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About Glocktalker69

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  1. Glocktalker69

    Premium CV's

    It will be interesting to see what window they provide for making the decision regarding whether a player wants to trade in their premiums, then - general rework not-withstanding, how can I determine the value of the premium ship and whether I would like to trade it in without the information as to the final form it will take. Hopefully they will account for their balance/adjustments/edits/etc when determining when we have to decide to pay or play. We can't necessarily decide which direction to go without information regarding the specific ships we are deciding to keep or pitch, not just the general reword style.
  2. Glocktalker69

    Premium CV's

    I looked around and didn't see anything jumping out about what the "flavor" of the existing premium cv's would translate to after the rework. We know that the Saipan and Kaga are moving from 7's to 8's to meet the "only evens" rule, but that's about it. What will make them (if anything) different from a copy/paste of the existing tier 8 tech cv's beyond the normal premie benefits? For example, will the kaga go from downtiered planes to higher tier planes ie tier 8 cv with tier 10 size squadrons for more/harder strikes which was sort of it's thing? How will enterprise feel since one of it's big features (fighers) is being basically nuked - more fighter consumables on the planes/cv itself? I know they've said they'll offer compensation if you don't like the new gameplay, but above the standard premium bennies available to all premium ships, what will make the premie cv's feel unique (if anything). Has this been addressed at all yet and I just missed it, or am I getting too far ahead? I'm just thinking in general, even if a player thought the rework is the second coming*, if there is no flavor to them, there's little motivation to not just trade in for dubs/money/whatever and run the tech tree ships unless you just REALLY REALLY love seeing Big E in port or whatever. *I am not in that group, I suck at RTS carriers to the point I am usually a handicap my team if I take a CV out higher than tier 4/5, but while I was initially optimistic I have many doubts about how the rework evolved. That said, I have most of the premium cv's to support the game and play with friends occasionally
  3. Glocktalker69

    Alaska price confirmed. 1 mil free XP

    See my previous post - anyone paying attention could have predicted this was likely and is not surprised. They as much as told us fxp prices were increasing. I'm not defending it, as such - I don't agree with it - but I'm not surprised about it.
  4. Glocktalker69

    Alaska price confirmed. 1 mil free XP

    I hate to sound rude, but... get used to it. 1 mill is the new benchmark. They did an interview where they said the free xp economy was out of hand, most of us saw > 750k coming. The writing was on the wall with that interview. I don't see 750k fxp ships in the future, unless maybe they value DD's less and the t9 sov dd turns out to be 750k fxp. It's theoretically possible since RMC pricing is DD < Cx < BB. But of course if that applies to fxp as well (which it didn't as of Kron/Mushi) then we could expect future fxp BB's to be 1.25m or something
  5. Agreed - I have a job that keeps me away from home effectively 12 hours a day 5 days a week, I don't have the time or the patience to grind ranked, nor the time and schedule flexibility to "work" a job playing clanwars every day. As such, I am effectively excluded from 90% of steel. I'll be using the upcoming campaigns and events and whatnot to get some, but the more that gets locked behind a resource that I effectively am unable to get for personal and practical reasons (yes I could choose to spend every waking moment of the weekend banging my head against a wall to try to rank up for example, but that is as much as job, and not so much "fun" which is what I want from games) the more I resent that I'm not deemed worthy of rewards despite being a whale of a customer since semi-closed Beta.
  6. Glocktalker69

    Flamed for using AP on The Conqueror.

    Truth. I love when a CA or BB shows full broadside because "hey, it's HE, angling won't help" and gets blapped with AP because I'm not afraid to press 2. I always imagine they have a major "What just happened there?" moment when their health goes down like that. That said... Shhhhhhhhhhh. Don't let on that some Conq players know how to BB properly, they might start respecting the guns....
  7. Glocktalker69

    [PSA] HMS Dreadnought Mission

    Wargaming likes to trvialize players who have lives - I work a job that requires me to drive 100 miles a day, to "work" an 8 hour day for pay, I'm out of the house for 12 hours. I have neither the time nor the inclination to come home and do nothing but play ships from walking in the door to go to bed just to complete missions each day. This is one whale who's getting sick of the arrogant fisherman
  8. Glocktalker69

    WG please delete/penalise/ban posters that .........

