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JToney3449

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About JToney3449

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    Warrant Officer
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  1. JToney3449

    Why Oklahoma and not Nevada?

    I for one am glad to see the Oklahoma, ive asked for it for years. I live in Oklahoma and at our mall here in town is a war memorial with a 6ft long scale model of the USS Oklahoma. She didnt fight but she was important like the Arizona was, they were both lost due to Pearl Harbor and thus have a historical impact. The Nevada should be used for either tech tree or a T6 premium with a updated end of war refit. Think of the Nevada like a war refit of Arizona she could have good AA when Arizona has none.
  2. JToney3449

    Why will Moskva be a "special ship"?

    Because there is no T10 premiums only special ships they get all the bonus of a premium ship EXCEPT credit bonus. Nothing to complain about here.
  3. JToney3449

    Premium Ship Review #146 - Pyotr Bagration

    Nice review mouse!
  4. JToney3449

    Most Fires Set in A Match?

    Got 20 something in my thunderer if i remember right was like 22. Had good luck and got 3 triple fires and a bunch of doubles. Fire at a BB triple fire - they damage con it, fire again 20 sec later and double/triple fire. All up to RNG.
  5. JToney3449

    i cant choose lol

    Both Mass and tirpitz are awesome ships. Tirptiz has armor to avoid being cit and torpedos *that tend to break easy if you dont protect them* with good secondaries. Mass has better guns, heal and secondaries but worse armor/cit protection. I would say which do you need a trainer for the most and get that one first, then get the other later down the line. No matter which way you go you are getting a great ship. Tirpitz is a monster in things like T8 ranked thanks to torps and secondaries, if you spec IFHE you can get a ton of pen dmg with them. Mass you want to spec secondary with demo expert to up fire chance and go for setting lots of fires. IFHE used to be good on mass but if i remember right it doesnt break the pen barrier like it used to so its better to go with fires now *correct me if im wrong guys*.
  6. JToney3449

    reserch after 5 ships is bias

    Trust us, no one wanted the RB let alone the UU put into the RB. WG made that pile on their own. WG does not give two [edited] about old players or new players. They give you a few deals here and there but 99% of the time WG could care less what you say, think, or do. Only time WG ever has changed course on something was when the entire community was so pissed they were going to raid WG HQ with torches. Even then most of the time WG ignores us, hell sometimes they straight up tell us to pay up or GTFO like with the PR disaster.
  7. I got yoshino a while back and really enjoy her, her AP is surprisingly good at deleting other cruisers, the torpedos can give you nice surprise dmg from long distance or nice knockout dmg up close. The HE can be pretty sickening as it has good dmg and pen. If you dont have the thunderer I would pick that up first, Thunderer is just amazingly fun to play with its great HE/AP I use it for fire starting missions as almost every volley is 1-3 fires and that battle cruiser dispersion with those big guns is just mmm mmm good. Either boat you cant go wrong they are both great ships.
  8. JToney3449

    Agir - Zzzzz Now?

    Folks lets be honest, its a change for the better, but they need to make the AP/HE really worth the change to main gun focus. While the secondaries were meme lord level and flamu had some good games with it, even he would tell you it was only fun for memes. It is sad to see it become just like other large cruisers, I think if they had left the secondaries alone and simply made the main battery serviceable it would have been a fun ship that would have been unique. Honestly they need to go back to the german bb's and give them GZ secondary dispersion to really make them the secondary gun line. I really wished that the Agir was like a T9 sharn, sharn is tough with good guns and enough secondary performance to still count for something.
  9. JToney3449

    Multiboxing

    In WoT i remember multi game clienting during clanwars, people wanted the campaign tanks but couldnt show up cause of work. I was running and playing 3 separate accounts at the same time, I was running a scout, a TD, and an Arty in the same game. Park the scout in a bush, switch to the TD pre aim where the LT is spotting, switch to arty wait for a light blap the target and track it, switch back to TD while the arty reloads and blap them with the TD. We won a lot of games and I got a bunch of people their reward tanks. For like the first 10 campaigns I got someone a reward tank be it myself or others. Its not something id suggest doing in randoms. I got sick of clanwars drama though and stopped playing tanks.
  10. JToney3449

    What's the status of USS Enterprise?

    She is still on her 5 year mission to explore strange new world and seek out new life and civilizations.
  11. When people start off with "I feel or We feel" you can be pretty sure what is coming next is bullsh*t. When you have numbers to back up your claim you lead with that not 'feelings'. Operations take far more teamwork then randoms take a good while to finish unlike a co op match, so it makes sense that they should have higher payouts. Honestly Co Op payouts need to be raised some, not as much as random but right now coop rewards are pitiful even in 300k dmg games. Wargaming really wants to blame operations for the mass amounts of exp and fexp? Yet they just tested mounting all exp and eco flags... maybe i donno the mass increase in eco flags and camo flooding into the game had something to do with it.... nah itll be fine. Operation payout of Nari was fine, I would have liked to see more Ops at higher tiers like 8 9 and 10. But if they pay jack all no one will bother doing them. Why cut your own contents throat? makes no sense. I dont care if you are doing Ops, co op, or randoms if you are playing the game you deserve decent payout and progress no matter which way you are playing it, barring training rooms.
  12. All they needed was to cut the fire chance, the armor changes and everything else was unnessary. So my vote is Nay. It unbalanced far more ships than it balanced in my book like Atlanta. I will say that it wasnt a big mess like the CV change roll out but last thing Atlanta and some others needed was another nerf. I just about stopped using IFHE all together after the update, only my Cleveland and my GK *full secondary build* run IFHE now.
  13. JToney3449

    A sad morning

  14. Prolly the utter surprise ones. Like when i first started playing id just be in my kongo and hit spotter plane soon as game started then blind fire toward enemy cap. Got a bunch of instant kill dev strikes on Omaha's leaving their caps that way. Aside from that ones where a DD is rushing you around an island in a bb and you blap him before he ever gets off a torpedo. Catching an island hugging HE spammer CA in the open or a CV after they have been on you all game.
  15. JToney3449

    CV Rocket Plane Adjustment Suggestion

    I think your idea would be fine if it wasnt going to have to be combined with the already short plane spotting ranges of DD. Personally I say get rid of rockets all together, no one asked WG to make rocket planes a thing. For a 3rd strike you can keep fighters but change them to light bombs or do bomb skipping so you have to impact the side of the dd with a skipped bomb. The dmg of the rocket strikes are fine but the consistency and lack of AA make DD life hell. There needs to be a balance between CV's ability to hit and do damage and surface ships/dd's ability to negate that damage. The main problem wg caused is that CV do consistent damage while AA tends to be inconsistent and thats due to heavy use of flak mechanic and its avoidable damage. Rockets are part of the problem but the whole way wg engineered AA around flak is the bigger one. DD need high constant AA dps at short and mid range allowing them to deal carriers heavy losses per strike.
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