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thebigblue

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About thebigblue

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  1. thebigblue

    One Simple CV Question

    Sure there is. No. DD concealment, spotting, smoking and area denial is too important. Losing the only DD on a flank often results in that flank either retreating or melting. You might be able to make up for that with good use of cover and the support of a situationally aware team but the deck is stacked against you. If you lose the only DD on your team, say in first 3 minutes, and the enemy DD isn't sniffing glue your team is generally hosed. They cant spot as easily, they cant hold choke points as easily and the "OMG ITS A DD" cowards will just reverse to the edge in hopes the clock runs out before the nasty evil DD gets them. Similarly if one team has decent CV and others is brain dead. CV are strong ship type so the team with brain dead cv really needs to work a lot harder to overcome that skill deficit. However, through attrition of enemy ships and planes it can be done. I agree with a lot of your last statement. I just dont see carriers as the bogeyman. They need some tweaks. My concern is with short and long term power creep. I have all line tens except carriers and the new Euro DD. The last things I want are: Russian bias ala Russian medium tanks (Stalin and Kremlin come darn close) WOT style chase-the-new-shiney grindolympics power creep Any gold ammo gimmicks. (no radar doesnt count cuz it doesnt directly damage)
  2. thebigblue

    The multiple cv games need to stop

    Something everyone can agree on, if grudgingly.
  3. thebigblue

    The multiple cv games need to stop

    Help is on the way my friend. Hopefully on see 2 per match soon. Besides, keep grinding and you'll start unlocking ships with passable AA very soon. Good luck!
  4. thebigblue

    The multiple cv games need to stop

    Lol. Oh man you are getting down voted for that. If we remove the drama, agenda and outrage then all we will have left is.... stark naked bologna.
  5. thebigblue

    The multiple cv games need to stop

    I see the comparison. I think its a situational but very valid point. More so if DD or CV numbers are even at start of match but then the carrier or all DD die early. It creates sort of an auto loss scenario.
  6. thebigblue

    One Simple CV Question

    A skilled captain is a dangerous foe no matter what ship they are in. WIth carriers and their rocket planes it is even more so because They can spot a lot of ground quickly. They need spotting distances nerfed a little. The planes can loiter infinitely. They need to have fuel/time limits. They can strike multiple times. They need a 2 strike per sortie limit. They can hit hard and accurately with damaging rockets. This needs a lot of attention. Limit to single strike and cut the damage by 30%. They are too resistant to damage. They need to be more vulnerable when in range of specific surface threats. Some special provision that makes it easier to burn, pen and flood by DD. CV projects power. It has none without its planes. It fights at distance and defends itself with space. Its not a direct fire weapon. I think once it loses space it needs to be very vulnerable. Heck maybe even also add some provision where it cant strike targets with aircraft within its own secondary range.
  7. thebigblue

    The multiple cv games need to stop

    Its not "fine". It can and sometimes does result in time prioritization dumping 6 carriers in some other whiners game just so you don't have to play with 2. Now he gets to deal with THAT. In fact I rather expect the exit after seeing que stacks to go away. Only exit before so it stays honest.
  8. thebigblue

    One Simple CV Question

    Impressive stats. Seriously. I admire your dedication. Does it mean you aren't pushing an agenda and are giving both sides of an issue equal measure ? Not necessarily. Lol. IKR. Not too mention all the rocks and islands. It sort of works but not well. It was just illustrative. Of course DD are just as deadly if no more so. It is only the presence of radar and planes that keeps all but the very best DD drivers in check. CV can launch planes and they can move and they can die. They can't launch torpedos or smoke or use radar, etc. Not to be cute just pointing out the inaccuracy. It's the planes that are the issue. The rockets are too strong. The spotting comes too easily and lasts too long and the inability for some ships to defend themselves are the issues. They have been changed. I'm not sure it's a lot easier or not. I sucked before and I suck now with carriers. I'll say that once you get the hand the new view is more appealing but the overall powwer of a carrier has been curbed from the first issue. The respawns and repeat attacks of the rewrok are annoying but not as strong as three squadron torpedo cross drops. Still, needs some tweaks tho. Agree on the historical switch. Disagree on own game mode.
  9. thebigblue

    One Simple CV Question

    Zero exaggeration I didn't assume demons were worst things. You did. I'm thinking demons are just harmful things. Perhaps the analogy was less than perfect. Sorry for confusion. CV cower in back? Zeppelin says hello. The rest want to ask why would they go anywhere else when the threat is obviously in front of them and they don't have to get within 20km to hit them. BTW, I think this is good and bad. I'm left handed. Everything is a mess. Lol.
  10. thebigblue

    One Simple CV Question

    Well said.
  11. You are xorrect. Totally my fault. It was absolutely my intent to play exactly that way. Thing is, I knew I could in COOP and that it would never be that easy in randoms. I prefer the more uncertain and challenging way of randoms. Yes it's far more frustrating but I like that edginess. I don't want to sound like I'm saying COOP sucks. It's great to blow off steam and meet objectives. It's nice for folks who don't like armchair generals and internet try-hards. I see the appeal.
  12. thebigblue

    One Simple CV Question

    What's important is that carriers are being put in a better position overall for the game. We can agree that CV is fine, just with some tweaks and caps that make them more tolerable for a certain ship type (DD) while not neutering them altogether. They will still be the bane of the seas for the CV hate squad.
  13. thebigblue

    One Simple CV Question

    I agree that special survivability features for carriers need serious reconsideration. I have seen more than a few times their resistance to damage inflicted by the ships most likely to get near them. They are much more difficult to burn, flood, and pen (particularly for non Kleber/khab destroyers) than they should be. If a carrier is finally caught in the open and ships that have risked everything while crossing the map to get in range, get in range, then their ability to inflict meaningful damage should be rewarded not hamstrung by special survival provisions. CV strength is power projection. They don't need to be anywhere but the back. Yes you have to find them. Your team has planes too, use them to find the carrier. Agree again about the carrier survival stuff. I know. Still, they all have to deal with it.
  14. thebigblue

    One Simple CV Question

    Fun thing, carriers eat AP, citadel, burn and flood.
  15. thebigblue

    One Simple CV Question

    Didn't know I needed to use crayons. My bad. DD with agility, speed, concealment, spotting, torps, some AP. BB with HP, heals, ability to citadel from across map when spotted by DD, AA Cruiser AA, some agility, some speed, ability to hit from halfway across map when DD spotting. All are capable of wrecking a carrier Other carriers with planes, spotting, etc. Doesn't really seem they are the all powerful Lord's of destruction with a little perspective now does it? They are strong and too many is taxing but let's quit with the exaggerations.
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