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Jinxed_Katajainen

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About Jinxed_Katajainen

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  • Birthday 02/04/1979
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    Massachusetts, USA

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  1. Jinxed_Katajainen

    [0.8.2.0] [Major] Collection of Mods

    Think something went wrong with the mirroring part of the ship icons mod. It actually makes all the elements that are supposed to be mirrored like the team list in match and the results screen all disappear. Disabling main_hud_pc.xml made it come back in-match edit: Could be just the contents of v1. Tried v6 and it worked fine.
  2. Jinxed_Katajainen

    World of Warships @ PAX East 2019

    Great to hear that you'll all be at Pax as well. Hopefully I'll see you all there, looking forward to the happy hour as well.
  3. Jinxed_Katajainen

    Public Test 0.8.0 - Feedback

    Compliled my thoughts on the current round of the CV rework test. - Ship AA feels too strong now. Somewhere in between Round 1 and Round 2 feels like a good starting point for Round 3. It's more apparent when you're a Tier 6 CV facing Tier 8 ships or a Tier 8 CV facing Tier 9/10 ships. It could be less of an issue with the odd tier CVs were still in and could be incrementally made stronger to go up with the increasing ship AA DPS rather than a two tier jump. - Long/Medium range AA have burst and DPS components, but feels unrealistic to have a DPS tick even though you are being shot at by 5in DP guns. The Flak should be more deterrent in nature and the short range DPS for shooting down planes if they stay too close to the target ship. - Some ships need AA ranges readjusted, believe somebody mentioned the Hindenburg only has .2km of long range before moving into medium range. - Planes can avoid the long range flak bursts, but once they are in their attack run, it is possible for a full squad to be instantly shot down if the Flak happens to land in between you and your target. Possible to adjust AA effectiveness against planes in an attack run, simulating something like being below the minimum range on a torpedo attack or a high speed dive with dive bombers? It is not fun when you've spent all your effort avoiding the flak to go into an attack and suddenly die. - The panic effect from Defensive AA should be reimplemented. Something like extending the time that the planes need to fully aim may be more interesting than a straight up DPS buff. - Torpedoes on Hosho makes her better to play against ships that are not as effective to use rockets or AP bombs against. Torpedoes on Langley were not as useful since HE bombs seemed to be more effective at lighting fires than causing floods with torpedoes - Torpedoes for both nations should probably be more similar to each other. There is a big disparity now and putting torpedo acceleration helps the IJN more than it really does the USN. - Still need a way to abort attacks. It's a little more than frustrating when you know you've missed an attack run, but you need to let it play out before you can start another. Even doubling the cooldown and making you circle around is better than forced in a run where you're more vulnerable, especially in dive bombers. - Had some instances where the speed of your planes during boost didn't correlate well with the movement of the bomb reticule. It would be further out or nearer to your initial click aimpoint, then suddenly shift forward or back with no reason. - Boost can still be abused by tapping boost button to make it last much longer than holding it down with similar speed increase.- Camera isn't stable when launching planes in one direction but camera turned in another. It sometimes jumps between the two locations. - Auto consumable should be given a setting on when it should activate. Fires are short enough that it doesn't need it, but if it is wasted on a fire, then a following flood will last the full duration. This is what a standard BB/CA etc player would handle the situation manually as well. - Dive Bomber heal felt like an unneeded consumable when you'd be fresh, run into an AA zone to attack, then get your whole squad destroyed before you can even activate it. I only found use when I had to abort an approach and heal the scratch damage. - Autopilot fix appeared to have worked. Ship didn't arbitrarily go backwards. - Wish Autopilot would keep the ship going in the last indicated direction at full speed rather than coming to a dead stop once it reaches the end of the autopilot waypoints.
  4. Jinxed_Katajainen

    Public Test 0.8.0 - Bugs Report

    Minor visual/model issue Right flaps clipping through wings of the A6M Zero on Ryujo after takeoff. Appears to 'fix' itself once the camera pans out to max distance once all planes have launched and formed up.
  5. Jinxed_Katajainen

    Lag spikes

    Same issue here and also on Verizon FIOS. Seeing a trend showing up. When I run a ping/trace monitor while playing, it doesn't detect anything but game will freeze for about 1-2 seconds and 'catch up' afterwards. No other online games seem to be affected. I'm trying to gather some info to forward that actually shows the issue happening..
  6. Jinxed_Katajainen

    Slowing down is backwards...

