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Tpaktop2_1

Alpha Tester
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  • Clan

    [TFK]

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About Tpaktop2_1

  • Rank
    Lieutenant Junior Grade
  • Birthday 04/28/2012
  • Insignia
    [TFK]

Profile Information

  • Gender
    Male
  • Location
    Washington Nationals Park
  • Interests
    Washington Nationals MLB
    Washington Capitals

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  1. Tpaktop2_1

    NA Server overloaded at 6:25 am

    Someone made an executive decision to save bandwidth
  2. Tpaktop2_1

    No 300????

    Go, tell the Spartans, thou who passest by, That there obedient to their laws they lie.
  3. Tpaktop2_1

    UPDATE 0.9.6 German CVs

    A couple of things to note: How about returning something for the WoWS veterans in regards to the Update 0.9.6 lower tier MM. Can you prohibit new players with less 200 matches from playing tier 5 to tier 10 matches? IMO this MM change will do two things: It will allow new players to become more seasoned in the WoWS game play by gaining more experience, It helps veteran WoWS players not be hampered with newcomers in matches that don't know how to play their ship. I say this because we are here for fun, and it ain't fun if a newcomer just YOLO's a ship in the first two minutes. Lets make the game less frustrating. === I noticed the new format with update 0.9.6 in regards to the binary executables with the WoWS application and folders. I see there is now a build folder name with the new setup. Will each update build a new folder in future releases? Will their be a WGC cleanup process in removing the older binary executable update folder?
  4. Tpaktop2_1

    Update 0.9.6: German Carriers

    Well WG you can't protect the new players forever. Despite that, how about returning something for the veterans in regards to the MM. Prohibit players with less 200 matches from playing tier 5 to tier 10 matches. It will do two things; 1) it will allow new players to become more seasoned in the WoWS game play by gaining more experience, and 2.) it helps veteran WoWS players not be hampered with newcomers in matches that don't know how to play their ship. I say this because we are here for fun, and it ain't fun if a newcomer just YOLO's a ship in the first two minutes. Lets make this less frustrating for everyone.
  5. Tpaktop2_1

    ST 0.9.7, Kitakami

    Worthy to do rank battles now. I wonder if we can trade the Atago for the Kitakami like they did when they took her out of service? A suggestion, make the torps do 20 km and make them deep water torps like the Asashio. Well at least to try them that way in testing. I would spend $$$ on this ship. So no torpedo reload booster consumable?
  6. Tpaktop2_1

    Wait...wait..don't tell me - Radio show and WG staff?

    Update: I just found out that 57 other software companies are in Austin. So I guess WG staff were not on the radio.
  7. I was listening to this radio show last Saturday. I heard briefly that a caller from a video gaming company in Austin, TX, called in and was playing the game "wait...wait..don't tell me" show . Who was it from Wargaming? They are the only gaming company in Austin that I am aware of.
  8. Tpaktop2_1

    Dasha Perova... where is she?

    One word COVID. It will make anyone hide now.
  9. Tpaktop2_1

    any modders out there?

    What mods are you looking for? May I suggest the WG ModStation for the approved mods
  10. Tier 1 Hermilin 1.1 mil - This is misleading because of Research Bureau. Tier 5 Fujin 1.4 mil Tier 5 Texas 1.4 mil Tier 8 Asashio 1 mil All ships I like to play
  11. I am coming to an understanding that the 5% boost from combat signal flags are not worth it to earn or use. I think the current game mechanics have null the bonus effects of signals. The CV rework has killed the November Echo Setteseven signal. The Sierra Mike signal is not really worth applying to ships. For example a 30 kts ship can now do 31.5 kts. The Victor Lima and India X-Ray have been nerfed by IFHE changes. The only combat signals that I can see in having a slight value are the Juliet Charlie (Detonation) and the India Yankee (fire reduction). However even those are questionable based on the ship using them. The only thing to really use is the Economic Signals or Special signals, where the real benefits come when flying them in matches. I find it weird fighting for .1 to 1.5 in numbers in making a ship stats better for gaming performance. What do you guys think of the combat signals usage? Are they worth it to you?
  12. Tpaktop2_1

    We Translate Our Articles into 13 Languages

    I find it funny that the translations of Soon™ and gift have different meanings in Russian and in English. All in good fun BTW WG.
  13. I can see doing what I suggested a free week with every update instead of every month. That makes sense. Something to add for understanding the suggestion of change.
  14. Tpaktop2_1

    Pensacola Secondary Build?

    Secondary builds is more for battleships base on my game experience. I would use the four points on something else, like Survivability Expert and expert loader. Even RPF would be rewards over Manual Fire Control for Secondary Armament. BTW, have your tracked how many secondary hits you are getting from matches? You game play results will help you with your build decisions.
  15. My clan mates and I were discussing the changes happening of late with CV rework, IFHE, equipment changes, etc. We came up with an idea to reward active WoWS players. Have WG do a total reset for free of ship and commander for one week. When I say active, play WoWS for a month to qualify as requirement. Maybe adjust the time period for the sake of discussion. Have the free week reset happen either every month or every three months. Again the time period is open for discussion. Give the WoWS players a chance to readjust their setups for ships and commanders for the WoWS update changes. I think the mindset for the current setup of adjust cost is based on an archaic WoT setup. WoWS is too dynamic with game mechanics to remain stoic. Changes happens quickly in WoWS development. As a result, WoWS players are the ones to lose in the enjoyment of the game much less their wallets. Now most of my commanders in for adjusting the commander skill set on average is about 500 doubloons ($2). With the demounting the equipment, it is 25 doubloons ($.10). These costs are based on premium shop pricing. The question I have, does WG really make a lot of money this way with the ship maintenance transactions? I don't think they do. To me this looks like WG is punishing WoWS players for making bad choices in ship setup. I realize that WG has to make money because it is a business, however with the micro maintenance transaction of ten cents is annoying for a ship change. I would rather spend my money on premium ships, premium time, signal flags, etc. I ask every WoWS player to examine this idea for discussion if this helps or hinder player development. IMO I think this idea is a good thing for both the WoWS players and WG. It helps players to enjoy the game more with less maintenance hassle and helps WG retain their player base with a small loyalty perk.
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