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About Tedster_

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    Wasting all my time at the Wiki Office playing Kancolle


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  1. Secondary spec baltimore. Needs BFT, AFT, manual secondaries, and secondary mod + flag.
  2. Tedster_

    How do you hit a turning ship ?

    "Aim less, predict more." Bar the blahz-ism, hitting a maneuvering ship at range comes down to understanding both what the player will do and what the ship they're sailing will do. Some ships dodge in certain ways, and players will also get in the habit of dodging in certain ways, not to mention how each ship handles individually. Trying to figure that out is what enemies will do is important, as well as understanding things like how much your target will drift when it turns. A good example is Smolensks, when they get spotted while moving often they will slam on the brakes and hit the smoke, so you can predict that and aim for your shells to hit him right as it stops in the smoke. The running lights and navigator mods (in aslain's and WG's modstation) also help as you can see minute changes before they become obvious.
  3. CVs are much worse for the game than arty is in tanks. Arty only has damage over time and indirect fire capabilities. CVs add vision, mobility, and tankiness/AA to the equation as well. When I tell my tanks clanmates about CVs, I tell them to take arty, but give it the spotting ability of an EBR, the mobility of a 907, and the tankiness of a Maus. Artillery sucks in pubs but is actually balanced in competitive since bringing one means you're out significant HP and DPM for the brawl that happens. Meanwhile CVs are the opposite, where their characteristics scale much harder than randoms, especially in reduced team size formats where reduced AA ships mean CVs have outsize influence and stifle almost any sort of flanking/mobile play.
  4. Tedster_

    Poll: Your Clan's Plans For The Upcoming Clan Battle Season

    Reasons to bring a BB: You don't have a CV player You like losing [End list]
  5. Tedster_

    Bad Idea WG

    Yes. This is the feedback that has been posted on and off since 0.8.0 released, by multiple players from multiple top communities. Here is another great thread posted almost one year ago to the day discussing the same things that Pizza mentions in his post and continue to be an issue one year later. You see the nonconstructive reactions because of the frustration from the constructive posts such as the one I linked being ignored by Wargaming, and instead of seeing action to solve these issues we see additional CVs released.
  6. Tedster_

    Bad Idea WG

    Yes, late 2014 had a period without CVs in the game. It was one of the best states WoWS was ever in.
  7. Tedster_

    ST, German aircraft carriers, Z-35

    I hate that "the premium is bad so hopefully the line is also bad" is a good outcome to this situation. That just shows how many issues there are with CVs.
  8. Tedster_

    What are DD AP shells actually good for?

    The big thing to understand about DD AP is that anything can autobounce those rounds, including other DDs. The OP probably had the fFetcher bowtanking his AP shells so they were ricocheting, or was just sharply angled since no DD has improved ricochet angles. Most DDs can citadel a few cruisers in the right place at the right time, the Russian and French gunboats are best at it as they have the highest pen AP, but a lot of DD AP can do decently against long range broadside ships if you hit the thinner upper plating or superstructure.
  9. To my knowledge, there is no rounding after IFHE, the only rounding would be done by the game client for the display in port. For this example, there is no rounding afterwards. There is a > check, which means something with 44mm penetration will not pen 44mm armor, but in this case, 44.2mm is greater than 44 so it will pen 44.
  10. Tedster_

    Molotov HE citadal on Pyotr Velikiy

    This one is also easy to explain. Izmail has exposed citadel deck around its casemate guns. That's due to issues in the armor models, not this. Due to technical limitations, citadel zones are modeled as sets of rectangular boxas, despite ships being curved. This means that 'citadel' zones extend into areas that shouldn't count as citadels. WG has checks in place to deal with this regarding penetrating plates flagged as 'citadel', but sometimes there are edge cases where pixel-sized spots in torpedo bulges, etc are counted as citadel when hit from a certain angle. This resulted in "unexplainable" citadels such as that old clip of a Mino citadelling a montana at 15km, or the "random" cits that North Carolina used to take while properly angled.
  11. Tedster_

    Molotov HE citadal on Pyotr Velikiy

    Pyotr Velikiy has an exposed citadel deck under the rearmost turret.
  12. Tedster_

    The Last Coo of Boom Flag, and Goodbye

    It's been a fun 5 years with you on this team. I'm sad to see you go and wish you luck in your future endeavors.
  13. I loaded into this game once, other than the CVs (which thankfully ignored me) it was
  14. :Smile_hiding:

    1. redblurr
    2. Tedster_
    3. Tedster_


      The game, forum, and ST are very different since you were last here.

  15. Welcome! Unfortunately I just missed meeting you but I'm sure I'll be talking with you in the future.