    This is what you see in the Titanic movie at the iceberg scene, right?
  7. My Grandfather was drafted into the IJN and served as a radioman stationed on both Paramushir and Shumshu Islands in the Kuriles. His unit wasn't directly in combat, but he was there as part of a support/signals platoon to assist the navy security units stationed there as well. After the Soviet invasion of the Kuriles in August 1945, he was captured after one of the final battles of WW2, the Battle of Shumshu island. Taken POW, he was sent to a labor camp in Magadan Russia where he survived until he was repatriated in 1949 on the ship Ehiko Maru. I also have a great uncle who served on a ship which he went down with based in Southeast Asia and another great uncle who was in the IJA during the Malay campaign, but unfortunately I haven't been able to get any further information about them.
  8. Jinxed_Katajainen

    Special Testing - Public CV Rework

    How bugged is the test session/mechanics? - Did not run into anything that actually felt like a gamebreaking bug, but there are a handful of minor errors and things that I would fix/change/improve on. -- Plane models do not match labels in port. eg: D3A module on Ryujo has the D4Y model -- When receiving containers, the camera breaks and doesn't show the supply ship. -- When the return camera to original position after freecam is unchecked, it still returns camera when flying a plane after letting go of RMB -- When trying to turn one way and look in the other, the two controls will 'fight' on which way to turn. -- Planes will takeoff straight from the carrier, but seem to 'sideslip' in the animation until they settle into their spots. during this time, the controls don't seem to take input correctly and turning the camera will make them go into into a spiraling turn. Is the new UI and mechanics playable? - Yes, the UI and mechanics are playable as a proof of concept. -- Bombs feel like they could use better dispersion (sigma?). They tend to drift away from the center most of the time, hard to hit targets even with smallest reticule. -- Rockets don't seem to line up with the reticule on where they actually hit. -- IJN has the combination of DW torpedoes and AP bombs which makes them really weak against destroyers. The fighters need better rockets to make up for this shortfall to make them a little more effective against enemy destroyers. -- Would feel better if mouse was limited to panning the camera and controls to turn planes stayed with WASD only. Or made into an either/or/both option for those who want it. Looking one way and turning the other requires you to hold RMB for freelook. There's no way to hold your direction like you can with ships where you can lock your turrets to a direction and look around freely without holding down RMB. -- Need a way to cancel an attack run. Currently you have to wait until the animation finishes, attack nothing, or recall squadron. -- Tapping W after boosting to max speed lets you use boost for a lot longer period of time than probably is intended. Boost should probably be a consumable to speed up rather than refilling the boost meter. Make speed increase from holding W down a lot less than what it is now. -- Dive bombers need to stop climbing before diving again. They may be more easier to aim if they started at a higher altitude and started diving in a smooth downward animation. How does the new aircraft and ship gameplay feel? - Aircraft gameplay feels fun overall, but feels very 'detached' from the carrier itself -- No way to use consumables or move the carrier other than waypoints while planes are in the air -- Fighters need to be more controllable in where they actually show up and can patrol. -- Reduction in scouting capability should be compensated somehow. Something like a scout consumable could be considered similar to the fighters, but the plane does nothing but spot the area that it is called into. - Ship gameplay needs work -- Standard ships appear to work as intended, the AA sector change works, AA guns damage and shoot planes down. -- Carriers are very vulnerable to enemy planes. Attempting to sink a CV at the start of the match and the first one to actually do so will put a very big advantage to their team. Like the way carriers received Defensive Fire consumable on the live server, they need something to protect themselves. If you don't play aircraft carriers now, would the proposed rework encourage you to try more battles in CVs? - Stopped playing for some time, The new gameplay will make me want to return to playing CVs again. - Following points of frustration have been removed with this new gameplay. -- RTS controls not always responding to input -- Unpopular mechanics such as strafing being removed -- Running out of planes stemming from many targets having very strong AA, but being forced to attack them out of reasons such as them being the only targets left on enemy team. -- Number of squadrons too many to control with current control setup, no way to group them. -- Feels like you are in the action now with the planes and not watching a zoomed out overview of the battle. If you are a current CV player, would the new game play appeal to you or turn you off from continuing to play CVs? - Former CV player, stopped playing. Other Feedback - Are the Type 3 No.25 AP bombs the Ryujo DBs have a WG original or are IJN SAP bombs going to be treated as AP by the game? The IJN never had a 250kg AP bomb IRL, but they did have a Type 99 250kg SAP bomb. Will there be a choice to load HE bombs? Will the USN receive Mark33 AP as an option? - J5N Tenrai is a land based interceptor. Will this plane stay as the Tier 10 torpedo bomber?
  9. Jinxed_Katajainen

