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CC123

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About CC123

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  1. CC123

    WEIMAR, the bane of Narai

    I also see all these ships, and use them too to farm Narai. As mentioned several times, I do not see them over performing to the extent I am seeing the Weimar. Will continue to post screenshots of this when it occurs.
  2. CC123

    WEIMAR, the bane of Narai

    So still slower and I am not sure what you mean by full build. Mine are definately more than a 3 second gap. You also neglect to mention the extra rack, in addition to the range. Cant remember fijis, but Weimars are far too long for what they should be. Regarding the screenshots, I can also upload ones just as good of my Fiji and Scharnie. Point is Weimar is overperforming when compared to ALL OTHER SHIPS by the majority of the player base. AND this ship is new, not an older proven battlehorse like the Fiji so doing just as well or better than the Fiji right out of the gate only proves that the ship needs to be fixed. As I stated in an earlier post, I have been playing Naria and COOP only for 10 years now, this ship in use by the average Jo is doing the game more harm than good.
  3. CC123

    WEIMAR, the bane of Narai

    Well done. This btw does not negate my point, the ship is in its current form (and in part due to the issue of bots spawning without hot guns) is OP and over performing when you look at the sheer volume of these ships in Narai and their prevalence to dominate when compared to other classes. I play Narai frequently when it is on, and when it is not in rotation with mates. I have never seen one ship so dominant in any Operation during the last 10 years of playing them and COOP (which is all I play). Cheers CC123
  4. CC123

    WEIMAR, the bane of Narai

    Exactly. New players dont even know what spawn camping is as they have no idea where stuff spawns from, let alone where to go in anticipation............Unless they have a Tardis or the Doc's Delorean.
  5. CC123

    WEIMAR, the bane of Narai

    Thanks for the reply. So can you please clarify as to why you have made this change, but Wargaming does not agree with what you have stated when it comes to the use of either word (especially cancer) pertaining to player names? As stated previously, I have made reports to WG (via your ticket system) about the use of profanities and "cancer" in player names, yet your company stated they did not consider this language offensive, these names did not break WGs T&Cs and consequently, did not modify the reported player names. Yet you appear to be applying rules contrary to WGs previous determination and have not cited T&Cs as justification. So, like I said earlier, has there been a change in WGs T&Cs? Can we expect some clean-up of those disgusting names in games which have been reported via your ticket system in the past, including those involving the word "Cancer" ?
  6. CC123

    WEIMAR, the bane of Narai

    Do not agree whatsoever
  7. CC123

    WEIMAR, the bane of Narai

    Great game BUT, about 700 base xp off though. And that is very impressive, well done. Im not even angry, youre a gun and I respectfully hope you never play in Narai with me (complete tongue in cheek). Would be keen to see how you do at the end with the x2 spawn waves as it is my belief, this is the real issue with the ship. Anyhow, I really need to head off to lunch now. cheers GLHF
  8. CC123

    WEIMAR, the bane of Narai

    Great idea.
  9. CC123

    WEIMAR, the bane of Narai

    Post your base XP for that please. You had 2700 for the Weimar and whilst 400k damage is impressive, it is still a long way off for 600k plus. And what have you gotten consistently with the Weimar vs the Fiji? Ok, so I will take it then we agree, this ship does not start out with main guns. And lets face it, nobody in a Fiji, Weimar or even DD is concerned with secondaries while the main guns are cold. Anyhow, Im off to lunch so GLHF.
  10. CC123

    WEIMAR, the bane of Narai

    As you have changed the title of this thread without my consent or permission, I take it you have now updated your T&Cs? Are you going to now enforce this change to player names in game with similar titles to the original threads name? As previously stated, in the past, I have made reports to WG of similar names in game to which your company stated these do not breach WGs T&Cs. In addition to clarification as to whether you have updated your T&Cs, what exactly was the justification for the change to the thread? Some clarification would be appreciated as I would like to know what personal rules you have and enforce in addition to WGs T&Cs. Or if indeed, WG has updated its T&Cs.
  11. CC123

    WEIMAR, the bane of Narai

    There certainly are other ships which can dominate the game in Narai. I guess, for perspectives sake, this ship has the ability in the right hands to do significantly more damage than say the Scharn or Fiji. Me personally, I can be that guy in both these ships and the Weimar, but I always choose to stop at 200k damage in Narai if I see a win is clear and others have struggled to get any damage. And I find the Weimar is the equivalent of IDDQD and IDKFA for Narai. Google Doom cheat codes if you don’t know what these mean. I guess I’m considerate and want to play as a team as I like to see teammates also feeling rewarded and like they are enjoying themselves. Which I cannot say is a view many in this community share, or that WG likes to encourage in both its game design or reward mechanics. Otherwise, Ops would be a high priority and have its own unique rewards system, not a dumbed down version of Randoms.
  12. CC123

    WEIMAR, the bane of Narai

    That is one ship out of how many? and I disagree, played Narai last night and on at least two occasions, was right next to the Britang when it spawned, it did not shoot me, or fire until it started to go around the back of the island. But lets say you are correct and one ship does, there are at least a dozen more, including at least 3 more BBs that are not shooting for some time after they spawn. I really like the idea of this "spawn in gusn hot" fix and I think it is a reasonable solution which is more long term than re-balancing one ship around what is fundamentally an issue with Narais' outdated design and WGs poor attitude when it comes to PVE.
  13. CC123

    WEIMAR, the bane of Narai

    Like I said, feel free to post "yours" as you stated "many of us" insinuating you could do the same in your Fiji. Im sure there are records for every type of ship in Narai, the point is consistency, so you should be posting your own results and comparing them with the Weimar accordingly.
  14. CC123

    WEIMAR, the bane of Narai

    Completely agree Whilst it doesnt fix the Wiemars overperformance up to and including the Missery, Im fine with that if ships could spawn in guns hot (great term btw). Thus fixing the issue with regard to any ship that gets in early whether that be the Wiemar or the Fiji. Difference between the fiji and Weimar (have done both at the end during the x2 spawn cycles) is the Weimars ability to torp and kill all BBs and shoot all cruisers. The Fiji' is not as proficient at this due to it having one less torpedo rack and much slower torp reload time. But again, yup, I would be happy with ships spawning in "guns hot" instead of a Weimar fix.
  15. CC123

    WEIMAR, the bane of Narai

    My highest in the Fiji is somewhere between the 300 and 400k damage in Narai. My consistent score is 150-200k damage in the Fiji in Narai. Feel free to post screenies of you getting 2700k base XP and 15 ships/400-600k damage in the fiji without killing any transports.
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