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Fog_Heavy_Cruiser_Takao

Alpha Tester
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About Fog_Heavy_Cruiser_Takao

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    Male
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    Anime, Airsoft, Gaming

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  1. Fog_Heavy_Cruiser_Takao

    New Ship

    Prob Google translate english I would expect this thing to have good aa, then again this is wg
  2. Fog_Heavy_Cruiser_Takao

    New Ship

    Looks like a super Harugumo
  3. Fog_Heavy_Cruiser_Takao

    NC/Massachusetts/Alabama citadelable when bow on

    Here's the thing people forget, the bow is still only 32mm of armor, the only reason you cant pen it in most cases is the angle of the armor. If that angle is in anyway negated, by range etc. The overmatch mechanic is a moot point then.
  4. Fog_Heavy_Cruiser_Takao

    Can you hit below the waterline in this game?

    You can hit ships below water, though it's been severely nerfed since alpha. The pen and distance a shell travels once it hits the water was reduced drastically. So it is possible but rare to do so currently in game.
  5. Fog_Heavy_Cruiser_Takao

    HE overpenning

    HE can't over pen It can only shatter or pen, you probably damage saturated his superstructure
  6. Fog_Heavy_Cruiser_Takao

    IFHE on Jean Bart

    Unless you wanna run a meme secondary build, if not DON'T use IFHE
  7. I blame it more on a inexperienced player base than on wg.
  8. Fog_Heavy_Cruiser_Takao

    Azuma is proof, that Stalingrad is OP

    Also this, but I don't agree like she looks like a tier 9. In fact I even think that Alaska should be a tier 10 instead.
  9. Fog_Heavy_Cruiser_Takao

    Azuma is proof, that Stalingrad is OP

    I feel this theory crafting is purely wrong though I can see wg swapping the two for the sake of swapping them. 1. Stalingrad is not a Moskva and never will be. 2. Azuma plays a similar role but plays differently: see zuikatsus post above. 3. Low velocity shells are in no way a judgement of how good her ap will be (like how everyone underestimates zao ap). 4. EU is just full of booty hurt people. ANY ship driven by good players will of course be good, Stalingrad is a great reward ship and was rightfully given as a reward, in time others will get her as well but currently ranked and cw season 1-3 players have her. Azuma is no different and will be a great boat used by good players.
  10. Let's talk about Kitakami, I feel she can make her presence in the game once again, but first why do some people and I myself feel this way? It was the first Japanese premium in game for us alpha testers and it was very unique, unlike Atago. She also has a HUGE kancolle following. Besides that point I feel people want it in the game since it originally was ingame and they enjoyed it, but was then removed and seemingly forgotten. Now, as for balance there are now deep water torpedoes, why not give her 12km BB/CV only deep water torps buff her guns rof a little and trade her smoke for hydro. I feel this will make her much more balanced, she'll become something of a reversed Atlanta at tier 8, lots of torps on a bigger than DD boat that plays like a DD leader. So that said how do you alpha/beta testers/those that didn't have a chance to try her feel about her and how do you feel about my balancing suggestion. (Keep in mind I'm also a BB main and would be fine with this).
  11. Because it was the first Japanese premium in game for us alpha testers. Plus it was very unique, unlike Atago. She also has a HUGE kancolle following. Besides that point I feel people want it in the game since it originally was ingame and they enjoyed it, but was then removed and seemingly forgotten. As for balance there are now deep water torpedoes, why not give her 12km BB/CV only deep water torps buff her guns rof a little and trade her smoke for hydro. I feel this will make her much more balanced, she'll become something of a reversed Atlanta at tier 8, lots of torps on a bigger than DD boat that plays like a DD leader.
  12. Fog_Heavy_Cruiser_Takao

    I've never really liked the torpedo incapacitation/reload mechanic...

    Yes but torps are also the most powerful weapon in game. When getting rushed in any ship by DD it is a valid tactic to aim for his torps in an attempt to incap them. Same thing for turrets. It's at the other player making a play that they must except the risk of a torpedo tube incap. I agree it's kinda harsh right now but if reduced to 3/4s of the current value or with a new captain skill or a improvement to an already existing one. I feel it would be best for game balance in this way.
  13. Fog_Heavy_Cruiser_Takao

    I've never really liked the torpedo incapacitation/reload mechanic...

    Too bad, same thing happens to turrets. Maybe they could add a skill to reduce the penalty.
  14. I just hope it has accurate guns and good AP rounds. Basiclly a high tier Warspite.
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