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About Skpstr

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    Admiral of the Navy
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  1. Skpstr

    Cheats AKA "Codes"

    I've played the game daily for over 3 years, and yes, things like that happen to me regularly. But, I get my share of giggleworthy hits that I had no business connecting with, I've shot at one ship and sunk a ship nearby it that I didn't even know was there. Best one was a Hail Mary with the front turret of a KBerg, at max range, over a mountain, (could only tell his direction from the minimap) one shell hit, Detonation. When you start doing things like that yourself, you'll get it.
  2. Yup, definitely a big gamble.
  3. I won't be shadowing BBs either. But then again, until things spread and thin out and I don't have to worry much about being focussed, I'll do what I do now, operate in such a way that I'm not so much covering the BBs themselves, but a likely avenue of approach for the strike. Kind of like German AA in WW2, where bombers would run into flak barrages that were nowhere near the target, just on the route. With the way hangar replacements are limited, if you get lots of plane kills early, there won't be much to shoot at in the match time remaining. I don't see there be8ng a big difference here.
  4. Skpstr

    Cheats AKA "Codes"

    To be fair, if I was unaware of the difference between client side and server side games, I'd think the same thing. After all, hacks in CoD are definitely a thing, so if all online games work the same way, all will have hacks. Plus, WG games have a pretty noticeable variance to RNG. A new player who hasn't yet Dev Struck somebody at max range with a Hail Mary salvo would think that when it occasionally happens to them, it's cheating. (not to mention that, because WG wants to keep somewhat of a warship "feel", dispersion is bigger than people who came from other infantry/vehicle combat games are used to)
  5. Skpstr

    Cheats AKA "Codes"

    Basically, unlike a client-based game like CoD or Battlefield, WoWS is a server-based game. In a client-based game, your PC has some say in what happens. You perform some actions, and your PC tells the server, "this is what happened", and the server takes that from all the players' PCs, and figures out the results. This lets any player host a game on a regular PC, because the computing load is shared. The downside is that every player has access to the server code. (so they can run a "server") In a server-based game, your PC doesn't tell the server what happens, it basically just tells the server what commands you gave. It then decides if those commands are valid, and adds them to its calculations. Because there's only one server, it can be powerful enough to not need help with the calculations. Now, your PC does have some predictive ability, and handles all the graphics rendering. So you could certainly, for example, "cheat", and get your ship to fire every 2 seconds. But the server knows the reload time of your ship, and any fire command while your guns are reloading is ignored, so while your ship would appear on your screen to fire rapidly, the server would only include "valid" fire commands in its calculations, and all other players would only see you firing normally. Probably the biggest thing is visibility. People claim that nobody can spot them, but they still get hit. Unlike in a client-based game, if a ship is unspotted, your PC doesn't know it exists, and thus you can only blind fire at it. When a ship is spotted, only then does the server tell your PC where it is. So basically, in a client-based game, "hacking" is relatively simple, as your PC holds ALL the code in the game, and there's nothing preventing you from messing around with it. In a server-based game, the only code you have access to is that for rendering the info the server gives you, and the code you need to access to "hack" is hidden behind commercial-grade security. Some of that may exist, but it would be minimal, as the more players that use it, the more likely it'll be noticed and shut down. There are things you can do with your client that may give you some form of advantage, but since any info they would use is right there on your screen, you can't do anything a non-cheating player couldn't do. (although you could artificially boost your shooting skills a bit, if you're not a good shot)
  6. Skpstr

    Gutless heavies

    If your allies were within 3-4km of you, they would have easily been able to run away AND kill the enemy. It's not like they (especially BBs) just decide to run away and POOF! they're gone. The problem isn't that they "ran away", but that they didn't shoot the enemy. And if you're sick and tired of playing DDs, stop. It's a game, if you aren't enjoying it, make a change. Either that, or continue to be frustrated expecting everyone else to change.
  7. Skpstr

    WoWS Dev Blog: Bourgogne for Steel. FML!

    Whether I'm white knighting or not, for you to point that out is, by definition, an accusation. That's ok though. Ok, so I'm white knighting for WG? How are my motives or behaviour relevant? It doesn't work for you either, except perhaps in your own perception. Perhaps. My take on that was that the only factor you presented in terms of whether or not WG would lose money was the loss of revenue from whales. Maybe you could point me in the direction of those "other factors" you presented? So you wouldn't mind proving that? (in layman's terms if you please) Your assertion, your burden of proof. Yet the only data shown was pertaining to mobile gaming, with its "short and intense" play sessions. Hardly the 1-3 hours a night which you erroneously call "low end". Really? What's your source? This study says the majority of gamers play 4 hours a week or less. https://www.limelight.com/resources/white-paper/state-of-online-gaming-2018/#spend The only citable data in that article had to do with mobile gaming. I'm not sure what else in the article is relevant. Maybe if you explained how things relate, like I did above.... Cherry picking? Sure. Dunno how I moved the goalposts though. I'll admit cognitive bias, how about you? Let me guess, the whole better player = more time, better job = less time is because you have a good job, making good money, and your particular situation leaves you short on free time. Am I wrong? Does that mean you'll back off on the pseudo-academic tone and not force me to read entire articles in order to try and guess what your point is? I think if you explained things as you would to a child, it would remove much of the obfuscation.
  8. I downvoted you too, just because I wanted to see if I did, in fact, feel better.... I do feel better, but I think that's actually because, as I type this, I can see the mailman walking up to the store entrance, and he has a nondescript white soft package which I bet is from OCS, and I only ordered 2 days ago. So yeah, the experiment was a failure lol.
  9. Skpstr

    WoWS Dev Blog: Bourgogne for Steel. FML!

