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Wynner

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About Wynner

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  1. This will be a short-ish post, but I’ve really thought about it for quite a while. Surface ships have HE/AP differences in damage, controllable by captains. Subs will be having their torps do different damage based on if they’re homing vs dumbfire, as of current time of posting of course, and again controllable by captains. Aircraft carriers have nothing. So to the devs, and my fellow captains, I offer this idea: implementation of random wind. In World War II, it’s common knowledge that to properly and most efficiently launch your aircraft, you had to be steaming into the wind. So my idea would be to make it so the game assigns a random wind direction, then checks the heading and power setting in comparison to said relative wind, and if it’s say 10-15+\- the proper heading, and a higher power setting (3/4 to full) a proper damage boost is given to the aircraft launching. Further, if it’s the entire wrong direction, the squadron actually gets a slight debuff. I say slight because they’re already damage deficient as it is. This would make it so there’s now a decision to be made in regards to how and when to launch your aircraft. I’d also suggest changing the winds every few minutes as well, as this would negate any major disadvantage that one side would face vs. the other. By adhering to launches into the wind, the carrier captain can finally have a way to modify his rather sad current base damage. So if you like this idea, upvote it so it has a chance to be seen by devs. Help make carrier play great again!
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