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Cobraclutch

Beta Testers
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About Cobraclutch

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  1. Possible Solution to Radar

    If you look at the raw gunnery numbers, outside of intangibles like radar FCS being superior in adverse conditions. The direct sight gunnery had much higher hit ratios compared to radar. In perfect conditions optical range finding was superior vs radar FCS. Effectiveness = Radar FCS in all conditions. Ofcourse you can't compare Radar FCS to situations like night battles or storms which optical goes down the drain. I mean look no further when Washington and south dakota engaged Sendai and Shikinami... Even at 10km every ship in TF16 including the 2 BB's missed every one of their shots.
  2. Possible Solution to Radar

    I mean coordinating with my friendly's to load up a nice HE volley into a radar cruisers EW sets so I can move up for a cap? Heck that sounds really fun. I will always be an advocate for more layers of strategy in WOWS, being able to knock out a radar set would be awesome. You mean like catching a target in a DD completely off guard and getting your racks disabled due to a random secondary hit? Why should radar be exempt from being disabled? Your statement would be more viable if there wasn't already situations were a "Lucky RNG" totally messed up someones day..
  3. I would personally not take the Gearing one @Bill_Halsey . Concealment isnt as huge of a deal in CW as randoms. Radar being the great equalizer will just negate that extra concealment in 8/10 situations you can use it to your advantage. I would state that the mk16's with the legendary mod are going to be more of a pup stomping build, while the standard Gearing build with the long range Mk 17's and epic short range DPM will be viable for CW due to the meta in that arena. I am sure some will use it to great effect, however I will not use the mod for CW.
  4. Yes.. Ever since Belfast was shelved I hav ebeen looking forward to a new British Premium CA/CL Give me a cruiser and cossack, that + haida and mass will keep me occupied for a bit.
  5. Possible Solution to Radar

    Playstyles also countered OWSF, and that was considered "counterless"
  6. My body is ready for Worcester

    you get an upvote for over level 9000 shitposting while plugging yourself!
  7. Legendary Upgrade theory crafting

    I would swap EM for AR and BOS for SE or BFT.
  8. Legendary Upgrade theory crafting

    for pub's id run the mk 16's to make up for the lack of torpedo reload skills and mods. Its a good pubbing build, i dont see much use in ranked or CW though as concealment is not as huge as a deal.
  9. My body is ready for Worcester

    Thats only for when the game wants me to have some fried potatoes :P
  10. My body is ready for Worcester

    My finger is ready for intense button coordination. Counter Destroyer - Press F Counter CV - Press T Counter Torpedoes - Press Y Take massive damage - Press G counter BB's? - Press ESC
  11. In order to play Battleships you now require a minimum of 1000 DD GP above tier 7 with a win rate of 50% + Battleship pop issue solved /s
  12. Clearing Up Steel

    @LittleWhiteMouse Any word on if the coupon expires? I am wondering to gauge how many CW seasons to get Stalingrad.. At this point I am happy about Arsenal cause I can use my CW steel for Black , which would take me forever.
  13. Possible Solution to Radar

    Airborn and surface radar jammers were a common EW set in the USN from 1943 onwards. It would non historical not to have radar jammers in a WW2 Ship game.
  14. Possible Solution to Radar

    According to the devs, a radar counter consumable is being considered. Rework to Radar for Line of sight instead of going through islands?It has been discussed. Radar is pretty straight forward, if the DD is undetected, you pop the radar and you spot him, providing he's inside the radar's range. (we don't want to overly complicate it). There are considerations for radar countering consumables. With the amount of radar, will DDs receive stealth fire again?There are no DIRECT changes to radars planned. We have considered adding consumables to counter it. Source - https://forum.worldofwarships.eu/topic/102199-wg-devqna-transcription-raw/
  15. Possible Solution to Radar

    I know its a bit old, but I saw this in the QA this weekend thought it was coincidental because of your post. Rework to Radar for Line of sight instead of going through islands? It has been discussed. Radar is pretty straight forward, if the DD is undetected, you pop the radar and you spot him, providing he's inside the radar's range. (we don't want to overly complicate it). There are considerations for radar countering consumables. With the amount of radar, will DDs receive stealth fire again?There are no DIRECT changes to radars planned. We have considered adding consumables to counter it. Looks like the dev's are thinking along the same lines as you. Full transcript https://forum.worldofwarships.eu/topic/102199-wg-devqna-transcription-raw/
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