    Don't save me time. I don't have a great job, so I have plenty to kill until quitting time.
  10. Skpstr

    WoWS Dev Blog: Bourgogne for Steel. FML!

    The problem with money in that case is that it's only possibly a measure of hard work. Dishonest measures can be used to gain money, in relatively easy ways. With steel, you have to play the game, and having to endure the salt and all removes the fun, and can make it a chore, or more like work than regular non-steel earning gameplay.
  11. Skpstr

    WoWS Dev Blog: Bourgogne for Steel. FML!

    To be fair, I believe they're only illustrative.
  12. Skpstr

    WoWS Dev Blog: Bourgogne for Steel. FML!

    Ok, fair enough. Which argument were you refuting with your accusation of "white knighting", and how does that do so? Good point, I may be incorrectly naming them. How about I describe the fallacious behaviour, and you can tell us what the name is. -You assert WG will lose money, while only taking into account the whales who will stop spending, and ignoring those who will spend more to get at the necessary steel. You've selected one factor, and ignored any that don't support your argument. (is that cherry picking?) -"It isn't even beyond common knowledge as to which group belongs where." What do you call it when you appeal to common knowledge? -I actually like this one better than what I quoted originally: " More time = Better at the game. Better Job = Less time. More disposable income = Less time = Better Job" Not sure what it's called, but first, you fail to tell us what you mean by "more time". Is that more time in general, or more time spent playing the game? I'm not being pedantic here. More time in general does not mean better at the game, but more time to play could. A better job could mean less time in general, but doesn't mean less time to play. All of which is debatable. If two jobs offer the same salary, but one has has a lesser time requirement, wouldn't that be a better job, and give you more free time? What about one that allows you to work from home, versus one that requires your presence for 8+ hours a day? What about those with a modest income, who live frugally, and spend all their disposable income on gaming? You assert that people who have more disposable income have less time, and that those with less time have better jobs, but don't explain how those things follow each other. How someone looks to others is completely subjective. From the first link: "Taking data from the deltaDNA deep data analytics platform, we can identify player engagement data from 1 million high spenders who have spent more than $100 in mobile F2P games since July 2015.... ....This tallies with the typical engagement players have with mobile F2P games, in short, intense daily sessions." So how does data gleaned from mobile gaming with "short, intense daily sessions" relate to WoWS? From the second link: "Bludex says he plays for roughly 20 minutes in the morning and one to three hours in the evening. Just because he spends a lot of money doesn’t mean this routine conflicts with everyday living". "Bludex supervises a network operations center for a large company" Those are excerpts from an interview with a player that the author refers to as a "whale". 1 to 3 hours a night does not seem like he lacks time for gaming, and wouldn't his job pay fairly well? I'm sure that he makes more than I do, and I'm lucky to get an hour a night to myself. And from the third link: "EEDAR, in a survey of 3,000 active mobile and tablet gamers, said men accounted for two thirds of the top 5 percent of paying mobile gamers.... .....Even more contrary to stereotype, EEDAR's survey says free-to-play "whales" spent the majority of their gaming time on consoles." What about PC gamers? Or do the WoWS "whales" love to spend money so much that they spend a bunch of money on a non-console game, when they have little free time, and spend the majority of it playing console games? When you stop throwing up links to info that you obviously haven't read, (or barely at best) and start explaining which info in them is relevant, and how it supports your position. Although, perhaps you have a better job than me, since while you only have time to skim, I have time to read thoroughly.
  13. Skpstr

    WoWS Dev Blog: Bourgogne for Steel. FML!

    Ad hominem. Incomplete comparison fallacy. Whether WG makes or loses money over this issue depends not only on how much revenue is lost from whales closing their wallets, but how much is gained from others opening theirs, for example, people spending to free XP up lines to get a desired T10 in time for the next CB season. Argumentum ad populum fallacy. Non sequitur Again, Incomplete comparison fallacy. How many lesser spenders spent more? Does the extra amount spent exceed the amount lost?
  14. Skpstr

    Japanese Premiums

    From pictures of models and a simple blueprint I found, looks like they are. One launcher under the catapult, and one under the platform in front of it.
  15. Skpstr

    Real WG Doubloons

    It's not something I would buy, (I don't typically do media-related merchandise, and I'm not a collector) but a great idea nonetheless! Is that like a specific kit you buy? Or are there "generic" kits for making ships in general?