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About Gearhead68

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  1. How long do we have to complete the directives? I can't seem to find the end date anywhere on the announcement.
  2. Gearhead68

    Update 0.8.8 - Sound Engine: Feedback and Performance

    After the hotfix, there are no gunfire sounds at all for me, no matter what the volume level.
  3. Gearhead68

    Update 0.8.7 - French Destroyers: Part Deux

    Was there a change to tier 4 cvs? I noticed tier 4 torpedo bombers now drop two torpedoes.
  4. Now that the meaning of the of "new feature" of the French destroyers "their hulls: their HP can be reduced to zero, just like the ships' ends" has sunk in, I have to say, this is about the single worst ship feature I've seen in WoWs. Forget if it's OP, or weak, or unfair or whatever. From a development perspective, it's taking the game in a completely wrong direction. Why? Until now features of ship have been based upon some feature based on reality (or a fantasy version of reality) and trying to model this in game. Deep water torpedoes? Sure, torps can run a different depths. Short duration smoke screens? Maybe pushing it a bit, but still, the duration of smoke is based on a real thing. This new feature does the exact opposite - it take an obscure game mechanic, and tries to warp it to create a new feature. There are half a dozen other ways they could have achieve the goal of making French DDs more durable (give them a heal? Play with armor thickness? Play with HP), and in my opinion they picked the absolute worst way of handling it, taking simple idea "French DDs should be more durable" and warping it into something needless complex. I play the game, knowing it's an arcade style game, and not a simulation, but shouldn't features then be some simplification of real things? Opinions on this?
  5. So, I gotta say, after playing the Russian BB line for a while, I appreciate both the game play, as well as the historical accuracy. Well done, WG! Not being a supertester, I can only guess what come next, but I have a few educated guesses: The Norwegian Heavy Cruiser Branch The Portuguese Destroyer Branch The Micronesian Carrier Branch What do you guys think? I personally think the Portuguese Destroyer Branch is most likely, but it's really just a gut feel. See you all on the water!
  6. Gearhead68

    Are mid and low tiers being neglected by WG?

    While I totally understand the push from Wargaming's perspective to get as many players as possible into the highest tier possible, I personally would really like to see more low tier content and more reasons to play at low tiers, for the pure sake that many of theses ships are technically and historically fascinating. It's unfortunate that for example the Vampire sits around in my port because, no missions work at tier 3, and because its hard to find a game without waiting forever (presumably nobody wants to play because no missions). How about something like the scenarios battles (which are currently only for tier 6-7) for lower tiers, but only unlockable after a certain number of battles, to prevent new player's experience from being soured by seal clubbers. As part of the scenario, you could set the repair costs to double the normal rate (or whatever the appropriate number would be, to make this more profitable for WG), but say have interesting rewards, much like the current scenario battles. Its a win-win.
  7. ... yeah, I know... but you can't beat a free port slot XD
  8. Hey! Wondering if we have any indication what are the chances to get one of the missions in one of those containers. It says "a chance." A 10% chance? A 1% chance? A .001% chance? Am trying to see if its worthwhile to get a few more (standard) soviet containers, since they are otherwise pretty ho-hum.
  9. Gearhead68

    Future Plans for Aircraft Carriers

    For whatever it's worth, I'm glad the devs recognize this and are trying SOMETHING. While I don't personally like playing as a CV or against a CV, it does liven things up. That said, the one issue I don't see being addressed here is their late game dominance, especially against lower tiered craft. For all other classes, you have a chance as a lower tier to do SOMETHING against an opponent (run, hide, cap someplace they are not, etc.) but against CVs, the only defense is "hope they go after someone else." ... in the meantime will continue to burn through November Echo Setteseven flags.
  10. Gearhead68

    Intergalactic Games: Torpedo Beat

    Can someone confirm that team damage is turned off? I played one game on this, and stopped because I feared I would turn pink or orange, or purple, or whatever the color is for "you are the worst offender! You've done more damage to friendlies than to enemies this battle. Hang your head in shame!"
  11. Now (yeah, ok its probably been a while now, but I've just noticed) that you can buy special captains, I am wondering what ships they are good for. If you can't use the special skills for your ship, than the commander is no better than a normal commander. US (John Doe)... and for gods sakes give him a better name already! US BBs and CAs? British: CLs? BBs? German: BBs? DDs? Russian: Gunboat DDs? Opinions? Do some of them only have a single applicable special skill? For example if you use the British guy on a BB you can't use the smoke skill, but if you use him on the CL, the extra turret traverse isn't all that useful, since the turrets are usually already fast enough... Thx in advance
  12. Gearhead68

    Special Upgrades

    Ok, thanks for feedback. Not that the special upgrades are bad, its just, you are giving up a normal upgrade to get it. Extra engine boost is nice, but the trade off is a higher change to get your engine knocked out if used in DD. And using the damage control mod 1, means giving up the main armaments mod 1, so higher chance to get your weapons knocked out. But thanks for feedback.
  13. Gearhead68

    Special Upgrades

    Hello - I hit the jackpot a few times in a row, and picked up a few special upgrades. But looking at what you have to give up to install them, it would seem that they are only useful on certain ships. Any comments on the utility of: Damage Control Mod 1 (maybe only higher tier US BBs?) Engine Boost Mod 1 (French cruisers maybe?) Def AA fire Mod 1 (Seems completely useless due to lack of CVs in game, plus you would need to put in on a cruiser that has good AA, which enemy CVs would avoid anyway) Opinions??