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About Oberarzt_U511

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  1. Zowie G/P(Large/Small)-SR for mousepad, Mastermouse S is a great, super high quality mouse (underpriced for its incredible quality), Zowie FK2 is also a really good mouse. http://www.rocketjumpninja.com/top-40/ <- take a look at this guy's in-depth reviews, he really recommends the best computer stuff (I bought some of the things he recommended, never disappointed).
  2. That tactic is quite good, except if you make the slightest mistake the Saipan will still wipe your fighters. What some people don't know is that when the Saipan performs the strafe out technique, your planes aren't actually locked in. They visually appear to be, but if you select the locked squadron and click to move in any direction (NOT click to engage the strafing out fighter squadron - that does nothing), your locked in squadron will move there. Do that first, then immediately perform a strafe against the squadron strafing out. It's an easy way to wipe out Saipan fighters - just takes a little bit of practice to do.
  3. Ay lmbo (wth it autocorrects l-m-a-o into lmbo, and w-t-f)
  4. Man of culture
  5. Honestly the chair isn't so bad - as long as it's comfy and not ridiculously overpriced then the RGB lighting is a satisfying touch.
  6. I don't know, it was an older game so maybe there wasn't a 2v2 rule before.
  7. Not as good as the one where it was just me vs another T10 CV ... we just agreed to meet in B and watch our secondaries burn each other down. Was fun since we even got to chat about other things while we waited .
  8. Your fighters aren't actually locked in when the Saipan's squad strafes out. They may appear to be frozen in place, but all you have to do is click once in any direction and they'll still move there. The best counter to the Saipan's strategy is that the moment he strafes out with his fighter squad, you click a point behind the squad strafing out (with the seemingly frozen fighter squad), then execute a strafe aimed at that squad which is strafing out. It's a little difficult and requires attention to when the Saipan strafes out, but if you do it right it'll wipe quite a few of his fighters, because you're performing the most potent kind of strafe - against planes flying away. This tip applies to all carriers as well, so it's best that you learn it now if you haven't progressed to the higher tiers yet.
  9. Yeah, that's one way of solving it.
  10. If you queue with a CV it should be your responsibility to reset search before it hits 5 minutes. I'd prefer it if stuff like this ... ... doesn't happen in random battles.
  11. - Fair, manual drops should be taught as early on as possible. - No, 2/1/3 loadouts for Essex and Midway will be ridiculously overpowered, as will be 1/1/3 on the Ranger/Lex (2/1/1 on the Essex is already really good if played well). I personally would leave everything the same but give the Lex 2/1/1 and Ranger 2/1/0, with the Lex 2/1/1 only having access to 500 lbs bombs (0/1/3 and 2/0/2 get to keep 1000 lbs bombs). Reasoning: 2/1/0 on Ranger has extreme shutdown capability vs any of the other CVs, while retaining reduced but decent strike capability (also the lack of DBs will mean that there will be a lot of reserve fighters and torpedo bombers to compensate). 2/1/1 on Lex will feel like a nice step up from the Ranger as it will introduce DoT as a powerful damage mechanic, but won't be overpowered with the 1000 lbs bomb alpha strike damage. - Fair, 1 hit is to be expected with such long rearm times. - Tentatively ok. - Hell no, the spread is already tight enough already. V shape means 100% torp hits which is too powerful. - Weird addition - 4 knots doesn't compensate for a loss of 2k in damage (20% damage reduction). - Nononoonoononononononoononononono, we don't need 2 USN TBs in T7-T8. - If this is to be added, those AP DBs shouldn't be able to do significant damage to BBs (i.e. they should mostly shatter/bounce). Being able to have full pen bombs on DDs and lightly armoured cruisers is too broken considering the strategic importance of DDs. Honestly, the biggest problem at the moment which can be largely solved is the fact that Ranger 1/1/1 is the only somewhat viable loadout, which gets absolutely crushed by Hiryu 2/2/2, simply because 2 squadrons can always screw over one through strafe abuse. Same problem with the Lex. There are of course deeper underlying issues which need to be solved, but I think changing the Ranger and Lex in the way I mentioned will make them fun and have a place in the CV meta.
  12. With the future APDB option, USN AS loadouts will actually start doing respectable damage - it's easy to forget that although they don't guaranteed insta-nuke non-KM BBs, they still do very high damage (and still have a chance to nuke as well). USN AS CVs are going to be really strong when the APDBs come out (the combination of their insane anti-air capability and decent/significant damaging APDBs will make them quite competitive) That's somewhat true in the current state because of the current USN AS inability to do damage, but USN AS already shreds through IJN reserves quickly currently - combined with the possible implementation of APDBs, it would actually be pretty decent.
  13. Moskva ( ͡° ͜ʖ ͡°)
  14. 11 pages + 'anime' + 'hate' =