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Fishrokk

Beta Testers
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About Fishrokk

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  1. Fishrokk

    Why even play T10?

    So if it's getting stuck in with a serious team versus another serious team for good coordinated action... yeah, Random battles are not going to be your sweet spot, and you need to pull down at least one tier 10 as soon as you can to get there. Being that's your wheelhouse, find yourself a clan that is stuck into Clan Battles now. They can work with you to teach you the finer points of game mechanics that normally won't set in through osmosis 'til at least 1,500(-ish) battles for the average player - and that's if they ever do set in at all. There are some edge cases for angles, armor penetration, and damage mechanics that I'll probably never have a gut-level understanding of. A few hundred battles in this game is not really that much experience yet. I didn't read the whole thread closely, so if someone's already mentioned that the rewards at T10 are at least partially meant to keep you playing lower tier ships at least some of the time (to be able to afford losing at tier 10), please forgive me for the repetition. Individually, to the player it is happening to, it is unsatisfying. Overall, it keeps the lower tiers more populated, which helps fill queues for newer players. All that said, you're completely correct in noticing there isn't a whole lot of coordinated tactical play going on in Random battles. It is what it is, 'The Circus', 'The Zoo', whatever you want to call it. You'll have a better chance of encountering some of it, though, if you regularly start your matches with some sort of communication to your team - either asking if anyone else has a plan (for me usually asking which two of the three cap points to focus on, or which flank to go on), or announcing what your opening move is going to be. Edit: I forgot to tell you about the second step here: Ignore any jerks who give you crap for this, and try to play the other side of the map from them. Original continues... You probably have a lot more situational awareness and ability to multi-task in game than I do - I am rarely able to keep that communication up once the virtual ordnance starts flying, but I'd bet that the longer you can, the better results you'll get. Welcome to the game, hope you enjoy it, good hunting!
  2. Except that time my Tirpitz took out a Khab on one side and a Gearing on the other, leaving my mains available to finish off another T8 BB at close range. It wasn't torpedoes that got me in the end - it was a Yamato standing off about 18 klicks. Yeah, I know - "that one time..." And to be perfectly fair, it was just that one time that it worked so well, but it's not like that's the only time I've had secondaries firing off both sides in PvP. But for some of us, the fact you have remember to activate it under fire to get anything out of it makes MS the inferior option.
  3. Which was why, in my suggestion, I also suggested a nerf to DD visibility from the air - to give the CV player an opportunity to make that rocket attack. The very fact that my stats are public completely negated someone assuming I'm a DD main in the first place, but don't let that enter into your calculations.
  4. My suggestion was to limit airplane field of view. But - according to my thread - I only suggested that because (as a player who plays all classes) I want to see DD's more powerful than CV's. Either that or I only suggested it because I run straight into caps at the beginning of each and every match and just can't handle adapting to the new meta. Careful about making threads like this. You'll learn stuff about yourself you never knew before!
  5. Fishrokk

    Monarch: Bad at t8 worthless at t10

    Woohoo! I'm exactly one game in on my Monarch grind! I'll have to keep this in mind. I did tend to use AP more on the QE, but only because Warspite. TBH, I don't exactly remember how effective it was...
  6. Fishrokk

    Should WG listen to this type of player.

    Knowing how to do something and being able to do it are two different things. The player's complaints and comments should be taken on their merit. If they have none, that should be pretty obvious. So, and this is not a snide question, why post this? I'm honestly curious.
  7. Fishrokk

    Florins expire tomorrow 4/23

    Frikkin' FINALL... er, I mean, Thank you for the notice! Unfortunately it probably just means another new made up 'currency' or 'resource' will be popping up...
  8. Fishrokk

    The Aircraft Vision Problem

    Huh. That's strange. I kinda feel like this is one of those things where people (not just you) read into what I wrote so they can say what they want to say as if it were a response, instead of reading what I've written and discussing that. But what can you do? No reason to get bunched up over it. For the record, I was (mostly) cured of charging full speed into a cap with my DD at the start of a match in a game without any CV's in it. Not that I never do it anymore, but it's a very situational tactic for me these days. Five DD's per side? You have fun with that, I'll be watching from at least a short distance for at least the first couple minutes. Two per side, and I've got the lower surface detection? Maybe. Last example, add division-mates? Probably. I'm brain-dead and not thinking about what I'm doing? Sometimes. Hey, I screw up. I'm not too proud to admit it.
  9. Fishrokk

    The Aircraft Vision Problem

    Yes, I do, and yes, that's the experience I have. Which is why I also said this:
  10. Fishrokk

    The Aircraft Vision Problem

    I agree, should be same limit for all planes.
  11. Fishrokk

    The Aircraft Vision Problem

    Me personally, nothing - I play every ship type in the game. It benefits me most to have all the ships at least roughly balanced. But I watch a lot of YouTube vids, and Zoup has had a couple of really good points recently. I think it benefits the game if a DD can operate with little or no support without it being either a death sentence (although this is not my experience on either end of the CV/DD engagement), or permanently lit up for the entire red team to shoot at. This change wouldn't completely allow the DD to go unspotted all the time out on that flank, but would allow it to take advantage of periodically going dark (more so than now) to try to get a better position. If this goes through, I'd also like to see a bit of a nerf to DD detection range from the air. I don't like that I can't spot one until I've passed the point where I could start a viable attack run. I'm not saying there should be a huge margin, but if everything is lined up right, why shouldn't the CV be able to make that attack if the player can react quickly? Nobody gets inside a surface ship's torpedo arming radius without detection.* *Edit: At least until subs enter the game...
  12. Fishrokk

    Bot carriers when, please?

    Not to pile on (but hold my beer so I can get a good run in for the jump). Campbeltown's a T3, shows up in the harbor with Dallas just as the team enters. Sorry to pick at nits, but doc said I gotta give the schnozz a rest...
  13. Fishrokk

    The Aircraft Vision Problem

    No, but I would. That's an excellent refinement! If the DD a surface ship is pumping out AA at your planes, only then can your plane see it from any angle. Might be a touch difficult to code, but would be a worthwhile inclusion.
  14. What if they only spotted in a 90 degree cone in front of the aircraft? Or even just the forward 180 degrees? As soon as you turn your tail or overfly that DD during your attack run, if no one else is spotting him, he's gone. Would that work?
  15. Fishrokk

    6 CV's per Battle !!!!!!!

    As a guy who is periodically contributing to the problem, you have my personal apologies. Just know that I'm usually not having the greatest time in that scenario either. If there was some sort of a draw to play the tiers, to get the matches fuller, would you be okay with some more experienced players in the pool if it resulted in fuller games with fewer CVs? Just curious.
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