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About dwightlooi

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    Chief Petty Officer
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  1. dwightlooi

    WG enough bending the knee to DD!

    Let me just put it this way.... As a GAME MECHANIC, AP should not be effective against DDs (or thin skinned anything for that matter), period. That is what HE shells are for. As a MATTER OF REALISM, AP generally will not fuse when going through unarmored hull sides or bulkheads. That is why Battleships have more than tin can decks above the more heavily armored splinter deck or citadel roof. Even if it doesn't go straight through, it'll end like a solid slug and a dud. I am all for AP doing minimal damage to DDs and Cruiser fore/aft sections. However, I think HE should always do full damage.
  2. dwightlooi

    Last 3 Commander Points on Yueyang?

    I run the following commander skills in this specific order of priority... Priority Target (1) -- Indicates # of enemies aiming at you Last Stand (2) -- You can steer and move when engine or steering is damaged Survivability Expert (3) -- +3500 hp Concealment Expert (4) -- -10% detect (5.8km detect with camo and ship upgrade) Radiolocation (4) -- indicates direction of nearest enemy Torpedo Armament Expertise (3) -- -10% Torpedo reload time (104 sec reload with ship upgrade) Adrenalin Rush (2) -- 0.2% reload bonus for every 1% HP loss. I play the Yueyang with radar (no smoke) and the following ship upgrades:- Slot 1: Main Armaments Mod 1 (less chance of guns and torpedoes getting damaged or destroyed and faster armaments repair) Slot 2: Surveilance Radar Mod 1 (+20% radar duration) Slot 3: Aiming Systems Mod 1 (better accuracy) Slot 4: Steering Gears Mod 2 (faster rudder) Slot 5: Concealment (-10% detect) Slot 6: Torpedo Tubes Mod 3 (-15% Torpedo reload) The Yueyang's guns are fast enough (3.0 sec). I find little need to upgrade the guns' rate of fire. Generally, you do not engage DDs 1 vs 1 that you can't comofrtably kill anyway. Fast torpedo reload is a lot more useful. Concealment is an absolute must as is Radio location to maximize the hunter killer potential of the Yueyang.
  3. The Yueyang is a Hunter Killer DD. The Shima is a torpedo boat -- a torp spammer. You shouldn't put yourself in a position that you need to confront a Yueyang 1 vs 1 or at a firepower disadvantage. You are supposed to lose, so don't get into that fight. Here's the problem with the Yueyang (I took it to Rank 1 so trust me I know). It can't hit much of anything with its guns past 7 km or so. At 8 km the shells take 5 secs to land and against a kiting or maneuvering target it is not going to land a lot of shells. In a 8~9 km fight it'll mostly miss 70% of his shots while a Shima will land 80% (I took it to Rank 1 too). Also, the Yueyang is not very fast and has no smoke cover. Catching a Yueyang coming towards you means that it can't run and it it'll be gunned down by you and your allies.
  4. dwightlooi

    Possible Solution to Radar

    To be honest, I believe that:- Radar should be A LOT LONGER RANGED than 8.5~11.7 km. Radar should be 20+km or basically cover the whole map! However, radar should not see through mountains and islands Also, radar should not automatically detect anything within radar range and line of sight Instead, radar should simply DOUBLE the detection radius of whatever ship it hits. Also, there should be no such thing as stealth radar; anyone your radar hits should also sees you! This is more realistic and more logical. But, this is a game not a simulation so those are not paramount. More importantly, this is more fun. You can always duck behind terrain to hide from radar. Also, radar may make a DD's detection range 12km instead of 6km to the radaring ship, but it'll also make a CL's detection range 19km instead of 9.5 km. BBs, well, they are basically going to see you unless you are behind an island. I know it'll take considerable coding to effect this mechanic, but it'll make WoW a better game. I truly believe that.
  5. dwightlooi

    Possible Solution to Radar

    Let me put it SIMPLY. You do not deal with radar as a DD. Radar is there to deal with you. All you can do is play the game in such a way as to give your teammates the opportunity to deal with the radar for you. If the can't or if they won't then you are going to lose. All you can do is facilitate it.
  6. dwightlooi

    Possible Solution to Radar

    The GEARING has ONE ace in the hole. 16.5km torps with low detect and decent speed. It allows you to torp radar hiding spots from a comfortable distance unlike the Shima with 12km torps. In fact, if you sacrifice a skill you can get those to become 13.2km torps at a brisk 71 knots speed which is very deadly. I recently switch the shima from 12km torps to 20km Torps + Torp Acceleration, giving me 16km/67knots torps for this very reason. Fewer hits rendered at long range is better than dying at the hands of a Worcester 10 games in a row. At least this way I can torp the wooster or the DM hiding behind an island from a distance they don't expect. Failing that I can spam from a distance doing area harrassment.
  7. dwightlooi

    Possible Solution to Radar

    I am playing a Shimakaze in Season 10 (100% in the Shima). I am at Rank 4 now, 198 battles into the season. My win rate is slightly above average at 55.5%. Let me say this... Your FIRST PRIORITY as a DD is actually NOT to spot or contest a cap. Your FIRST PRIORITY is to survive the early game so you can be much more effective in the late game. Hence, be very careful when you probe a probable location for a radar cruiser. Do not probe if your teammates don't have line of sight to where you think it is. When approaching a typical hiding place of a radar ship or where you think a radar ship might be in open waters, make sure that yyou are not bow in when you cross the 10km threshold. Also, make you that you are pointing in a direction where your egress won;t take you towards the enemy. The 48 sec American Radars are the ones that will shred you. The short duration (30s) Russian ones you will survive quite easily. The American radars have a 9.9km range, and smart Worcester players will trigger their radar the moment they are detected before you even see them. When that happens, if you are bow in you are in for a lot of hurt since it'll take you a long time to turn and get out of range. If you are roughly broadside you should be able to pull away without losing more than about 1/3 to 1/2 of your HP. It is then up to your teammates to kill or hurt the radar ships You can torp their locations from 10~12 km away (16 if you are in the gearing). You can cap once you know the radar is on cooldown. There are a lot of things you can do. Just remember, CAUTION and PATIENCE is a necessity in Ranked. Especially above Rank 5.
  8. dwightlooi

    The Ranked Report

    BTW, I am at 198 battles in Season 10. Got to Rank 4. My win rate is so-so @ 55.54%.
  9. Keep a star is not a problem. SCORING is the problem. Right now, you get the highest score if you have the highest damage and kills. This totally marginalizes DDs whose primary role is capping and spotting.
  10. dwightlooi

    Why do you call Yamato "Yammy"?

    Because it sounds better than "Yummy"?
  11. dwightlooi

    The Ranked Report

    I am sorry to say this BUT you have to GAME THE SYSTEM to advance in ranked. Let me give you an example... Say you are paying a Shimakaze. You are a torpedo heavy, low concealment, DD with essentially no AA. Whe you get on the MM screen, look at the queue! Exit and come back in a few minutes if you see:- No (or few) BBs and tons of Cruisers (they will be most likely be tons of radar cruisers) A CV in the queue. Too many DDs Conversely, you definitely want to stay in the queue if you see:- Tons of BBs. No Cruisers or very few cruisers.