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Alpha Tester
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About StoptheViolins

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  1. StoptheViolins

    CV rework - module demount?

    Yes, all your modules will be refunded - at least if they changed.
  2. StoptheViolins

    Results - First Month of Twitch Crates Link

    The first day after they said link for crates, during the first stream I watched they said "you get a chance at a crate". I was like that's not what your article said. So I stopped watching just because of that. The streamers were good but either do what you say or don't say it.
  3. T8 match, only 4-5 planes out of a complete flight was able to deploy weapons, and when they did, minimal damage was done due to the aiming circle for the planes never zooming in or getting smaller unless the planes were absolutely still. Any movement no matter how microscopic and the target circle jumps to max size and never gets smaller. Avoiding flack is a joke - avoid a wave of flak and poof without warning an entire spread appears and wipes out the entire flight. AI Bismark, in most cases was able to wipe out my entire flight of planes before I could even see the flak coming in-bound. I don't see an "adjustment" to the flak at all. The flak does the same damage or more. I feel like I am a T8 in a T10 match despite all ships being T8. All I can do is assume the devs are using XBux controllers to test the attack modes and not WASD. Tune it to WASD. US torpedo planes are a joke - the torpedo spread is so huge for 3 little low damage torpedoes that I am lucky to hit water for them. Honestly. Carriers are near unplayable due to the OP flak and terrible aim time of the sight. Very frustrating. At this point a full credit and XP refund looks very viable. EDIT: Part of the issue is that I am taking an entire flight into the flak zone vs leaving the non-attacking part behind. So no matter what I do I can lose my entire flight to OP AA. If the flight was staggered IE the rest of the attack flight is near but not in the flack zone all the time and only the planes I am attacking with are eligible for flak damage then it'd be a better set up. EDIT 2: Finally get a torpedo in on any tier and only get duh duh duh 4-6k per hit with an incredibly reduced chance of flooding? Welcome to 30k damage per match if you are lucky land. EDIT 3: T4 - Boring - torpedo bombers need to drop in pairs. Need one more wave of bombers and attack planes in each attack. T6 - Feels almost right but damage needs to go up on torpedoes and mildly on bombs. T8 - Hot mess - see above feedback. Oddly T8 is the one I hate the most. AA too OP, damage too weak for the results. Needs more damage from all 3 ordinances. T10 - Feels right. I'd admit that a 5% AA DPS increase wouldn't hurt.
  4. StoptheViolins

    Ibuki is steel bunghole

    Ibuki feels like a little more dps all the previous IJN ships.
  5. StoptheViolins

    Prepping for CV update

    If the XP is going up for the next tier ship say the T8 gets a 20% research increase then it is worthwhile to research the even level ships because the ship will increase in XP value or hurt less xp wise to research... either way...
  6. StoptheViolins

    Prepping for CV update

    There's an article on how the XP will play out. I recommend you dig it up.
  7. StoptheViolins

    Prepping for CV update

    You won't get a full XP refund on odd tier carriers. They will be offset by the additional XP cost of researching the "new" pervious even number CVs. There's an article about how XP refunds will work about 2 months ago. I am on mobile so.... Bottom line is get to or don't reseach an odd numbered cv before the new patch drops.
  8. StoptheViolins

    Narai Operation

    Nelson just needs to tank the center and not rush into the harbor until the initial DD is destroyed. It's a Campbell with rapid reload on its torpedoes. I find more stars are lost if the BBs sail too far south or go all PvP and back row camp in the harbor. There's too many easy ways to set up crossfire without getting wrecked by the AI. Don't stay too far north when hitting the enemy transports as you'll never see them in time to sink them. I can't recommend the NO in this op as I've seen too many matches lost with them in it along with the Indy. Of course I have seen someone suicide on a team that got 5 stars so... There's also some sort of randomness to it - I have seen a DD to the east coming around the big island the King hides behind. Not devastating just odd.
  9. Haven't you seen dress whites before?
  10. StoptheViolins

    Atlanta Torps fired at point blank; no hit?

    I am thinking 1.5km for air as I have dropped them DD close before and just saw little impact circles since they didn't arm.
  11. StoptheViolins

    Izumo - Worth the Grind?

    She's been buffed a lot since I ground her up. Lower detection radius, pen buff, turret rotation speed buff, and a turning radius buff. She's getting a sigma buff next. I'd vote to make her a premium next and drop another pre-Yamato super battleship design in her place.
  12. StoptheViolins

    0.8.0 Postponed

    The biggest thing I want is a +-1 MM spread on CVs. I can function in a t10 match, but I'd rather not simply because it's just not conducive to profit.
  13. StoptheViolins

    Neptunes and Minotaurs completely gone

    Mino and Nept have a length issue - their guns just don't have the reach they need. Any other cruiser can stay out of range and kite them.
  14. Shouldn't a ship in our port have their anchors down or shouldn't the ship itself be tied to a pier somewhere via mooring line? I just realized today there isn't much keeping our ships from floating around the port...
  15. StoptheViolins

    0.8.0 Postponed

    Yup, folks don't realize that we'll be in a 3-4 week new premium ship dry spell.... :o