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About Murotsu

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  1. Okay, 6. But, you're correct everybody does want the gunfight with it. And, guns are far easier to use to smack on an opponent than torpedoes. It doesn't help the Mutsuki player one iota that everybody knows you've fired torpedoes because that's all you've got. They miss and you get a 5" smack down from a US destroyer. Of course, the first thing that always happens is you get a propulsion and / or steering incapacitation, use your repair then end up on fire from end to end...
  2. Murotsu

    What strategies do you use when your Rpf’ed?

    One we've used in clan battles is to send one destroyer off with the detection and let the other team think what they may about their find. On the whole, I personally think RPF is largely a total waste of time. It's a trick to try and get in an early cheap shot but rarely works. It's been incredibly rare from my experience that RPF has had any effect whatsoever on a battle or its outcome.
  3. Murotsu

    Wonderful comic news

  4. With Clemson, if you get the undivided attention of the enemy carriers you hit the boost and squirm like crazy. That's about all you can do other than sit in smoke and hope they go away. But, if you do maneuver, most Tier IV or so players have a bad case of CHS (Can't Hit $...) when it comes to a small maneuvering target, idiotic rocket planes that never existed included.
  5. I'd disagree. The US line DD's have several obvious advantages over-- and in particular the Japanese-- the other lines of destroyers. They all have good firepower and can pretty easily start fires. They still have decent, for destroyers, AA capacity. Most of the line have a lot of torpedo tubes. The torpedoes aren't anything special but you can certainly fire, and fire, and fire even if the reload times are often long. The early Japanese destroyers lack numerous torpedo tubes (the Mutsuki as Tier V has just 4) and they have next to no-- that is literal-- gun fire effect. Sure, they have great concealment but they need it to try and sneak into a torpedo shot because you have nothing else. That takes a lot of practice to master compared to a US DD just being able to charge in more or less, guns blazing and firing torpedoes everywhere. Yes, that's a bit of an exaggeration, but the US boats are much easier to learn and use because you have more flexibility in how to play them. Most of the Japanese line is just massively frustrating to learn. If you get good with them you can make them work, but you'll pay in lots of game time and sweat to do it. The British line is sort of the in-between. You don't have the numbers of torpedoes but you can individually fire them. They have decent gun power and some of the higher tiers are real gunboats like Cossack. Their guns have excellent arcs of fire. I really haven't done the Russian line so I can't comment on those. But, the hardest line to learn in my opinion is the Japanese. Of course, that might have to do with styles of play to some extent, but I can't see having an inflexible ship where you have to use torpedoes and concealment to the max and pretty much ignore everything else due to how they're set up.
  6. Murotsu

    Flower-class corvette

    Oh, I would add in terms of the game giving DE's at tier IV hydrophones and at V and up radar in addition, along with smoke would make them quite desirable as part of a game at those tier levels. They'd be the only radar / hydrophone ships in many cases. The trade off is they're more weakly armed and a bit slower than proper destroyers, but that hydro- radar combo might be worth having if you're the only ship with it.
  7. Murotsu

    Flower-class corvette

    The Flower class was instituted solely because Britain could turn them out relatively quickly and cheaply. They were hardly an optimal solution for ASW work. The USN received 12 from reverse lend-lease and classified them as PG's. That is, patrol gunboats. They were not looked on favorably by the USN being considered more of a substitute or sub-standard ASW vessel and generally unsuited for general use. Those that remained in US service were assigned to secondary and backwater theaters with lower U-boat threats like the Southern part of the Caribbean. The USN's preferred ASW ship was the much better DE destroyer escort. These had either 3 3"/50 guns or 2 5"/38 guns, three torpedo tubes, and an assortment of 40mm and 20mm AA guns. They could make between 18 to 25 knots, or about one and half to double the speed of a Flower. DE's could lay down a larger depth charge pattern having 8 K guns (4 per side) in addition to two stern racks with 12 charges each. This was about double what the Flower could put out in a single pattern. The US DE's also more regularly carried one or two hedgehog bomb throwers, a weapon that the Admiralty considered inferior to their own design, the Limbo (later Squid) triple depth bomb thrower. The US built over 500 DE's (565 completed) in various classes during the war with a big chunk of those going into British and Commonwealth service for ASW work. The original production plan called for over 1000. But, by mid 1943 it was becoming obvious that the U-boat campaign was turning a corner and being won so the orders were cut way back on additional ships and most DE finished after that were ones already laid down. In British / Commonwealth use they were usually called "Frigates," and considered more of a small destroyer than simply an ASW vessel like the Flower. The biggest problem the US had in manufacturing these ships was finding suitable machinery for them. Thus, there were diesel, steam turbine, turbo-electric, and diesel electric types made. The diesel ones were mostly given to other nations as they were the slowest types at around 18 knots. DE's were also converted to other uses such as high speed amphibious transports, radar picket ships, etc. In terms of the game, the US DE's could actually be competitive at lower tiers. They have torpedoes, and ones like the Rudderrow class have 2 5"/38 guns. This makes them slower versions of something like the Mutsuki at tier V.
  8. The Soviets were relying heavily on Italian naval architects for the design (see the Red - Black Alliance between Italy and the Soviet Union up through 1941 when Germany invaded). Everything about the ship was seriously optimistic. As mentioned, the design SHP was likely never going to be met in actual service so the ship would have been slower than expected by design. If you look at other Red Navy designs of the period, they all suffer from problems ranging from stability issues, to machinery problems, as well as other general issues. This is because the Russians simply didn't have the internal talent and experience in ship design they really needed to make these vessels work right. That's why they were relying on the Italians, and surprisingly, the US to some extent. Post WW 2, you see many of the same problems crop up with ship design. Probably the worst of the post war designs was the Kynda class missile cruisers. As a comparison, the US had only limited experience with cruiser designs when they built the Salt Lake City and Pensacola. These two cruisers came out about 1,000 tons light of where the design was supposed to be and suffered serious rolling and liveliness at sea. Follow on classes got better and better as the designers gained experience. For the Soviets, they were building their first generation ships with the same lack of experience. It would have been better to build a smaller, single battleship to gain experience from before building a whole class of what were by tonnage cutting edge battleships.
  9. Murotsu

