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LemonadeWarrior

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About LemonadeWarrior

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  1. LemonadeWarrior

    58% DD only player only manages 51%

    If you sell it you can get it back in a sc, so you better keep it if you hate her that much...
  2. LemonadeWarrior

    T10 DD Lines Grinding Priority

    Mmm... maybe. Smoke hydro trick is kinda old.
  3. LemonadeWarrior

    T10 DD Lines Grinding Priority

    If you enjoy deciding the match early than YY is your go to ship. Press radar, delete DDs, torp the big ships, while taking the cap. Is on the Devblog for a nerf, so it might become not as easy as it is right now.
  4. LemonadeWarrior

    Dev Blog: Massive Yueyang Nerf

    Feels right, though Chung Mu should also be nerfed. They are too strong against the other DDs in randoms when playing radar.
  5. LemonadeWarrior

    KotS o7 and Omni team comps

    That is why you could pick it for the lower leagues I guess. Good players don’t make that mistake and Stalin burns better and sets less fires.
  6. LemonadeWarrior

    KotS o7 and Omni team comps

    O7; 3:2
  7. LemonadeWarrior

    KotS o7 and Omni team comps

    As someone who plays on EU nowadays it looks like the Hindenburg is being exchanged for the HIV. The reload booster made it a really solid ship, because you can quickly spam HE shells at ships that used their dcp. Also lets not forget about the speed it has. On Sleeping Giant for example you can get a HIV in the A cap before a DD reaches it or at a similar time. Regarding the Stalingrad being used I don't understand, because I am not a fan of the ship. In my eyes it is a great anti potato ship for the lower leagues and in Randoms, but when playing competitive I would have picked Moskva. Moskva is better against HE spam and has a better ROF with dispersion.
  8. LemonadeWarrior

    KotS o7 and Omni team comps

    That was the fifth battle on Tears of the Desert. Multiple compositions were used per map.
  9. LemonadeWarrior

    How does AP work at 90°?

    Yea, been error and trial mostly :P I now fully get it @Lert Wrote it down so that I won't forget it. Thanks guys ;D
  10. LemonadeWarrior

    How does AP work at 90°?

    Thanks a lot, I get it now. For some reason I always thought auto bounce angle came before the calculations. Was confused by this tier 1 getting shot at by a Yamato. I thought it was a Hashidate with 30mm armour, but it turned out it was a Hermelin with 35mm. That explains that he bounces, because Yamato would have overmatched a Hashidate right? Can overmatch 32mm. Thanks a lot again @mofton @Lert https://www.reddit.com/r/WorldOfWarships/comments/5knw4s/tanking_a_full_yamato_salvo_at_t1/
  11. LemonadeWarrior

    How does AP work at 90°?

    Wait, can you explain to me why the AP shell of a Yamato can get a penetration on a DD.
  12. LemonadeWarrior

    How does AP work at 90°?

    Yes, but that is autobounce angle, so it should not even penetrate the armour. Right? EDIT: Forgot to add "not" to my sentence...
  13. LemonadeWarrior

    How does AP work at 90°?

    Yea, but 1/6 of 460mm = 77mm, yet it arms on 20mm, because DDs get penned by BBs. I don't get it yet. Talking about AP.
  14. LemonadeWarrior

    How does AP work at 90°?

    460mm shell will overmatch 20mm of armour right? Different AP shells need different thicknesses of plate in order for the fuse to trigger. But I assume 1mm armour is enough to trigger the fuse?
  15. LemonadeWarrior

    How does AP work at 90°?

    I am getting so confused by: "Overmatch - if a shell's caliber is 14.3x the thickness of the armor plate, it'll just go through unimpeded. If this happens the game skips right to #5, fuse threshold" and "Fuse threshold - different AP shells need to hit different thicknesses of plate in order for the fuse to trigger. If the fuse doesn't trigger, the shell doesn't explode and does 10% overpen damage at most"
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