    [Tutorial] [0.8.1] Sound mod 101 (now with bonus tool)

    Looks like they fixed the issue with 7.6. With my own voice mod selected, but using the HSF captains, the HSF voices are playing. Edit: Nevermind, they didn't... If there's any events I don't have set in my personal mod and the HSF captains do, then those will play, but otherwise it's the personal mod.
  10. Jinxed_Katajainen

    Kantai Collection Discussion Thread Kai

    Updates, バレンタインだクマ 01-03) Valentine Mode This year's Valentine Mode has statrted. CL Kuma and DD Ushio now have new valentines art 150+ ships, including the Kaibokan, Ark Royal, and Richelieu now have valentines voices 04) Setsubun mode end Setsubun seasonal art has been removed and can now be seen in the shipdex. 05) Hatsushimo hourly voices Hatsushimo kai and kai2 now has hourly voices. 06) HQ expansion HQ can now be expanced to 360 ships and another +40 equipment 07-09) New Equipment and AA BBV, CV, AV, and AA CA/CL with 12cm AA rocket kai2 can perform a rocket AA barrage in the AA phase When the rocket barrage procs, all air phase attacks against that ship will be nullified * Success rates will differ among ship types * A certain BBV sisters will have a very high success rate A new visual effect has been added for ships with Sanshiki during the AA phase 10-13) Akashi's workshop With a certain BBV kanmusu's support, the 12cm AA rockets can be upgraded to 12cm AA rockets kai2 * Action reports are necessary for this upgrade With a certain BBV kanmusu's support, the 12cm AA rockets kai2 can be refit With a certain kanmusu's support, 46cm Triple gun can be upgraded to 46cm triple gun Kai * New gun equipment materials will be requires for this upgrade With a certain kanmusu's support, 46cm triple gun kai can be further refit 14) UI upgrades The fairy in the shipdex will have a new gimmick The equipmentdex will be expanded 15) Jukebox updates The Jukebox will now have songs for February 16-17) Furniture shop changes Valentines furniture is now available in the furniture shop. Chocolate wallpaper Coffee wallpaper (new) Chocolate kitchen Chocolate slap desk Kongo tea set Chinjufu cafe (new) Kisaragi wallpaper Kisaragi window Cafe wallpaper (new) Cafe table set (new) Chocolate cake and tea set Hinamatsuri window and others 18-19) New missions The following new missions have been added * Upgrade the frontline planes * AA equipment expansion * Continue Matsuwa transport operation * New 4th Air Fleet, sortie * Elite 21st DD, prepare to sortie Today's missions will reward an action report, new gun materials, and a 12cm AA rockets kai2 20) Shokaku, Zuikaku, Musashi HQ voices Shokaku and Zuikaku, two ships that led the final mobile fleet in operation Sho 1-go, Musashi who challenged the Sibuyan Sea, and ships such as Chokai and Noshiro who were in Samar now have decisive battle voices.
  11. Jinxed_Katajainen

    Kantai Collection Discussion Thread Kai

    Been a while since I was able to upgrade Kai2s on the day they were released. Still have to catch up on levels for Michishio and Tama.. Tatsuta: Can equip Ka-go, Daihatsu, Ka-mi, OASW without 100 asw stat Murasame: Can equip Daihatsu and Fleet HQ
  12. Jinxed_Katajainen