    Anime music that will raise your power level up to 9000!

    It just fits for WoW. Listen to the words and replace "desert" with "sea" For just totally intense: Again, the words fit WoW, particularly when you're the last guy standing... Intense
  10. Murotsu

    Jet planes on carriers

    Depends on what you consider "a jet" http://fly.historicwings.com/2012/11/the-first-jet-landing-on-a-carrier/ The RN's problem was they'd do something innovative like that then discard it for operational use.
  11. Murotsu

    Jet planes on carriers

    Now, for just odd looking but kind of cool, the FAA (Royal Navy)'s Westland Wyvern has that bagged This was a turboprop of the late 40's designed as a strike fighter, fighter being mostly a euphemism... Anyway, it could carry a torpedo-- at a time when torpedo planes were all but obsolete-- or bombs and a large number of vicious looking (more so than they actually were) rockets. The Wyvern saw combat in the Suez Crisis of 1956 and was in FAA service from 1950 to 1958. Out of 124 built, 39 were lost in accidents, 2 in combat.
  12. Murotsu

    Jet planes on carriers

    The RN by way of comparison only got issued a jet aircraft in 1951 after a prolonged development. This was the lethargic Supermarine Attacker. Basically, Supermarine attached the wings from a Spiteful to a new fuselage to get the Attacker. Oddly, it was a tail dragger, something that proved problematic in use. The plane has anemic performance, outdone even by late model piston engine planes. Of course, the FJ-1 Fury was much the same way, if having a bit more "poke." The FJ-1 was originally being designed as the XF-86 Saber (also known as the "Jet Mustang") to an USAAF contract. When the war ended, the USAAF and then USAF dropped the original design and North American built the swept wing F-86 Saber jet we all know. The Navy picked up the original design as the FJ-1 Fury. This plane used the wings and tail surfaces of the P-51H Mustang on a new fuselage. The Navy wanted the plane as a strike fighter / fighter bomber rather than as a pure fighter. Unlike the Attacker that saw limited service for just a few years, the FJ Fury evolved from the straight wing "Jet Mustang" FJ-1 into a variant of the F-86 Saber jet as the FJ-2 and -3. The FJ-4 was an entirely new design that made it quite capable as an attack aircraft. Of all the 1950's jets the USN used, the longest in service was the A-3 Skywarrior which saw service as the EA-3 into the 90's. The last "Whale" as it became known colloquially, was retired in September 1991. Originally intended as a nuclear strike bomber, it evolved into an electronic spy plane due to it's voluminous fuselage and room for a crew of 3. Amazingly, some still fly today as test beds.
  13. Murotsu

    Jet planes on carriers

    The only jet aircraft that historically fit WoW would be: The FH Phantom. The FJ-1 Fury And the F6U Pirate These were the earliest jets on carriers. Otherwise you have to go well into the 50's before you start seeing better stuff.
  14. Murotsu

    You favorite anime

    Now, a recent one that has more potential than it delivered, but was still pretty funny for the tropes and lampooning it does is the Isekai How Not to Summon a Demon Lord.
  15. Murotsu

    Caption the profile image above you.

    When your mouse stops responding as three opposing players all decide to target you...