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Content Сount
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Battles
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Clan
[SHOOT]
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1,795 SuperbAbout Crokodone
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Rank
Captain
- Profile on the website Crokodone
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Gender
Male
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Location
East Coast
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Interests
Naval History, Naval Warfare
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Make a Player-Run Forum Together!
Crokodone replied to I_cant_Swim_'s topic in General Game Discussion
Sure! Anything is better than the alternative. -
Prediction (and remember... you heard it here first)
Crokodone replied to Larry_Talbot's topic in General Game Discussion
To be fair, I truly believe WG will feel their mistake pretty quickly. Reddit and discord really won't do for a trillion of reasons. -
ArIskandir's last thread and Farewell
Crokodone replied to ArIskandir's topic in General Game Discussion
I know what your talking about... it was the other way around, and I believe it was about Submarines, I can't remember which. He complained to Ahakance about still being able to see my forum posts after he blacklisted me for beating him in a debate . The argument went behind closed doors for a few rows more before dying out. I never seen him again; but that had nothing to do with or against you. He may have tagged you to rescue him: I don't know... No time for that. The battle for the forums have begun. If we loose, only GOD knows if it was justice. Until that time: respect... -
ArIskandir's last thread and Farewell
Crokodone replied to ArIskandir's topic in General Game Discussion
I don't know who told you this, I've yet to blacklist anyone on these forums. To the contrary, I support dispositions and post of interest regardless of poster. Blacklisting usually leads to the loss of essential information. We may not be in-game, personal or forum friends; but I never once considered you my enemy. We as gamers and human beings are supposed to be different. The only absolute threshold of WRONG, online and in RL is coexistence; I can count the times on both hands in seven years that I've seen that with this community. Your not one of them. 07... -
Every major game developer maintains them. This is very upsetting and disappointing news... Indeed.
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Kept my mind sorta open on mines....
Crokodone replied to YouSatInGum's topic in General Game Discussion
Mines hurts -
Kept my mind sorta open on mines....
Crokodone replied to YouSatInGum's topic in General Game Discussion
Both the "fun" and quality part is what you control. The fun part is how well you've mastered your ship that's been plugged into a team and you make it work. Sunk early? Instant que to a different players; but the ship stays the same. That means: instead of being forced to wait or play another ship, you get to explore the same ship for an entire session without interference from bad battles. This has the positive effects of encouraging new players and generating more battles. Number wise i believe it's brilliant; immersion wise.... -
Kept my mind sorta open on mines....
Crokodone replied to YouSatInGum's topic in General Game Discussion
Stop using the word "gimmick;" it doesn't mean what you think it means and isn't even related to what were discussing: https://dictionary.cambridge.org/us/dictionary/english/gimmick -
Kept my mind sorta open on mines....
Crokodone replied to YouSatInGum's topic in General Game Discussion
Quicker matches is what WG has always pushed; to the extent we can now que the same ship over and over and over again. -
Kept my mind sorta open on mines....
Crokodone replied to YouSatInGum's topic in General Game Discussion
Maybe if mine fields were rectangular, and narrower would they be more palpable? I really like mines. It allows s those comfy corners in the back of the map to become death traps during the game. Although, mines from Subs and DDs is what I originally had in mind when suggesting mines long ago; I still think it's a good idea. Mines opens the door to the de simplified lines we've been choking on so far. All we need now are Helicopters ;ASW and mine clearing would do. -
There's 2 consumables, 1) surface and 2) for submerged submarines. I-56 doesn't get the later at all. She gets 1 charge of the surface detection hydrophone that gives past bearings of nearby (~6km) enemy ships. For example: USN subs get unlimited charges of surface detection at t10. The British get 2 or 3 if memory serves. I-56 is over handicapped in that regard; requiring a captain with super intendant just to detect ships twice while submerged...
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There is no cruiser in the game that can reliably artillery dev strike a DD with artillery; outside of detonations. That said, the det flag and the magazine module that goes in upgrade slot one helps a whole lot. For me, Regarding DD life expectancy, allot of it has to do with it involving situations where it appears it's 1v1, but it's actually 1v+3 and when you get into that imaginary duel/chase with that red DD, you cross a point of no return with all to see. That point is invisible, and every battle it's someplace different, with another shape. That's the hardest part of playing DDs; finding that line... And staying the frack away from it without being team ineffective. The later is like sinking, but without being dead.
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Yet mitigated by having only 1 charge of surface detection sonar without super intendant. She's currently the most captain hungry sub out there.
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Kitakami is floating about again
Crokodone replied to Mono_De_Mantequilla's topic in General Game Discussion
Yeah? Now WG removed the 10km Japanese historical torpedoes and replaced them with European ones: ~11k each at two tiers higher. It's not the same ship. -
Has anyone else noticed that the appearance of the in-game Commanders seems to lack variety?
Crokodone replied to Wolfswetpaws's topic in General Game Discussion
I believe that's because they're all WG employees: literally. Even the Chieftain is one of the random portrait captains.