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About Maitey

  • Rank
    Petty Officer
  • Birthday 05/19/1972
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    Gainesville, Florida

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  1. 7 in Bismarck in the early days of its release. Have gotten 6 a couple of times but never past that. Just seemed all the ships lined up perfectly for the kill shots.
  2. R10 Wake Up Call

    Playing Tier X is a different ballgame. Way more passive play and as a DD driver you have to really plan on where to position. I am starting my Rank 10 forward journey tonight and as always, earlier in the season is always way more difficult. You are up against players with thousands of games played, hundreds plus in Tier X. Will be an interesting month for sure!
  3. Daily Ranked Progress Thread

    Started at 23 and hit Rank 10 last night. Rode my Benson after trying a mix of others. Will be interested to see how it goes in Tier X later today with the heavy radar meta. Planning on playing alot of Z52 and Gearing, but that may change to Zao and Hindi if DD play is just too horid.
  4. I took a hiatus last ranked season due to a move overseas so started at Rank 23, now Rank 12. Benson is by far my best ship since I ranked out Tier VII with Simms. I do my best to smoke, spot and torp when appropriate. I do not fight for a star ever and always seem to do better. Benson 81% win rate M Kutuzov 60% win rate Alabama 50% win rate Atago 42%, Harekaze 33%, Z-23 33% Ranked is always tougher in the beginning. I am going to push to rank out again but will give it a couple of weeks before pushing hard.
  5. It's Time to Nerf Minotaur

    Play more Tier 10s OP before spouting off. There are way more OP boats in this game than the Minotaur. The Mino is such a high risk, high reward ship. If you get in the right place you can be pretty deadly, if you get caught you are dead. The thing has the flimsiest armor of any ship I have played. My Zao out performs the Mino 8 out of 10 games easily.
  6. I'm running Sims first. Since getting her in a santas box she has been outstanding (18 point cap in her). I have been grinding my Blys captain (15 point cap now) but in randoms its hit and miss. Some good games, and others just terrible. I love my Leningrad (18 point cap) so will give her a go as well. She cant knife fight as well as others, but she can harass the hell out of cruisers and bbs.
  7. Im just going to run Scharnhorst, Belfast, SIms over and over until Rank 1. I might throw in my Leningrad when bored or for a challenge. I haven't pushed past Rank 5 but will suffer this time through (I think). This season will be full of premiums no doubt, especially after the Christmas giveaways. Good luck all.
  8. That's sitting at T7, and to comparable cruisers at that level how many points do their captains have, maybe 10, enough for one 4-point skill. So cruisers you are facing with IFHE have that skill, and that skill only at that level. They lose out on CE, manual AA, or even RPF. They give up alot to do some extra damage, and lose out on some fire output etc. Its a trade off and dont think the world is ending for BBs. Battleships have been the kings for months and now that there is some balance, ya'll want to nerf cruisers back to the experience pinatas that they are without paying any price. The one thing this patch definately did is make captain builds extremely varied. Loved the gameplay yesterday and WG did a great job, though I think RPF is still lame, but oh well.
  9. Direction Center is not a BB skill? My god, that is a powerful over the top buff to BBs. This is the one change I am miffed about for my dds. Getting within ambush range without a land mass is going to be really tough with a BB or CA running dual planes overhead.
  10. Just replying to OP, and think you are wrong (Trump®)..... They heard us with the USS Alabama, and are always seeking feedback. I do not like RPF as much as anyone, but I have trust in WG and we have no idea the other changes coming to the game over the next few months. What we see on the test server doesnt even closely reflect what we see in the live game as far as tactics and strategy. If the skill is so OP as many of us (you) are predicting they will adjust.
  11. Blind Shots Into Smoke

    I got "reported" in my very first game with my Roon. Basically a Kutuzov slowed and popped smoke. I fired my AP rounds right where he disappeared and hit a cit, and he died. I have a Kutuzov and I know its abilities (as well as the British cruisers and they are not maneuverable at all in smoke). It was easy to judge where he would be. The salt was strong with that one. I get peppered all the time in smoke and dont ever think someone is "cheating".
  12. These hurt cruisers as well, especially HE focused ones. Combine this with the incoming stealth fire nerf and players have even less incentive to play CLs and DDs.
  13. BBs are in a really good spot right now. They are fun, a little bit challenging and by far kings of the ocean. Why they need such a buff in the captain tree that is detrimental to cruisers and DDs is beyond me. When these skills go live you are going to see a drop off in cruiser damage, less people playing them, thus less variety in game = boring gameplay. In the end while I welcome the changers and its make things interesting, WG really needs to look at cruisers and find some innovative ways to buff these lines.
  14. Not sure why this always turns into this class v. this class set of fans. I think most of us play all the ship lines. What I dislike about these changes are the buffs to an already powerful and over represented class. Rather than encouraging variety which makes this game so dynamic, the devs are pushing this into a WoT scenario, where we all are in BBs and just slug it out. Not fun! Cruisers are recognized as the class that needs the most love, and these changes do nothing but discourages us from playing them. I dont even want to touch the German DD line since the consensus is they are trash, and so we see less DD play. With Russian BBs on the horizon, this truly will turn into World of BBs which sucks, and will push at least me to other games.
  15. All these changes are just buffing BBs and hurting CL and DDs. Makes no sense, and is just working to reduce the excitement of this game. New skills are cool to change things up, but this and the double fighter et al. is just going to turn this into a boring point and shoot clickfest requiring little thought. I think even casuals would get bored rather quickly, not to mention turning off your current player base.