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About Azzura

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    Warrant Officer
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  1. Azzura

    Stop. Blaming. Wargaming/Lesta.

    Never thought of that.. I guess a company could even just throw in a battles played number to make it look like they've played the game a lot more than they really have...that'd be a bit deceiving....a company would never do that....would they?
  2. Azzura

    Stop. Blaming. Wargaming/Lesta.

    I can never figure out how some guys can have that many posts... Like how many posts a day to you have to have to get that many ....
  3. Azzura

    What's going on with my dispersion?

    Guy in scharn probably just bought...so they need to make him feel good about his purchase for 30 to 50 game.
  4. Azzura

    New ship honeymoon period?

    Found it to be around 40 to 60 games of god like...then back down to normal'ish
  5. Some matches there will be a fair amount of time with nothing to shot at....can you imagine double cvs, idk how many subs...3,4,5 DDs ---per team with 12 players per side = fewer targets for BBs and the cruisers in the matches. There is going to be a lot of time during the match with not much to shot at....
  6. In WG's words....and they still...
  7. Well in Tanks...so why wouldn't they use it in Ships? I find it hard to believe they wouldn't From out there on the internet on a Tanks forum---not my words below... "MM patent 9610504, APR 2017. “According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. A first possible algorithm is to divide the permissible battle levels evenly across a range from zero (0) to two (2), and place the vehicle into the battle level corresponding to the win/loss ratio, where any ratio greater than two (2) automatically results in the vehicle being placed in the highest possible battle level. Another possible algorithm is to increase the battle level by one (within the permissible range) for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one (within the permissible range) each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant. Similarly, if the battle level is already at the lower end of the range and the player loses the battle, the battle level may remain constant.” – Wargaming Patent 8708802 (2014) https://patents.just...ent/20140073408 Definition of “Rig” - To manipulate fraudulently. http://www.dictionar...m/browse/rigged Wargaming Matchmaking patent”S”, Working as intended. Link here https://patents.just...argaming&page=4 But, I’m sure they wouldn’t update something every year that they never use. And now…..here come the deniers…… “they don’t use any of this”, “prove it’s the script that’s running”, “that type of MM never happens to me”, and so on, and so on. The game is “DESIGNED” to keep all at 50%. It is here, in writing, WG’s words. “But why would they rig the game Dirty Camel, that’s just ludicris”? Well son, in WG’s words: “Because online multiplayer games have become increasingly common, there is substantial competition between the offered games regarding obtaining and retaining consumers. Repetitive play can often lead to players becoming bored with a particular game. In addition, if a player finds a game too hard or too easy, the player may become frustrated or bored, and cease playing prematurely (patent background section)”. So, they tailor mm to your needs, they’d hate for you to get board or discouraged. So much so that they made a patent that explains it all for you. Now, being that 80% of the player base cant read, the impact of this public information is about…..ZERO."
  8. Seems the ships I play are better than your ;) Or my RNG is... I'm headed out to the golf course..nice relaxing round of golf less rng in the game of golf ;)
  9. If you want better rng.....just buy a premium ship. The honeymoon lasts about 30-50 games in that ship....well for me that was about how each new purchase lasted.
  10. Azzura

    Math behind secondaries nerf

    Well...they may have bought something that has been changed. So it isn't exactly... what they bought now is it?
  11. Azzura

    Math behind secondaries nerf

    Yeah...some might call it bait and switch.
  12. Probably too afraid to post any stats on the matter lol It would be bad for business. Forbes article - "Whether socially accepted, tolerated, or induced, cheating behavior is now massive, according to the survey. A total of 37% of gamers confessed to cheating (3% "always", 9% "often", 13% "sometimes", and 12% "rarely"). And given there was no incentive compatible mechanism in the survey to ellicit full honesty (other than the option "prefer not to say" which is like pleading the 5th), I am going to bet it's higher than 40%. "
  13. Azzura

    Math behind secondaries nerf

    Did they not make secondaries auto? Because in the past player's used to be able to manually aim them and they were too good.
  14. Now he is really free to say what he really thinks about the game....