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About kukailimoku

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  1. kukailimoku

    Pensacola or Dallas line

    Which one to pursue and why?
  2. kukailimoku

    Pensacola — American Tier VI cruiser.

    Wait, I thought I came to a US cruiser forum, specifically a Pens thread. But I find this Myoko talk here.
  3. kukailimoku

    Personal T8 experiment

    Correlation does not equal causation. The enemy gets a vote. No plan survives enemy contact intact Or any number of Laws of War, or statistics or studies Rules of Thumb rule here. Not taking away from any of your prowess, but results are so dependent upon what the enemy did. They might have decided (or undecidedly but coincidentally) to ignore you at times and gang up on (fill in the blank) instead. Or, they might have singled you our for special attention, lessening your results. There's no way to know. We simply do not yet have the technology...
  4. kukailimoku

    AA to strong for CV play?

    Wow! I'm so stupid, I never even knew that! (Or at least it never "registered" in my brain). For weeks now I've been grumbling under my breath every time a well placed salvo of HE hits, and I see the little ack-ack symbol with a "x2" or a "x4" rise up into the sky.... all the time asking myself, 'what the heck good is THAT, I wish more of my rounds made actual damage numbers'. NOW I realize the significance of that - it weakens their AA so that the CV planes can have a nicer time! Now, WoWS, if only you could substitute that in match where there isn't any CVs anyway!!!
  5. kukailimoku

    AA to strong for CV play?

    Hello all, An opinion question: At what tier do we think the Ack-Ack of the ships become too high for effective (i.e. fun) play of carrier strike aircraft? A different way to ask the same question: What AA value of ships is the cut-off between pretty fun to torp the enemy and dammit-all-my-planes-get-shot-down-before-the-drop-point ? Already in my VI Ryujo I'm finding matches where I find many ships are likely to shot down most of my planes before I can release ordnance. In more then a few MMs I'll find that I can really only realistically hope to attack a couple/three CAs or CLs - anything else is likely to shot the kr@p outta my planes. (of course DDs aren't a AA threat and I guess I could chase those around with my planes, but its also stupidly hard to get mucho hits on those, as well as a "waste" of CV power to target DDs). So I'm asking this question of the community's opinion because I'm at the decision point on whether or not to buy CVs above VI. Seems like a lot of grinding/credits wasted on something that might only be intense frustration as I watch two sorties of my planes evaporate. Are higher tier planes able to better absorb (in proportion!) the higher tier ack-ack? Seems to me that ack-ack increase each tier is pulling out ahead in front of planes' robustness. Your thoughts???
  6. kukailimoku

    Pensacola or Dallas line

    Pensacola or Dallas line? Why?
  7. kukailimoku

    Minekazi or Mutsuki line???

    Minekaze or Mutsuki line? Why?
  8. kukailimoku

    Secret to Myoko ?/

    Nice! Thanks!
  9. kukailimoku

    Secret to Myoko ?/

    Wow. THIS! Thanks you sir!
  10. kukailimoku

    Secret to Myoko ?/

    So, I absolutely HATE the Myoko and only play it because: 1. I'm stupid 2. I'm a masochist 3. In for a penny, in for a pound (I've wasted so many man hours grinding) None of the above are valid reasons for throwing good money after bad (more time sunk into losing matches and getting pissed off in what is supposed to be a fun past time). So, my question is, everybody keeps saying phrases like, "...if played right...", or "...you have to know how to Myoko..." Okay, fine, what-the-frick-ever. But what the heck does that MEAN (in concrete terms, specific examples) to "play the Myoko correctly"???!!!