    Actually, in my opinion there's not much rude in that. He referred you to your own post, stated that may be a basis for why the reactions you got were (by some) negative. He then gave constructive criticism regarding how you word your posts and how to perhaps elicit more help and less abuse. He might have been rude in the other thread, but his post you quoted doesn't seem to me to be a shining example of anything but what comes across as someone frustrated with the whole situation trying to point out how you started the discussion with a contentious and adversarial statement, then complain about some people being a bit defensive instead of trying to reason with you.
  9. My first 200k+ dmg game ever was the Gumo vs two Freddies. They pushed solo down a line, stayed lit by our BB's they were dueling. I did 125k on one Freddy and like 50k on the other. Just kept lighting them up. That said - it was two Freddies alone, they didn't charge my smoke with their hydro, they didn't have any team CL/CA or DD come try to counter me. They put themselves in a bad situation, decided to tank the damage instead of run, didn't call for help (or called over and over and didn't get any - an equally if not more probable scenario in randoms). That said, when I do something foolish, I"m willing to accept responsibility. I've also had games where I "forgot" where the radar was, or played too aggressively without a way out of radar, and get deleted. That's on me, not the fault of the game. I'm aware of radar as a mechanic, and how it works. It's my job to play around it. When I'm running the Aki with my buddy who's leveling it and I see a Gumo on the enemy team - I try to find out what side of the map he's hunting before we start opening up - my job to play smart and protect my health. And I'm a firmly average player - so this isn't purple level advice or opinion. Also I play all classes, and I've been burnt to death more than once in BB's - I've not come to cry about it. If I put myself in a position where that happens, I should have played better, and try to learn for next game.
  10. Glocktalker69

    few thoughts from an epic noob

    As a somewhat middle of the road player - more battles than some, less than others, and firmly average in quality - I would address your comments/concerns as follows: Battleships - Brawling is possible, in some lines more than others (ie Germans are built for brawling and are more likely to take big hits when trying to snipe, also have lower accuracy at long range) but you have to develop a sense of when. Charging full steam ahead into the full enemy team 1 minute after battle starts is a sure ticket to the port express lane. Playing midrange, then learning when the best time to plunge in like a knife to the opfor's kidney is a skill/intuition that will take time to learn, but can change the outcome of a battle if executed successfully (and if your team isn't all hiding watching you saying "You have fun with that, I'm staying here with Island Waifu". Cruisers you pretty much nailed - jack of all trades, master of none. Most lines have either radar or hydro which help them counter DDs, decent AP against lighter targets like other cruisers, and good HE to counter BB's that play too passively or wrecklessly both. That said, they are also at a deceptively high skill floor - in that if you make a mistake, against a good player in pretty much any class, you can be punished quickly and severely. As a jack of all trades, their weakness is in their relative fragility. Woe be unto the CL/CA who turns at the wrong moment, that can be just as short a game as a bad DD run. DD's - think of them as both recon and harassment. In your example of a dd chasing a BB - you don't need to catch up, unless your the only person left of your team. Recon - keep him lit for other people to shoot at, job done. You can light up targets for friendlies, help screen them from enemy torpedos they wouldn't otherwise see coming, and harass the enemy when you can safely do so, with either torpedos or gunfire (or both). Keep in mind, even if you miss all your torps, if a BB or CA has to dodge them but goes broadside and gets cit'ed by a friendly BB, you helped. As an overall general principle, also keep in mind that all ship lines, DD, CA, and BB, are not created equal. Saying "I'm playing a DD" and talking about the Shimakaze, vs "I'm playing a DD" and talking about the Khab, are two entirely different things - because even though they are both DD's (arguably ) they play in entirely different ways. Some lines may not be for you - if you prefer stealthy torp ninja, IJN is the king of that. Although personally I will say since torpedos are (pun intended) very hit or miss, I prefer hybrid and/or gunboat DDs. With a shima, you can have a match with a bunch of straight and level BB drivers and rack up insane numbers, or a game with people who remember they have a keyboard with wasd keys, and get like 1-2 hits. This may be exacerbated by my lack of purple players intuition, but I prefer reliable hits to throwing out a die every 1.5 - 2.5 minutes and hoping to roll well. This is just me however. Also keep in mind that in the higher tiers US gets to stealthtorp too (radar notwithstanding). But at low tiers in US dd's you're more gunboat, scout/harass/ambush predator. Have a BB coming around an island, drop some torps and run while he's out of LOS - he gets a nice surprise, and you don't die "bombing" in to try to nail him, plus he doesn't know the torps are coming. Gonna try to be gentle about the upgrades - but no. The ships play the way they play to maintain both class and national flavor. The french are fast, the ijn torp DD line are stealth/torp kings, US CA's get superheavy shells at higher tiers, etc. they are the way they are so that you can enjoy a different experience leveling the US CA's, vs the IJN CA's, vs the German CA's, and so forth. Trying to give every ship every flavor would homogenize everything (amongst other issues). Find lines you enjoy the characteristics of, and enjoy those, or try out lines you don't necessarily like to see if a new playstyle may grow on you - those are my two recommendations. Those and find some friends to div with - bonus points if they're experienced. If you find me online, feel free to message me. I mostly play midtier prems and I'd be happy to go a few rounds and chitchat about ship lines and my experiences. I've failboated and/or freexp'd (or a combination) to most of the t10's so I can help you find what ship lines might fit your comfort zone
  11. Glocktalker69

