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About Cobraclutch

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  1. Because the concept was an actual ship line that was designed by the Germans during Z-Plan. Hence how this design came to fruition. One of these ships actually was laid down (SP1) I posted the history of this line in another thread. Here is it again. Technical Data
  2. Cobraclutch

    The reality of AA fire in WWII

    yep here you go. http://www.ibiblio.org/hyperwar/USN/rep/Kamikaze/AAA-Summary-1045/ If I understand correctly its basically the post war summary done by the US military in post war japan and someone put it online, the references in the actual archives are at the bottom if I am not mistaken. There is some really interesting stuff on that site enjoy, its a pretty oldschool site you need to cut the link to get into the different docs, so use like /rep or /usn /hyperwar Just erase what is after.
  3. Cobraclutch

    German DD alternate line stats (Dev Blog, WiP)

    wow! these are the Spähkreuzer's 38 and 40 from Z-Plan Very much looks like it anyhow...did not think we would even see them! https://www.german-navy.de/kriegsmarine/ships/destroyer/spahkreuzer/index.html
  4. Cobraclutch

    The reality of AA fire in WWII

    And to add to your comment, even with all those steps taken by the allies to create such strong presence for AA. The RPB (rounds per bird) required was still very high. As you mentioned though, by the time okinawa came around. AA efficiency with was very high in the USN. Although a lot of this can be attributed to the lack of training with the Japanese Pilots. I always find these charts impressive, showcasing the effectiveness of classes vs suicide and non suicide attacks. And then specifically on your point about the effectiveness of Japanese vs German aircraft, I found this bit quite interesting. I found it very interesting that the USN found the use of aerial mining and suicide attacks was a much more effective use of German / Japanese aircraft then actually attacking the ships outright.
  5. From my point of view its the player with sub par stats giving an opinion as gospel who is evil.
  6. Cobraclutch

    Warships is a Great Game

    I completely agree with you regarding AA, however all signs point to the development group being completely disconnected from the community in this game. And I can't help but feel that the alienation of long time players will unfortunately have lasting permanent effects on the health and longevity of WOWS.
  7. Cobraclutch

    Warships is a Great Game

    WOWS was a great game, and unfortunately is a shadow of its former self. The community in this game is shattered, there is a huge highly skilled player and high skilled clan power vacuum. The dumbing down of this game has sounded its death knell.
  8. Also keep in mind that barrel life is not a metric in this game... Look at the 100mm type 98 - in real life it had 350-400 round barrel life. Now compare that to the 5 inch mk 38 , which as a barrel life of 4600 rounds. There are a lot of cherry picked stats used for balancing in this game, the reality in game is that the akizuki can shoot as many shells as it likes with no consequence while retaining its barrel life, and it also has AP shells which it never had in real life. IRL if an akizuki experience the action of 1 match in wows it would need to steam back to port for its barrels to be replaced.. exactly, and to add to this they amplified some parameters by not providing the consequences of having such parameters.. Like I stated above - High velocity rounds = low barrel life which is of no consequence in this game..
  9. Cobraclutch

    Mouse's Take on the Proposed Skill Changes

    Pretty sure the DD mafia is no more lol, think they all left
  10. Cobraclutch

    ST, skip-bombers

    From what I read, skip bombing was usually done about 200-300 yards from the targets.
  11. Cobraclutch

    ST, skip-bombers

    I don't understand this. Skip bombing was used by medium to large land based bombers (b17 / b25) to ensure more accuracy vs SOFT targets (Transports and cargo ships) This actually made the aircraft much more vulnerable to AA fire and was used for increased accuracy. You actually still had to be relatively close to the target as well ! 300 yards from the hulk was the preferred range. I do not know were WG'ing get off on there 1km + skipping ranges as a way to make planes less vulnerable to attack, this is literally the exact opposite of what it was used for! I have 2 issues with this. 1. Their description as to why this being implemented ingame is the literal opposite of what it was used for in real life. You made yourself more vulnerable in order to gain more accuracy. Not less vulnerable! 2. Why are the devs wasting their time on something that no one asked for? This was used to down cargo ships and transports! If any medium to large sized bombers made this approach the were most w more vulnerable then at high altitude! So silly..
  12. Cobraclutch

    Potential huge change to commander skills

    pdf attached Commander's skills.pdf
  13. Cobraclutch

    Potential huge change to commander skills

    I extracted it into a PDF Commander's skills.pdf
  14. Cobraclutch

    Admiral Graf Spee Dispersion ?

    The bane of my molotov during CW, graf dispersion giveth as much as it taketh. Sometimes you are sitting full broadside and all 6 shells miss , something you are on an angle and 3 shells hit perfectly and triple cit you into davey jones locker LOL
  15. You should use Dive bombers on midway to hunt DD's, much more effective. Once you get the hang of it you can hit a DD for 8-10k easily. The other night I almost one shot a Kidd from full health who was surrounded by 1 cruiser and 1 BB all while he had DF AA On .