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SouthboundPachyderm

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About SouthboundPachyderm

  • Rank
    Chief Petty Officer
  • Birthday 10/29/1971
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  • Gender
    Male
  • Location
    Holland, MI

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  1. SouthboundPachyderm

    The Italian CA line: its not them, its you.

    I love Big V... the biggest downside is while you get fairly consistent damage with SAP, it's harder to get those game-saving DevStrikes late in the match. They're great if you're in the game the whole time because you can rack up monster numbers, but in a pinch pretty much anything else is better at making THAT play that saves the day.
  2. SouthboundPachyderm

    Most surprisingly good / disappointing ships?

    Surprisingly fun - the high-tier Italian Cruisers, especially Venezia. When the CCs and Supertesters were playing them we kept hearing how SAP sucked and the boats seemed pointless. While they may not have a ton of utility in competitive, they are sure HELLA fun to play in randoms. Throw double rudder shift mods on Venezia, load up Sansonetti, and rain down SAP and collect damages all while collecting the salt of the players who can't hit you because you're instantly on a track 180 degrees from where you were when they clicked the mouse button. Currently the British heavy cruiser is filled with disappointment with the exception of Devonshire (which is a beast). Despite what we were told about hard-hitting HE and survivability, they're almost all limp noodles with no range (and no gimmick Sansonetti type commander to help with it in the lower tiers). They're just not fun to play. At all. I'm hoping Goliath will be better, from what I've heard so far.... probably not.
  3. SouthboundPachyderm

    ST, Soviet cruisers

    If we have Moskva, will we get a Nevsky in port or will we have to grind out additional xp on Donskoi? Also... if you don't currently have them anymore, re-buy Kirov (for the premium) and Shchors (so you can start grinding additional XP NOW to buy Tallin immediately without having to burn FXP when it gets released.)
  4. SouthboundPachyderm

    WINNERS - The Perthfect Opportunity

    Grats to the Perthy People!
  5. SouthboundPachyderm

    With Kremlin a Game or Two Away, What Line Next?

    The Italian cruiser line presents a different challenge - they're not horribly useful from what I've heard in competitive play, but they're great fun in randoms. Amalfi is good, Brindisi is really good, and Venezia is great. You have to play them selfishly as they don't have a whole lot of team utility, but they can definitely contribute on the damage end of things. Shima and Gumo have both been power-crept, but are still both horribly fun to play, albeit totally differently. You can make a pretty strong argument on both lines that the tier 9 is on par with the 10, but you'll still be missing something if you don't complete the lines. I REALLY loved my tier 9 Lion, and Conq is awesome. You could almost skip the experience however if you just buy a Thunderer with coal. I honestly hate what they've done to Henri IV and I wouldn't force myself up the line right now.
  6. SouthboundPachyderm

    Krakenshire

    While Hawkins is a complete disappointment (there's literally nothing it brings to the table over Exeter if you have one, and even Emerald is more fun to play), Devonshire is everything an upgrade SHOULD be. HE is still inconsistent at this tier, as I'm seeing some matches where this thing just won't start a single fire, yet I get matches where 2-3 fires per salvo happens frequently. She's a bit tanky, turret traverse isn't bad, survivability is pretty good for Tier 6, and as long as you can kite and dodge incoming BB fire she holds her own very well. Don't EVER give her a broadside in your cruiser. Her AP is farm-worthy. This is my best game thus far with her, but I've had WAY more good games than bad games, and always at or near the top when it comes to the end.
  7. SouthboundPachyderm

    Think I'm over the British cruiser event already

    I've gotten both Chester and Devonshire from the boxes, Chester from free and Devonshire from paid. The downside is that the next box to pop AFTER Devonshire was Chester again in the premium box. I'm not going to burn 1k doubloons for 1.2m credits that I'd get in exchange.
  8. SouthboundPachyderm

    What is your lucky boat?

    Sweet Lana is an awesome boat. For me, my current happy place is Friesland. Win, lose, it's oodles of fun. It used to be Massachusetts (and it's still a fun boat to play), but Friesland is all the fun of Smolensk while not farming for salt. You occasionally still have to endure teammates complaining that you're not "out torping stuff" because they're idiots. But other than that, it's a million smiles per minute.
  9. SouthboundPachyderm

    Is this the best looking ship and cameo in the game ?

    Bismarck in The Last Conquest camo.
  10. SouthboundPachyderm

    Have you won Missouri, Musashi, Benham or Belfast in any crate??

    Clanmate got Benham from a crate I gave him this year. I got Belfast last year.
  11. SouthboundPachyderm

    dockyard and 'points per minute'?

    Can I buy a TARDIS with doubloons?
  12. SouthboundPachyderm

    Kaga, Saipan, or Zeppelin?

    The only good things about GZ right now are the unique dive bombers (I love that screaming engine sound) and being able to slaughter spotted DDs with your secondaries. Beyond that, it's rocket planes are kinda useless as they're much slower than its other planes and the torpedo bombers are thoroughly meh. I REALLY wish I had Kaga. I ended up getting Saipan out of a container last year and I'm definitely not good enough to keep my tiny pool of planes alive long enough to be effective. It's a pain in the rear. Both GZ and Saipan are relegated to co-op missions for me.
  13. SouthboundPachyderm

    JB or Thunderer?

    Honestly.... both? :) They're both great boats, good captain trainers (perks on tech tree BBs will translate well to the premium ships), and both are a lot of fun to play. As stated, Thunderer is a glass cannon sniper and both its HE and AP are devastating. JB really outperforms a lot of T9 bbs and some T10s as well, and is a good bow-tank boat and what Rich should've been. I don't see either going away any time soon, but JB has definitely been around longer, so if you have any fears of it disappearing, then JB. But honestly you can't go wrong with either.
  14. SouthboundPachyderm

    New damage record for me - in a Friesland.

    Gonna have to look at it tonight when I get home, but that's all HE. Only on close-in broadside CAs do I switch to AP. I'm basically running the rate-of-fire meme build to get the reload down to 1.4s, extra health skill, concealment. I wish I had enough points left over for RPF, but I don't. Run the 1pt skill to keep your turrets from breaking because that's literally all you have. Also invest 14k coal in the hydro mod. Keeps it running almost the full duration of your smoke.
  15. Venezia is one of the easiest boats at tier 10 to consistently put shells on a target. Easy isn't the right word, but it just feels natural to aim, shoot, and hit what you're aiming at. The shell arcs aren't brutally high, the velocity is good, and the grouping is spectacular. Just keep shooting. Because they're so accurate, ac The long reload can be mitigated a bit with skills, so just keep shooting. She can dance well enough that it's an effective kiting boat (with the caveat that its range isn't great). Also, don't forget to use those sea mines. They're slow but hard to spot and people tend to forget about their range. Everyone sees a Yoshino and assumes they've torped from the back of the map, disregarding their teammates in the process. Not too many people count on Venezia torps doing anything and they have been discounting them (so far). I'm bad, so my stats aren't good enough to justify listening to any advice I give. But I do have my highest cruiser damage to date in Venezia, and I've had the boat for less than a week. So I'm less bad in Venezia, or it just plays better to my strengths and hides my weaknesses more.
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