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[NSF]
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2,887 SuperbAbout Big_Spud
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Captain
- Profile on the website Big_Spud
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Gender
Male
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Interests
Not this game anymore.
Recent Profile Visitors
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This commander skill rework is garbage.
Big_Spud replied to Dr_Drunk_AKA's topic in General Game Discussion
Another reason to not come back and play. -
19 to 21 point commander jump figure confirmed: 1.2 million
Big_Spud replied to Ensign_Cthulhu's topic in General Game Discussion
Looks like my decision to stop playing and paying is being increasingly rewarded. -
So, Oklahoma has a nasty surprise that isn't obvious....
Big_Spud replied to warheart1992's topic in General Game Discussion
Oklahoma still used the older VTE engines as opposed to Nevada which used turbines, it was done to compare both types of propulsion side by side. VTE engines weren't quite up to part in terms of reliability or power output compared to the turbines, so on a bad day in engineering Oklahoma could fall under 20 knots. Now, I don't know why WG decided to make her permanently stuck on a bad engineering day for her top speed when benefit of the doubt is given to literally every other ship in the game. That's the real question right there. -
Azur Lane 3rd Collab ( New Ships and Supertest Info (link))
Big_Spud replied to kishan99's topic in General Game Discussion
The prices are an absolute joke, and you can pull theoretically infinite duplicate captains from the $10 loot boxes. Do not spend money on this collaboration. You are funding incompetence and greed. Go play AL instead and just get your .jpg images for free. -
Can we make CVs liable for the sinking of team BBs by enemy Torp planes?
Big_Spud replied to AkiyamaSaneyuki_2017's topic in General Game Discussion
Fighters do literally nothing unless the enemy CV is just an idiot and flies directly into them, and then just sits there long enough for them to lock on. It's not even worth dropping them unless you happen to be on the way to another target and notice enemy planes coming towards a ship already near your squadron. Even then it just means he steers his planes around and hits another ship. The only other utility they have is spotting destroyers with crapAA, and self defense against late game carrier strikes. -
But why.
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He's probably the most jingoistic person on the forums at this point, his statements are honestly incredible.
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Russian Bias: Truths and Myths.
Big_Spud replied to DolphinPrincess's topic in General Game Discussion
It just seemed disingenuous to single that out as an egregious example, given that the ship in question did indeed have a search radar. -
Russian Bias: Truths and Myths.
Big_Spud replied to DolphinPrincess's topic in General Game Discussion
Except Atlanta was also equipped with an SC set in addition to her two Mark 4 director units prior to her sinking, neither of which had any issue with being used at that point. She was the second ship to pick up the Japanese bombardment force at Guadalcanal on 12 November, right after Helena's SG. -
All it has is armor, the guns are trash and un-angling even slightly results in deletion.
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Was the original point of contention here that most of the USN cruisers are handheld because they don’t have a full length above-waterline citadel, while the Soviets do? I guess that means the real designs were also handheld overpowered doomsday weapons, because that is the armor configuration most of them did in fact use, while the Soviets stuck with full length single level belts for their modern gun-cruiser designs.
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Game must only be actively worked on by less than ten actual developers if they can’t even have someone sit down and make a few simple maps and populate them with bots. It’s not like the ones they had already done were pushing the boundaries of graphical or story telling fidelity...
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Why the new Russian cruiser tech tree split is good news.
Big_Spud replied to anonym_Hf93Jbjm9WjT's topic in General Game Discussion
Galaxy brain move: remove one of two completed modern cruisers from a line to replace it with a hodge podge paper design, turning the real ship into a premium. -
How about actually giving carrier fighters a chance to interact under the control of the players, and not making striking another CV so costly that it’s only done as a last resort?
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My team getting rolled is getting tiring. Playing WOWS less switching to other games.
Big_Spud replied to STINKWEED_'s topic in General Game Discussion
Out of about thirty people who I had regular contact with back in the Beta Weekend days, none are still playing this game. There’s no incentive for older players to keep playing, no reason to stick around. The churn of new player should is visibly massive, but hardly any of them seem to stay very long. The playerbase hasn’t shrunk all that much, but it certainly hasn’t grown very much either. This still remains an incredibly niche market, and I have to wonder if it’s development is being subsidized by other projects. The simple fact of the matter is that there is actually very little to do in this game. There’s is no real base management somto speak, no really innovative or interesting special events, a lack of customization options, very little in the way of PVE content, and game mechanics which have changed very little over time, even though ships and gameplay themselves have. The simple fact is that after a little while, Warships becomes what all games fear: boring. There’s nothing to do here.