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Xanture

Beta Testers
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    23
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    5613
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    [NOODL]

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About Xanture

  • Rank
    Seaman
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  1. Xanture

    Developer Bulletin 0.9.0

    Spreadsheets say most people are having fun with the idea of resetting entire lines just to get access to a single module. Wargaming, what about the small percentage of us that don't want to have to regrind an entire line just to get these special modules? Please have pity for the tiny fraction of us that don't fit in your spreadsheet model of fun. Because what you're suggesting sounds about as fun as getting diarrhea stuck in traffic during a midsummers day. That is what you're new plans are like these days ... diarrhea.
  2. Xanture

    Clan Battles Season: Crash Zone Alpha

    I guess smaller clans didn't get considered when choosing to make clan battles team size as 8v8. My clan is pretty casual and we enjoyed getting together when we had enough members on. 8v8 team size pretty much excludes us from this season. This is pretty sad, thanks Wargaming.
  3. This is a good question and my take on it is this: I've played since beta and never had an interest in playing Carriers. However, since the rework, I have found myself playing them a lot more often. Does this mean the rework was a success or is succeeding? I think not. Battleships are just big soft targets to farm and there is simply nothing they can do about it. Playing Cruisers is equally frustrating because of AA infectiveness for protecting teammates. Even in the case where I'm getting planes shot down, it doesn't matter because I have an endless supply. When I play Cruisers and I see my plane damage go up and not getting a kill is like shooting at a Conquer with unlimited heals. The damage Cruisers do to my planes is meaningless. Playing my pay to win Enterprise I can simply remove AA Cruisers from the game at my discretion. Destroyers get the worst of it all where objectives highlight their position when they try and take them just so I can perma spot them until they die. If they smoke too soon, my teams radar Cruisers usually finish them off. Aside from the normal gameplay we all experience, it's saddening to watch my favorite CCs stream and seeing and listening to their frustrations about carriers. It makes me want to play my surface ships even less. So to answer your question, I think by the time carriers are 'completed' the game's player base would have just shifted people will adapt and no one will notice. I've been playing now for far too long and am too invested. So instead of quitting, I'll simply jump on the bandwagon and help deliver a fun experience for all players. Especially those sneaky DDs that still try and get the flank. I feel for them the most since those were once good plays, spotting the team and stopping a push. I hope they make the move to CVs soon too.
  4. We need a better way to redistribute captain points. I often only want to move one or maybe two points to try something different. Other times I might be drinking and click the wrong skill and there should be a better way to handle this. Currently, it's 25 Doubloons / 10,000 Elite Commander XP per point to respec the entire captain. It would be great if we could have something like: 35 Doubloons / 14,000 Elite Commander XP to remove a single skill. If you have a 10-point Captain with; Priority Target(1pt), Adrenaline Rush(2pt), Superintendent(3pt), and Concealment Expert(4pt). Removing Priority Target would cost 35 Doubloons / 14,000 Elite Commander XP and you are refunded 1 point. You then could only put points into the first tier of skills. Removing Concealment Expert would cost 140 Doubloons / 56,000 Elite Commander XP and you are refunded 4 points and can put those points in any position. Removing Adrenaline Rush and Concealment Expert would cost 210 Doubloons / 84,000 Elite Commander XP. You are refunded 6 points in total. You would first need to choose a third-tier skill before you are able to redistribute the other points. Obviously, it would be great to have the cost be 25 doubloons / 10,000 Elite Commander XP per point, but if this is going to be a premium feature, I made arbitrary 40% increase to make the numbers look nice.
  5. Xanture

    IX Carrier queue stacking

    So the advantage is when you queue up in a T9 CV with a div of T10 AA ships you then are guaranteed to have an AA advantage. Between the difference in HP of planes and the raw AA dps of T10 ships like the Worchester, you can pretty much create a controllable no-fly zone. Though this can be offset by RNG of course as the opposite team might have a good amount of strong AA ships, but in my experience randoms lack the coordination to properly take advantage of it. There are videos about it online calling it division anchoring.
  6. I didn't know T9 carriers could div up with T10s. Certainly, this should be considered an exploit. I know there are carrier changes upcoming but this should seem like an easy thing to fix in the meantime.
  7. I might be reading this wrong but it looks like I'm not getting the: As shown in my screenshot: The commander XP discount seems to be working: Any insight here would be great! Don't want to spend a bunch of doubloons if this isn't working correctly.
  8. Also good idea but I think you can have an entire list that you'd hope doesn't lock up the client. Like trying to exit the match after a game has finished.
  9. Trying to find a contact to invite to a div is rather cumbersome. It would be nice if: 1. Online contacts were at the top of your contacts list. 2. You could filter out offline contact or they are in their own list. 3. Carriers can't cross drop my contact list Thanks!
  10. Wow, this last patch really increased the lag in the UI. I think restarting the client after every couple of games helped, but it also could be a placebo effect. Wargaming, all the cool stuff you do for this game is diminished when it takes forever to do things like show different stats screens after a battle, exiting a battle, switching ships or adding flags. It is not acceptable for an application running on modern hardware to behave this way.
  11. I enjoyed the weekly and daily challenges for operations wargaming had last month. I think it would be nice to see that come back regularly.
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