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About CraftyExecutioner

  1. Clan disappeared

    strange, seems like I got my tag back now
  2. Clan disappeared

    same, just noticed I was tagless... unless of course I was booted for some reason.
  3. too many flags

    Not that I expect anything to change, but having 37 "look cool" flags is a bit much.
  4. This just may start a good debate...

    play better
  5. Reward ships for rank - when?

    copy and paste can't be that hard. It's my opinion they could reward these ships in a faster manner. They are after all, programmers.
  6. Reward ships for rank - when?

    "it takes a while to credit the ships" Yet they keep a rolling roster of who hit rank 1 on the front page of their site.
  7. Flint AA is too strong

    Perhaps the stream of shells leaving smoke is a clue there's a flint there.
  8. Flint AA is too strong

    Flint is balanced, it dies pretty quick when people shoot into smoke radar her, and torp smoke. Unfortinately you as a CV can't do anything against AA spec flint / Atlanta, and have to rely on your team.
  9. Nurnberg, best CL for ranked

    Just hit rank 1 today, 85 of 134 games played were in Nurnberg. The next most played ship was the Anshan, 20 games, then Warspite, 14. Battles 85 Victories 48 (56%) Battles survived 46 Damage caused 4,133,701 Warships destroyed 51 Aircraft destroyed 19 Average Score per Battle Experience 1,056.25 Damage caused 48,631.78 Warships destroyed 0.60 Aircraft destroyed 0.22 Main battery hit ratio 22% Torpedo hit ratio 3%
  10. Nurnberg, best CL for ranked

    I have a feeling you didn't even watch the video, you 2.
  11. Nurnberg, best CL for ranked

    I hit rank 5 today, played 60 some odd games, about 30 in the Nurnberg. Here's the strategy I used.
  12. Ended with 203k dmg, 4 kills. brawled with those 2 bb's from full health and won
  13. Citadel Aiming Advice Requested

    ​A citadel is the engine room or ammo under turrets. Generally speaking most ships engine rooms are under the smoke stacks, and ammo under turrets. Aim at the waterline. When your AP rounds enter the citadel, and do not over penetrate the armor on the other side, you get 100% AP damage, aka a citadel. ​There are 3 times you get citadels: ​1: enemy cruiser or battleship shows you a 90 degree angle on his side (broadside), you hit his engine room. ​2: enemy cruiser or battleship has their bow / stern angled towards you, however your shell penetrates the bow armor, hits the gun #1's ammo, and you get a citadel. ​3: you are at a great range, your shell hits the deck armor and goes down into the citadel. If a ship is moving towards you, to hit the water line you have to aim slightly below it, so he moves into it. ​Like wise if he's moving away, aim around the deck, or slightly above to have rounds land on him. ​Here is a video I made, although it was made about 6 months ago, so obviously its a different version of the game, principles still apply. Also, my credentials are 9700 games played, about 1/3 in battleships, 65% win rate.