    Kantai Collection Discussion Thread Kai

    Updates!死にたい船はどこかしら? 01-02) Tatsuta Kai2 implemented CK Tatsuta Kai2 is now avaialable *She can equip Daihatsu and Ka-mi after remodel *Some devmats and burners will be needed *Blueprint is not needed *New voices will be implemented 03) Akashi's workshop changes With Tatsuta Kai2's support, the 53cm twin torpedoes can be upgraded 04-05) New Hourly voices DD Hatsuharu kai/kai2 now have hourly voices DD Shiratsuyu kai now has hourly voices 06-08) Seasonal voices and art In addition to last year's, ships such as Richelieu, Ark Royal, Gangut, Sado, and Tsushima have new setsubun voices Kinu has counterattack of setsubun voices Seasonal kimono art for ships such as Yamato and Warspite has ended and have been placed in the shipdex Casual clothes for ships such as Soryu and Shiranut has ended and have also been placed in the shipdex 09) Special spring missions have ended The spring missions have been removed End of Year Teitoku super exertion and Chinjufu bar counter Nanagusagayu mode have also ended Now it will be setsubun season 10) Kanmusu setsubun mode This year's setsubun mode has come, in addition to last year's, Asashimo and Sado will now be in setsubun mode. 11-12) Furniture store updates The following setsubun themed furniture is now available Setsubun wallpaper Plum wallpaper Snow field floor Doodle floor Kids' setsubun set Adults' setsubun set Mutsuki window Mutsuki desk Mutsuki wallpaper Mutsuki&Kisaragi dresser 6th DesDiv wallscroll Setsubun wallscroll Setsubun mamemaki set Ehomaki kitchen Teitoku's mahjong table *Special seasonal change 13) Teitoku mahjong table changes The mahjong table now is compatible with the 'strait award' The blanket has also been changed to a setsubun and valenties theme 14-15) New missions The following 5 new missions have been implemented * Maintain abiliy for long duration support * Matsuwa transport operation * Support supply ship Irako * Prepare 4th Torpedo squadron * 4th Torpedo squadron, sortie to the southern waters The latter two missions will have a special mission complete voice and rewards an action report 16) Murasame Kai2 implemented DD Murasame kai can now be further refitted to kai2 * Action report is needed * BP is not needed * New voices are also implemented 17) New HQ Voices Zuikaku and Shokaku now have limited time 'decisive battle' voices in HQ
  13. Jinxed_Katajainen

    Kantai Collection Discussion Thread Kai

    Welp... tried LSC since Musashi construction rate increase came. Got her on the first build. Been playing this game since IBS in 2013, finally got both Yamatos. Now I'm just missing Asakaze and Sagiri
  14. Jinxed_Katajainen

    Kantai Collection Discussion Thread Kai

    Updates! ルンガ沖の再現といっきましょう! 01) Akigumo last minute mode That time of year for a certain seasonal festival is here and Akigumo is in her decisive battle mode 02) Kazagumo limited time art And in that festival, the sellers and buyers are also doing their best. Kazagumo is in seller assistant mode. 03) Xmas mode end Xmas mode art and voices have now been moved to the shipdex 04) Tsushima limited time art In addition to Mizuho and Akebono, Tsushima is now in end of year cleaning mode 05) Shiwasu limited time voices In addition to last year's, 20 additional ships have seasonal voices for December, with new ones including I-13, I-14, I-400, Shumshu, Kunashiri, Etorofu, Matsuwa, Richelieu, Ark Royal and Suzutsuki 06) Musashi LSC chance incease Musashi's LSC chances will increase for a limited time The effect is greater for those without Musashi already Recipe will not change Please only try when you have plenty of resources 07) The following DDs have been buffed Ayanami Kai2 - Increased Firepower max Ushio Kai2 - Increased Firepower max Shigure Kai2 - Increased Torpedo max Hatsushimo Kai2 - Increased Armor max Verniy - Increased Armor max 08) Fleet save expansion You can now save up to 12 fleets now 09) UI updates The fleet save screen can now be scrolled by holding down the arrow icon 10) Expeditions update The following expedition will be addded - Operation Enemy base assault It will be important to have a fleet with high levels and high firepower 11) New BGM Certain nodes in Map1 and Map2 will have the following BGM Winter Fleet, Winter Anchors Aweigh, Shiwasu no Chinjufu 12) Jukebox changes Jukebox has been updated and Moonlit night sea and Pray are available 13-14) Furniture store changes Furniture store has been updated with end of year furniture 15) Chinjufu bar counter changes The Chinjufu bar has been updated to include end of year meals. 16) New missions The following 4 missions have been added Improvement of Equipment production facilities Improvment of Kou type DD efficiency Form up the elite 31st Squadron Elite 31st squadron sortie to Ironbottom Sound 17) New equipment The new equipment 12.7cm Type D Kai2 gun has been implemented and can be obtained with today's destroyer Kai2 and also by equipment conversion Conversion will require action report item 18) Action Report info Teitoku with action reports from the fall event can use those. Today's new missions will also reward an action report and new gun equipment materials 19-20) Akashi's workshop changes With a certain kanmusu's support, the 12.7cm Type D Kai2 gun can now be upgraded With a certain kanmusu's support, the 12.7cm Type C kai2 gun can new be updated to the Type D kai2 gun Action report and new gun equipment materials are needed 21-23) Naganami Kai2 Naganami kai2 has been implemented Blueprint and action report needed New voices have also been implemented for kai2 The Type D kai2 turret will have additional bonuses on Naganami Kai2 It will have a firepower increase when paired with a surface radar This increase will also have an effect on Shimakaze Kai
  15. Jinxed_Katajainen

