstyle is more about being at longer ranges so buffing torp range isnt going to help.