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Gearhead68

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About Gearhead68

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  1. Gearhead68

    German CVs: Historic CV

    Thanks! It may have been something like the Westfalen mentioned by SgtBeltfed. I remember video footage of planes (something like a Fiesler Storch) taking off and landing, but it was a documentary from like 20 years ago.
  2. Gearhead68

    German CVs: Historic CV

    I'm hoping someone out there has a better memory than I do. I seem to recall a German CV that was actually completed, I remember a documentary about early CVs that included some video of it. It was basically a German version of the Langley: a converted cargo ship with the superstructure chopped off and a wooden flight deck installed. Was used to test and develop carrier operations to learn things like where elevators were best placed, how to stage aircraft and other such thing that would later be applied to a "real" carrier. Was never used in combat. Any of these prior statements to be taken with a grain of salt, as I can't seem to find anything about it online atm, but I do recall something about this in a documentary. Ideas??
  3. Gearhead68

    Mid tier secondaries

    Hey all, curious if there is additional information about secondaries anyplace. The game lists range, damage, ROF and he pen. What about accuracy? Or traverse? Or firing arcs? Do we assume its all the same, or is this listed anyplace. Looking for a decent mid tier secondary build for fun, based on some solid info. Thanks
  4. How long do we have to complete the directives? I can't seem to find the end date anywhere on the announcement.
  5. Gearhead68

    Update 0.8.7 - French Destroyers: Part Deux

    Was there a change to tier 4 cvs? I noticed tier 4 torpedo bombers now drop two torpedoes.
  6. Now that the meaning of the of "new feature" of the French destroyers "their hulls: their HP can be reduced to zero, just like the ships' ends" has sunk in, I have to say, this is about the single worst ship feature I've seen in WoWs. Forget if it's OP, or weak, or unfair or whatever. From a development perspective, it's taking the game in a completely wrong direction. Why? Until now features of ship have been based upon some feature based on reality (or a fantasy version of reality) and trying to model this in game. Deep water torpedoes? Sure, torps can run a different depths. Short duration smoke screens? Maybe pushing it a bit, but still, the duration of smoke is based on a real thing. This new feature does the exact opposite - it take an obscure game mechanic, and tries to warp it to create a new feature. There are half a dozen other ways they could have achieve the goal of making French DDs more durable (give them a heal? Play with armor thickness? Play with HP), and in my opinion they picked the absolute worst way of handling it, taking simple idea "French DDs should be more durable" and warping it into something needless complex. I play the game, knowing it's an arcade style game, and not a simulation, but shouldn't features then be some simplification of real things? Opinions on this?
  7. So, I gotta say, after playing the Russian BB line for a while, I appreciate both the game play, as well as the historical accuracy. Well done, WG! Not being a supertester, I can only guess what come next, but I have a few educated guesses: The Norwegian Heavy Cruiser Branch The Portuguese Destroyer Branch The Micronesian Carrier Branch What do you guys think? I personally think the Portuguese Destroyer Branch is most likely, but it's really just a gut feel. See you all on the water!
  8. Gearhead68

    Are mid and low tiers being neglected by WG?

    While I totally understand the push from Wargaming's perspective to get as many players as possible into the highest tier possible, I personally would really like to see more low tier content and more reasons to play at low tiers, for the pure sake that many of theses ships are technically and historically fascinating. It's unfortunate that for example the Vampire sits around in my port because, no missions work at tier 3, and because its hard to find a game without waiting forever (presumably nobody wants to play because no missions). How about something like the scenarios battles (which are currently only for tier 6-7) for lower tiers, but only unlockable after a certain number of battles, to prevent new player's experience from being soured by seal clubbers. As part of the scenario, you could set the repair costs to double the normal rate (or whatever the appropriate number would be, to make this more profitable for WG), but say have interesting rewards, much like the current scenario battles. Its a win-win.
  9. ... yeah, I know... but you can't beat a free port slot XD
  10. Hey! Wondering if we have any indication what are the chances to get one of the missions in one of those containers. It says "a chance." A 10% chance? A 1% chance? A .001% chance? Am trying to see if its worthwhile to get a few more (standard) soviet containers, since they are otherwise pretty ho-hum.
  11. Gearhead68

    Future Plans for Aircraft Carriers

    For whatever it's worth, I'm glad the devs recognize this and are trying SOMETHING. While I don't personally like playing as a CV or against a CV, it does liven things up. That said, the one issue I don't see being addressed here is their late game dominance, especially against lower tiered craft. For all other classes, you have a chance as a lower tier to do SOMETHING against an opponent (run, hide, cap someplace they are not, etc.) but against CVs, the only defense is "hope they go after someone else." ... in the meantime will continue to burn through November Echo Setteseven flags.
  12. Gearhead68

    Intergalactic Games: Torpedo Beat

    Can someone confirm that team damage is turned off? I played one game on this, and stopped because I feared I would turn pink or orange, or purple, or whatever the color is for "you are the worst offender! You've done more damage to friendlies than to enemies this battle. Hang your head in shame!"
  13. Hi all, I get that it's my fault it someone runs into my torps. BUT: If you limit shooting torps to situations where there is NO possibility that anyone on your team could ever run into them no matter which way they decide to turn in the 30 - 45 seconds that the torps are active, you are also not doing your team any favors. I personally limit my fire so they won't hit friendlies IF teammates continue on their current course. But sometimes they change course from one that would have been totally clear to one that is not. And they if they do this, it would be nice to have an efficient way of warning them.
  14. Could we replace one of the useless communication messages (e.g. Stow the crows) with [player xyz] "watch my torpedoes". Specifically to help with. I've launched torps. They should be well clear of any friendly ships. Hmm.. player XYZ has changed course. He might be getting close to my torps. Let me send a message. chat: "player xyz, watch my torps" Hmm... he's now headed straight for my torps. chat: "player xyz, you are running into my torps, please change course!" Oh dear. He's not paying attention. chat: "Player xyz, for the love of god, wake up and change course!" Kaboom. You have been penalized. And of course all the while you are spending time typing in chat rather than shooting at the enemies... And its fine if they completely ignore you and you get penalized. But It would be nice not having to spend 30 or 40 seconds typing in chat when a quick message could be used.
  15. Now (yeah, ok its probably been a while now, but I've just noticed) that you can buy special captains, I am wondering what ships they are good for. If you can't use the special skills for your ship, than the commander is no better than a normal commander. US (John Doe)... and for gods sakes give him a better name already! US BBs and CAs? British: CLs? BBs? German: BBs? DDs? Russian: Gunboat DDs? Opinions? Do some of them only have a single applicable special skill? For example if you use the British guy on a BB you can't use the smoke skill, but if you use him on the CL, the extra turret traverse isn't all that useful, since the turrets are usually already fast enough... Thx in advance
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