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About Ramsalot

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  • Birthday 06/15/1976
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  1. Yeah, well, after spending several thousand dollars on this game I adopted policy of no more spendings.
  2. Ramsalot

    Colbert -- What am I doing wrong?

    I am not an expert in Colbert, did 128 battles in it, but my numbers are in solid green with above 54% WR and averaging 92k damage. I prefer to stick to open water style, but you have to pick your position with care. I found islands to be too situational to be reliable in most conditions, but I will use cover when I can. Colbert can deal with large and slow targets very effectively at max gun ranges, where its mobility allows you to dodge most of incoming fire. When it comes to fighting mobile targets with high velocity accurate guns, you are at disadvantage, so pick your fights carefully.
  3. When it comes to events, the only ships I found to be in the solid “forget getting it for free” territory were Cossack, Benham, and Puerto Rico. I made my peace with those. I figured anything above T7 with “premium” badge is hell grind or money. The lower tier ships were relatively easy to pick up, including ships like Lazo, Gorizia, and London, plus the commanders.
  4. Ramsalot

    buy smolensk for steel? need advice.

    Had an interesting game today, where it was my Yoshino and red Smolensk left, so we had a shoot out at relatively short range. I did not take any chances with AP, because I did not want to risk overpens with my ship being low on health (his was almost mint). Well, Yoshino HE volleys broke his rudder and engine a coupe of times, and he literally turned into sitting duck, I wonder if recent changes are to blame or Yoshino always hurts like that.
  5. With unique upgrade Khaba gets some range and reload back.
  6. Full fire build works, just hope you never run into Hindenburg with unique upgrade and full anti-fire setup. It will laugh at you.
  7. Ramsalot

    Final word on IFHE changes?

    Usually I try to remain as positive as I can, but in this case you are 100% correct. This is third time WG is making changes that push me to play different ships (different from my ships of choice before the change). This is actually beginning to bother me at this point.
  8. Ramsalot

    Final word on IFHE changes?

    Exactly. They talk about 152-155mm guns, but it would seem the fire chance nerf would affect guns across all calibers. All things considered this change seems to negatively impact ships with DD caliber guns to a higher degree than other ships.
  9. Did anyone do the math on how this change affects the potential damage output? I am particularly interested in how it would affect ships that use DD caliber guns, ships like Atlanta, Flint, Smolensk, Colbert, and Khabarovsk. Currently I am leaning toward taking DE over IFHE.
  10. I found a weak spot
  11. Just thought you would get a laugh out of this one. Note the secondary hits. This is brawling range...
  12. Ramsalot

    Is this also your experience?

    In answer to your topic - no, I don’t have a similar experience. This traffic accident stats you pulled are very convincing. Your chances of dying in aircraft accident are close to 100%, yet so many people fly every day. This sure means something in wows, I know it.
  13. Ramsalot

    Finally done with unique upgrades

    I did not mind DDs, but I was playing Russian gunships, so it’s probably different for others. I found Minotaur the most challenging to play. It’s most unforgivable, and heavily dependent on your teammates and your positioning as the game unfolds. It was difficult for me to sway the course of the battle, save for few rather situational close quarter ambushes I was able to pull off. Once you find yourself alone on a flank, there is usually little you can do.
  14. After reading how WG is planning to possibly rework existing unique upgrades, and change the way you obtain them, I decided to grind the rest of them out. Got a total of 13 unique upgrades that I could get, having actually installed 10 of those on ships. I could not use the CV one, and it would seem that Conqueror and Worcester would do better without putting their unique upgrade in. Everything else seems workable to me (Yamato, Montana, GK, Republique, Zao, Hindenburg, Moskva, Minotaur, Khabarovsk, and Grozovoi). It was sort of OK, but I was not a fan of playing Midway and Minotaur. Those just don't click with me, I would prefer to take other ships into combat. But it is finally over!
  15. Currently using 19 point Jack Dunkirk on Conqueror, using build that takes advantage of both Expert Marksman and Jack of all Trades bonus. Just got Andrew Cunningham, and have enough elite XP to boost him to 19 immediately. However, the only thing going for Cunningham is the 10% reload boost for Witherer… Sounds pretty situational, especially if you use AP a lot, any thoughts? I am leaning towards not using that commander at all, it sounds he was meant to be used with CVs and DDs...