Jump to content


Alpha Tester
  • Content Сount

  • Joined

  • Last visited

  • Battles


Community Reputation

258 Excellent

About OOM911

  • Rank
    Lieutenant Junior Grade
  • Birthday 08/19/1989
  • Insignia

Profile Information

  • Gender
  • Location
    Kitimat BC Canada
  • Interests
    video games and All things anime

Recent Profile Visitors

2,797 profile views
  1. OOM911

    Update 0.11.4 - Bug Reports

    Same here. After some tests, this seems to extend to all the aiming reticles in one way or another. - The Netherlands airstrike is the same - the rocket attack and dive bombing reticles are also missing parts of them but are still functional otherwise.
  2. OOM911

    ASW Aiming Reticle/sights missing

    I'm having this same problem for a few days now. Still no idea how to fix it...
  3. OOM911

    Why is Hakuryu no longer popular?

    The main problem I have with mine is the squadron size of the torp bombers vs the number of aircraft in a strike. I mean 2 per strike and 12 per flight.... That's a LOT of wasted time dropping planes before you get to the target... I would prefer if it was 3 per drop or 4 (but that might be op) just to save on time before arrival at a target. As it stands the longer the battle goes on the harder it can become to use your TB squadrons based on how close the enemy's get and if you haven't lost a decent number of them yet. Still I do have quite a few fond memories of it, from back in the day.
  4. Thanks for the correction.
  5. I like where your going with this! only problem is having the aircraft might remove the need for the subs to get into the fight... Alternatively the aircraft could be: 1.Spotter plane that you need to surface to launch. These could act like a bit of a radar to detect ships for you, But at the same time could give your posision away since they would be circling you. 2.Airstrike similar to the dutch ships.* As for other thing's let's spice up the torps since we want the japanese to get the correct ones... Since everybody is getting 2 types and homing is always 1 I would say short range homing torps (Think f8's but with less damage and passible homing) And of cource gotta have a version of the long lance sub variant as the second type. Also on another sidenote: I know it's not super important but could WG please let the subs use their AA weapons, even if it's not a huge deal the subs have em on the model, and the would help a tiny bit on some subs.
  6. This seems to apply to all 4 carriers, and regards the stripe put on the center of the deck. There are a few things I noticed about the stripe that have got me thinking this might be a bug and they go as follows. 1.The stripe always looks to have a wooden texture even though the Rhein, and M. Richthofen have metal decks 2. All details that the stripe runs over are lost, for example, The rails, edges of elevators and such. 3. Not sure if this one is just by choice but is the stripe supposed to only run partway down the deck or go the full distance down the deck, cause the partway thing looks kinda weird...
  7. I would like bastion to come back. Bastions only real problem was the forts laser like accuracy, but if they use the forts from operations as a base model I think it would work fine. I've also always thought arms race should be part of the main rotation.
  8. OOM911

    Cannuck ships?

    As a CV lover, and Canadian myself I support this!
  9. OOM911

    Tier X KMS Cv Having Jet Aircraft!

    I could see this as Germany is also supposed to have the weakest, Fastest planes. And nothings says fast like a me 262
  10. First of all I will say I don't really care about the carrier ability since it was only 3 aircraft. But I think this one should be the IJN top tier sub due to when it came out, and how big it was... Also 8 forward mounted torpedo tubes sounds pretty mean. In all honesty though I don't really think I can list the other stats as WG has shown they don't really matter in the case of speed or secondary weapons. I will admit I kinda want this for a few selfish reasons. Partly cause I like the concept, partly cause I just like IJN stuff in general, and partly cause I want if for a ship to stick Iona on.
  11. OOM911

    Add shinano

    Well, there is one ship in the game now that shows Shinano could work... and that's Ark Royal! That ship's BIGGEST thing is the regeneration rate of its air group vs the amount on the deck.
  12. OOM911

    CV Rework Feedback

    A big problem I have noticed so far is since the 2 tier jump has been implemented tier 6 carriers get into matches with tier 8's. Now while this is fine t6 vs t7's the power jump makes it basically so if it comes down to it the tier 8 will almost always win simply due to higher plane HP and greater AA. Gradual change was fine. honestly I don't know why we need "DRAMATIC!" change tier to tier. Also as I have brought up before the lack of direct control over the carrier really hurts CV players as they have to abandon there strikes progress, in order to take direct control, and use things like, heal,catapult fighter, and repair. Not to mention maneuver. The AI has a bad habit of driving the CV into rocks when you try to set a complex path to follow through cover. you also can't use AA sector while flying, and on that note, CAN WE PLEEESE! make the default button for AA sector something other then O... It's just Really Really bad key placement! If you have 1 hand on the mouse, and one hand on the maneuver keys, I can't hit the O button at all...
  13. I'm gonna remain skeptical... Hopeful, but skeptical. If a Kancolle collab happens It would hit all servers, So maybe a launching off point? All I know is that's how AL used it. But hey! It's all good ether way.
  14. OOM911

    Which nations would get Subs first?

    I'm gonna say ether Germany (They basically made them what they are.) or Japan (cause of the I-400)
  15. OOM911

    The Ocean Poll!

    I have played this map ever since it came out in alpha (we nicknamed it new map 1: editor joke) Primary problem is what this map devolved into every single game. Teams riding the boarders. There is no cover so you must run, and there is nowhere to run. I could go on but REALISM doesn't always works for this game.