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About tjvarmint

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  • Birthday 07/28/1969
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    South Dakota
  1. tjvarmint

    Epoch Campaign - Mission 4, Task 6

    Thanks Hampton. That saved a lot of screen shots to respond to Naval.
  2. Epoch Campaign - Mission 4, Task 6: Says you need to receive 540,000 HP of Potential Damage in a number of specified cruisers in either co-op or random. I received over 700K in potential damage in two matches using one of the qualified cruisers. Yet, my progress says that I've only received just over 53K. It's not tabulating potential damage, it's counting actual damage. If that's the case, then I should just suicide my cruiser every match. Considering I only have one cruiser for that task and it only has 33,300k HP and no heal, I need to make sure I die in just over 16 matches. Sounds fun.
  3. tjvarmint

    Secondary gun movement

    Yup! Found it and it works. My fps didn't change at all.
  4. tjvarmint

    Secondary gun movement

    Thanks freggo! I wondered if they rotate. While watching a video, I noticed they were moving for a Youtuber. I assumed his settings are set higher than mine. I'll try the adjustment. If it doesn't crush my fps too much, I'll keep it for the aesthetics.
  5. My apologies if this has been addressed somewhere else on the forum. What setting do I need to change for the secondary guns to swivel? They are firing in the appropriate direction but aren't moving at the target. This is obviously a visual element and not an issue with how the game plays. Thanks!
  6. For those of you who had the Kirov researched but did not have it in the port, did you get a captain with the new ship? Trying to figure out if my clan buddy is confused because he doesn't play very often.
  7. Nevermind....I used my special reading power to realize the fires/citadels need to happen in one battle.
  8. Directive 1 - The Wager: Fires and Citadels - Get 20 Set on fire or hits to citadels in a random battle in a tier 5 or higher. Any reason why I wouldn't be receiving credit for fires and citadels??? Over the course of several battles, I have 15 fires and 3 citadels. I should have this directive nearly complete but have not received credit for any.
  9. Anybody else having issues with gun sounds? Since 9.0 I've had issues with gun sounds. I've cranked up the volume in the settings. Larger caliber guns can be heard but they are subdued. Destroyer gun sounds are non-existent. Thanks!
  10. tjvarmint

    Update 0.8.6 - Bugs Report

    Greetings all, I apologize if this has been posted before. I recently ran into an issue with the tech tree. I was browsing through and clicked on a premium ship that I did not have in my port. After drooling for a while and planning how I would get the ship, I selected another ship that I already had in port. I was able to view that ship and any other ship in port but the icon and ship information in the upper right-hand part of the port remained on the premium ship that I didn't own. It was the end of the evening. So, I didn't check to see if the problem remained after playing a battle or switching to another tab in the port.
  11. tjvarmint

    event No 3

    I understand the grind to the 3M per line/nation is not based on the net return from each battle. My point of the post was that you are spending much more through premium consumables, improved camo, and specialized flags than what you potentially will receive from this particular stage. I suppose all of these events have been the similar in cost vs. return but I've never run the numbers. In the end it doesn't really matter. I'm still having loads of fun. I pay my monthly premium and ship on.
  12. tjvarmint

    event No 3

    I knew I wasn't the only one peeved about stage 3 of this event. Let's do the math with some assumptions. To achieve the event, you need to earn 3 million credits each for 6 different nationalities or in certain destroyers/cruisers. That's 18 million credits. Assuming you're an average to better player and earn at least 200K per battle, that's no less than 15 successful battles per line. Multiplied by 6 and you get 90 battles. Let that sink in...90. If you're an even better player and get a minimum of 300K per battle, you'll still be playing at least 60 battles. Obviously, to improve your odds, you'll want to mount special flags and/or camo. Additionally, you'll want to mount premium consumables. Because it's hard to assume how many flags will be mounted and what camo is used, we'll exclude that cost from the equation. On the other hand, we can assume players will load at least two premium consumables at 25K each. That's 50K credits spent per battle. After 90 battles, you'll spend 4.5 million credits. If you are successful in achieving the 6 lines, you will receive a total of 1.8 million credits or French containers, and a special French camo. Reward: 1.8 million credits or French containers plus a special French camo. This is just the raw value of what is known. There could be some substantial rewards in the French containers. Cost: 4.5 million credits (200K earned/game) Net: -2.7 million credits (without taking into account what is received in the container) One could say that the 18 million earned to achieve this goal could be considered a reward. But it's not. It's what you would potentially earn when you normally play the game. The goal of the event from the players' perspective is to be rewarded extra for their efforts. The amount of time needed to achieve this stage is over the top. Let's assume an average of 15 minutes per game. If you are earning 200K per battle and need to play 90 games, that's 1350 minutes or 22.5 hours. If you're the better player averaging 300K, you'll ONLY play 60 games=900 minutes=15 hours. Yes, it's doable with the averages assumed above. But it's not practical for most players. It doesn't seem like it's worth the effort. In my case it's especially true. I've received absolutely no French ship missions. I've opened between 15 and 20 French containers with no luck. All I seem to be doing is burning up flags, camo, and credits. I truly had fun with previous events but this one is not for me. I'll keep playing without worrying about grinding towards French rewards. Off my soapbox now, TJVarmint PS....What the heck happened to the RNGesus with receiving Super containers???? I've received only one this year. By this time last year, I had received at least 5. __________________________ I realize now that you could achieve multiple stages with the right ships in your port...I don't think I have such luck. Anyway, it's off my chest.
  13. tjvarmint

    Initial thoughts and feedback on SUBMARINES!

    Thanks for the intel. But, I did receive the combat missions even though I had both Zipper and Gerfalcon subs in port. I received notices for completing both missions.
  14. tjvarmint

    Initial thoughts and feedback on SUBMARINES!

    @Gneisenau013 Sorry to keep pestering...another question. When this sub scenario began, I apparently had done enough work in the previous scenarios to have 3 subs waiting for me in the port. Now, with this scenario there are combat missions to earn those subs. I've since received the notifications saying I've completed the missions. Because I already had the subs, would I have received any other compensation? I couldn't easily tell whether or not I was gifted something else in lieu of receiving the ship.
  15. tjvarmint

    Initial thoughts and feedback on SUBMARINES!

    With over 25 battles in, I have yet to spawn on the NW side of the island. It doesn't matter if I'm solo or divisioned with four others. I'm always on the SE side of the island. Nevertheless, I've had plenty of fun playing. Besides, you need somebody to make sure those towers are spotted on the east side. It appears as though, only after a day into this scenario, players have got it figured out. Achieving 5 stars is common. Getting only 4 stars is now occasional. Getting less than 4 stars is rare. I look forward to the hard level. The shot in the arm to my Elite Commander skill points is much appreciated. I have no 19 point captains on the rest of my ships. I just don't have the time (or maybe the interest) to really develop one.