    CV Test

    One thing that isn't stated anywhere that I saw - and I don't know if it was just mine, but this may help you @Willy55_1955. I had to close and reopen WGC before it showed the option to download TST. When following the directions, I only had the normal regions + Public Test, but no TST. Closed it entirely (not just the active window, but in the background apps of the taskbar) and relaunched it. I was then able to see TST on the additional instance choices.
  12. Of course, it's also a matter of personality - you come across as condescending to those who chose to stop banging their head against a wall. I'm easily frustrated. If I have a series of games where my teams couldn't find their gluteus maximus with a map, a compass, a gps unit, and a "YOU ARE HERE" sticker - I'm just going to get so irate that I keep getting the teams of windowlickers that it will degrade my ability to play at my (admittedly mediocre) level. I'm an average player, I get lucky sometimes, and act like a windowlicker myself sometimes. If I play angry the chances I analyze the minimap and play intelligently go down. This is a personal problem of mine, but I acknowledge it. Ergo, if I don't "give up" I'm more likely to either contribute actively to my team's continued failures and be angrier and angrier that I'm playing like a doofus, or I'm going to die in the first 2 minutes, then have the team win. Either one will just frustrate me that much more. The best thing for me, personally, is to take a break for a while, or even the rest of the day. It's not worth busting a blood vessel over a game I'm supposed to be playing to relax/have fun
  13. Glocktalker69

    BBs, stop taking Survivability Expert!

    It's not so much useless as it is subobtimal as some have said. If I had unlimited points, I would take it, because 3500 hp isn't useless *sometimes*. The issue is more in opportunity cost. Taking 3 points for SE means I don't take a different 3 point skill (or another 4pt, or a few 1/2 pts). Looking just at tier 3 - are there times where having 3500 hp would have helped me? Yes, absolutely. Are there times where burning for like 15% less time saves my life, or keeps me in a game longer? YES! Which one of these happens more often? I am on fire almost every game at least a few times, thus I get use from BoS every single game I play - and I would argue saves me more than 3500HP in almost every game since I let 1 fire burn out (sometimes 2). Thus by taking BoS instead of SE, I gain a skill that's used every match I'm in on a BB, and give up the 1/100 that the extra 3500 would have made the difference - and like I said I'm 99.9% sure I wind up with more survivability than with SE.
  14. Wow, I missed the memo, I thought the point of a game was to play the game, the point of playing the game to have fun. I didn't think tier really was the point. I've been doing it wrong this whole time! I have most of the t10's, only missing a few. Guess what I play more - mid tiers or t10? Although real talk - I've been playing and enjoying the heck out of the Haru in the last few weeks. Also, progressing faster is not "winning" regardless. Paying to have a ship that you couldn't damage without you also paying for "super-ap" ammo, or that had twice the hitpoints of anything available for free - that is pay to win. Pay to "convenience" /= pay to "win". Not to say WG hasn't done some p2w type shenanigans, ie some of the tanks in WoT that are basically there to make people use gold ammo (although nowadays it's only "shiny" ammo since you can get it for credits) or otherwise be nigh unkillable. But this is not WoT.
  15. Glocktalker69

    Is The Death of Custom Skins?

    If it is in fact a loading issue, this may be their next experiment in resolving the rendering delays on ships - like load a small texture first to display the ship on screen, then work on a higher resolution one afterwards or based on range or something. Don't have anything constructive to add but figured I'd throw some speculation into the ring for giggles.