Jump to content

Big_Spud

Beta Testers
  • Content Сount

    5,300
  • Joined

  • Last visited

  • Battles

    8978
  • Clan

    [NSF]

Community Reputation

2,875 Superb

7 Followers

About Big_Spud

Profile Information

  • Gender
    Male
  • Interests
    Not this game anymore.

Recent Profile Visitors

6,550 profile views
  1. Fighters do literally nothing unless the enemy CV is just an idiot and flies directly into them, and then just sits there long enough for them to lock on. It's not even worth dropping them unless you happen to be on the way to another target and notice enemy planes coming towards a ship already near your squadron. Even then it just means he steers his planes around and hits another ship. The only other utility they have is spotting destroyers with crapAA, and self defense against late game carrier strikes.
  2. Big_Spud

    CV 42 F.D. Roosevelt inbound.

    But why.
  3. Big_Spud

    STOP MESSING UP AXIS SHIPS WG!!

    He's probably the most jingoistic person on the forums at this point, his statements are honestly incredible.
  4. Big_Spud

    Russian Bias: Truths and Myths.

    It just seemed disingenuous to single that out as an egregious example, given that the ship in question did indeed have a search radar.
  5. Big_Spud

    Russian Bias: Truths and Myths.

    Except Atlanta was also equipped with an SC set in addition to her two Mark 4 director units prior to her sinking, neither of which had any issue with being used at that point. She was the second ship to pick up the Japanese bombardment force at Guadalcanal on 12 November, right after Helena's SG.
  6. Big_Spud

    Hawkins Armor Model

    All it has is armor, the guns are trash and un-angling even slightly results in deletion.
  7. Big_Spud

    Is there a USN bias in this game

    Was the original point of contention here that most of the USN cruisers are handheld because they don’t have a full length above-waterline citadel, while the Soviets do? I guess that means the real designs were also handheld overpowered doomsday weapons, because that is the armor configuration most of them did in fact use, while the Soviets stuck with full length single level belts for their modern gun-cruiser designs.
  8. Big_Spud

    Update on Operations

    Game must only be actively worked on by less than ten actual developers if they can’t even have someone sit down and make a few simple maps and populate them with bots. It’s not like the ones they had already done were pushing the boundaries of graphical or story telling fidelity...
  9. Galaxy brain move: remove one of two completed modern cruisers from a line to replace it with a hodge podge paper design, turning the real ship into a premium.
  10. Big_Spud

    Multiple cv's a side has to go WG.

    How about actually giving carrier fighters a chance to interact under the control of the players, and not making striking another CV so costly that it’s only done as a last resort?
  11. Out of about thirty people who I had regular contact with back in the Beta Weekend days, none are still playing this game. There’s no incentive for older players to keep playing, no reason to stick around. The churn of new player should is visibly massive, but hardly any of them seem to stay very long. The playerbase hasn’t shrunk all that much, but it certainly hasn’t grown very much either. This still remains an incredibly niche market, and I have to wonder if it’s development is being subsidized by other projects. The simple fact of the matter is that there is actually very little to do in this game. There’s is no real base management somto speak, no really innovative or interesting special events, a lack of customization options, very little in the way of PVE content, and game mechanics which have changed very little over time, even though ships and gameplay themselves have. The simple fact is that after a little while, Warships becomes what all games fear: boring. There’s nothing to do here.
  12. Don’t you understand that they need to make more money to not invest in the game?
  13. Big_Spud

    American BB Update Needed

    Things had improved by a rather significant amount in late 1942 early 1943. Here’s a Mark 8s Type B (PPI) scope.
  14. Big_Spud

    The mistakes of RN CAs in game.

    They literally slapped a deck launcher on each side of Zara in place of the two respective 100 mm Minisini mounts. No Zara ever had that configuration. Myoko can't even get the correct quad launchers, instead being stuck with triples that she never carried. They really just do not care.
  15. Big_Spud

    The mistakes of RN CAs in game.

    WG lost almost all of its credibility for actually making accurate models years ago, particularly for AA fitouts. They do a worse job now than a lot of amateur modelers can do just from kit-bashing when it even comes to making up ships or interpreting design studies. They've even gone so far as to completely screw up entirely real vessels by slapping things like deck torpedoes onto them that they never carried in real life for no discernible reason, or refusing to correct the number of tubes present on others. All while doing this, they tout the supposed "hyper-accuracy" of things like their new Yamato model, while failing to mention that its the only damn ship in the game that has had that sort of attention given to it, while dozens of others look like they've been ripped straight out of 2005 quality wise, and the new ones hardly resemble the ships they're supposed to be representing. Don't expect anything to be corrected here, because none of it will be. Making accurate ship models beyond just the general layout doesn't make them money, so they don't care.
×