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Fr05ty

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About Fr05ty

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    Master Chief Petty Officer
  • Birthday September 14
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    Male
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    Latin America (Originally from Buenos Aires)

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  1. Wholeheartedly agree with Lert. WG seems intent on releasing either bland ships with no fun or have a ship with 4 different gimmicks that kinda ruin balance. Would be much better if we got ships which were balanced and fun with a few quirks rather than go to extremes.
  2. Alright, I bought the Ishizuchi after the buffs and I find her to be set for extremes. She either does very well or very badly. I think she could be fixed to the point where she's competitive in a few ways: 1. Buff her AA and secondaries to include the 10 ranging guns on top of the turrets (I do know that ranging guns were only supposed to be used when the main batteries weren't in use, but oh well). If they're the same type of guns, this'll mean that she'd have 16 secondary 76mm guns instead of 6 and her AA DPS would be buffed from 10dps@3km to 27dps@3km. Not much of a change, but you might shoot down something with it and the increased secondaries might help against DDs. (I also think that having all those guns firing at the same time would look awesome, but that's beside the point) 2. Improve her ammo, heard she was using the APC Mark 6 shells from the British 12", same as those used by Dreadnought and they were then replaced by the Mark 7 Greenboy shells which had both better range and penetration characteristics despite being very slightly heavier. Still wouldn't make her great at hitting citadels of other BBs, but just a tiny bit better at having shells not splinter and bounce. 3. This can go hand in hand with the above: Buff her range to ~14.5km or give her the option to mount more modules so she can use the +16% gun range module. 4. Do a combination of the above? I'm sure that combining 1 and 2 wouldn't improve her too much so as to make her OP. Or make 1 and 3? Or 2 and 3? Or all of the above? I'm loosing it Anyways, think that might fix Ishizuchi to the point where she might be able to contend against the BBs. She's meant to be a BC so she should be able to at least have BB-grade guns, able to dish it but not take it right? That's my take at least. She's fun and all, but the moment you get kited by a T5 cruiser that just spams you from outside your range or you're within 5km of a BB that's showing you their broadside and you can see your shells bouncing... You hate it. Love and hate in a single ship!!!
  3. Nothing I've said would suggest changing her Battlecruiser status, she wouldn't be able to compete with a BB 1v1, I'm just proposing buffing her just a bit to be competitive. Battlecruisers are meant to be Battleship sized vessels with Battleship weapons but with armour and speed more comparable to a cruiser, able to dish the pain but not take it. None of my 3 points would go against such an ideal. I'll explain my proposals again: My first proposal was to buff its AA and secondaries a bit. Buffing the AA to the point I proposed (27dps@3km) would still make her AA worse than the Myogi's (8@1.2km, 31@2km, 15@4.5km = 54dps total) and Wyoming's (22@3.5km, 40@3.1km, 50@1.2km = 112dps total), though you might shoot something down every few games (respective AA values are in the table below). Improving the secondaries would not make much of a difference, they're 76mm guns which will not be dealing massive damage to anything and if something's close enough for your secondaries to open fire, chances are you're going to die very soon anyways. Might hit a DD with them before you die... Ship AA @<2km @2km @3km @>3km Wyoming 50 - 40 22 Myogi 8 31 - 15 Ishizuchi - - 27 - Nikolai 6 - 2 - My second proposal was to buff its AP rounds to use the improved shells (Mark7a greenboy) instead of the current Mark6 shells which are notoriously crap. Yet again, this doesn't go against the point of Ishizuchi being a BC, rather it updates its shell weaponry to what british BB's used in 1918. Nothing broken as it still won't be great at penning BBs, but just a bit better which might land you some citadels from close range for a change. My third proposal was buffing its range or give it more upgrade slots. More range would not be game breaking, it'd just bring the Ishizuchi to parity with what's fighting at her tier in terms of range. More upgrade slots could have the same effect, you could place the range module to improve range to a respectable level. How do any of those ideas significantly change the feeling of the Ishizuchi or its role as a BC? I am only proposing to buff some of its weaknesses for them to be bad instead of terrible and it will not change the flavour of the ship. It will (still) be: Great at HE Poor at AP (Bit better than before) Poor AA (Bit better than before) Good secondaries (Bit better than before) Quick, but slow to turn Easy to spot Short ranged (Bit better than before) Lightly armoured Please, do explain how my proposals ruin her playstyle and design. (I'm not being sarcastic here, I really do want to know your perspective on it beyond those 2 lines and why they mean she'd be able to take on a BB 1v1 )
  4. Alright, I bought the Ishizuchi after the buffs and I find her to be set for extremes. She either does very well or very badly. I think she could be fixed to the point where she's competitive in a few ways: 1. Buff her AA and secondaries to include the 10 ranging guns on top of the turrets (I do know that ranging guns were only supposed to be used when the main batteries weren't in use, but oh well). If they're the same type of guns, this'll mean that she'd have 16 secondary 76mm guns instead of 6 and her AA DPS would be buffed from 10dps@3km to 27dps@3km. Not much of a change, but you might shoot down something with it and the increased secondaries might help against DDs. (I also think that having all those guns firing at the same time would look awesome, but that's beside the point) 2. Improve her ammo, heard she was using the APC Mark 6 shells from the British 12", same as those used by Dreadnought and they were then replaced by the Mark 7 Greenboy shells which had both better range and penetration characteristics despite being very slightly heavier. Still wouldn't make her great at hitting citadels of other BBs, but just a tiny bit better at having shells not splinter and bounce. 3. This can go hand in hand with the above: Buff her range to ~14.5km or give her the option to mount more modules so she can use the +16% gun range module. 4. Do a combination of the above? I'm sure that combining 1 and 2 wouldn't improve her too much so as to make her OP. Or make 1 and 3? Or 2 and 3? Or all of the above? I'm loosing it Anyways, think that might fix Ishizuchi to the point where she might be able to contend against the BBs. She's meant to be a BC so she should be able to at least have BB-grade guns, able to dish it but not take it right? That's my take at least. She's fun and all, but the moment you get kited by a T5 cruiser that just spams you from outside your range or you're within 5km of a BB that's showing you their broadside and you can see your shells bouncing... You hate it. Love and hate in a single ship!!!
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