    Kantai Collection Discussion Thread Kai

    Updates! 猫じゃないにゃ 01) Fall 2017 Event End Battle of Leyte Gulf part 1 end Thank you for participating 02) Strait Medal Teitoku who completed the Fall 2017 event will be awarded a medal * There is no special effect * It will be displayed in the stats screen * Certain desks will display it as well 03-04) 1YB 3rd Task group A 1YB 3rd TG Wallscroll will be awarded to all teitoku 1YB Surigao Mode will end Mogami, Asagumo, Yamagumo, Michishio K2, and Shigure K2 art will return to normal 05) New BGM Certain maps will have winter themed BGM. New BGM 'Prayer' will be available in the Chinjufu Jukebox 06-09) Xmas Mode Xmas season is here, and in addition to last year's Xmas mode kanmusu... DD Nagatsuki and Libeccio will now have Xmas mode DE Sado will have Xmas Mode CA Kinugasa K2 will have Xmas Mode DE Shimshu and Etorofu, CL Sendai, Jintsu, and Naka will have new Xmas voices 10-11) CL Tama Kai2 The 5500t class CL in winter camo and defender of the northern sea, Tama, can now be further refit to Kai2 * The refit will come with an Arctic camo + cold weather gear. * Blueprint will be required * New HQ and combat voices will be implemented 12-13) Equipment changes CL Fit guns have been adjusted. 14cm, 15.2cm, and 12.7cm guns will have increased accuracy Agano class 15.2cm bonuses will also increase slightly Commandant Test and Kamoi can now equip guns larger than 14cm, but will have an acccuracy penalty 14) UI/menu changes When dismatling ships, there will be a selection to dismantle with equipment or unequip automatically beforehand Ships can now also be dismantled in a group like equipment can 15-16) Akashi's workshop changes With a certain Kanmusu's support, Type 1 II and Type 1 III Hayabusa can be upgraded With a certain Kanmusu's support, Shiden mod.11 can be upgraded With today's new mission, either one can be obtained 17) LBAS ASW updates Planes that can participate in ASW has been increased. Recon/Bomber Planes with 7+ ASW stat can contribute to ASW attacks 18) Mobile Force and Vanguard Formation removed The 7 ship squadron and Vanguard formation will return during 2018 Winter event Leyte Part 2 19) New Missions 5 New missions have been added 20-22) Winter Furniture New winter themed furniture will be available in addition to the existing winter themed furniture returning 23) Seasonal furniture changes The following furniture now have a winter theme Cypress Bath Rock Bath Teitoku Mahjong table 24-27) Additional Xmas mode info Some of the meals on the Chinjufu bar counter are now in xmas mode Kamoi is now in xmas mode Sagiri and Akigumo are in winter mode Shokaku is now in Xmas mode 28) Special voices The Fall 2017 mission/event voices can now be listened to in the shipdex Also the Jukebox will now have Tsukiyomi Suzutsuki solo BGM available
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