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UltimateNewbie

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About UltimateNewbie

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  1. UltimateNewbie

    Ranger Torps are OP

    All I saw was treason. You just handed your enemy 10 flags!!!
  2. UltimateNewbie

    world of wonder

    Found the post. Shamelessly copied below. Firstly, you are a new player so I wouldn’t worry about your stats at the moment. When we all started, we were just learning the game too. Secondly, seeking out help is a good sign. This community is very supportive of new players looking for help. If you would like to add me in game, I would be happy to division up with you if we are both on at the same time. Otherwise, there are quite a few resources out there, on YouTube And on the forums. Given the huge number of ships in the game now, it can be unclear where to start. For new players, I recommend the following as easy to learn and to play: Destroyers: American destroyers are the easiest to play - their fast firing guns, and torpedoes on both sides (at low tier) means that its a fast, fun run-and-gun style, with great smoke screens. They are very forgiving - rush in, gun enemy destroyers, and if you win and live, then rush up to a battleship and shove him up with torps... once you get more experience, you can do all of those things better, faster, longer etc. Cruisers: French cruisers are probably the easiest to play at low-mid tiers. Load HE, shoot slow targets at near your max range to set them on fire - when they repair those fires, set more. Dodgeincoming shells (particularly from battleships) by slamming into full reverse and throwing the rudder over into a hard turn - then accelerate away again before the next salvo comes. Use your long-range torpedos to shoot down narrow alleys where the enemy is coming from -sometimes you'll get a hit, and it'll be great. More fires! DO NOT start on the British Cruiser line - these ships take detailed understanding and experience of the game mechanics in order to play; things like target selection, map positioning, map awareness, spotting mechanics, AP bounce and shatter mechanics, smoke screens, fire detection range in smoke, sonar and torpedo aim all to be functional. Experienced players even struggle with this line. Steer clear.  Battleships:  British: These are sturdy battleships that have excellent HE direct damage and high fire chance - unlike most battleships, shooting HE at things will make them go boom. Because of that, and because they have decent armour protection generally, these battleships are easy to learn: aim well, and profit.  German: Much stronger armour, but wonky/inaccurate main guns - you'll mostly be shooting AP shells at enemy battleships and cruisers. However, your battleships have good to excellent secondary battery (particularly from Tier 7) and are a defining feature of the line.  Because they are meant to be played up close to the enemy, these ships are easier to aim, take solid damage, and encourage your team to pushthecapture point you're currently on, helping to win games. Aircraft carriers: Personally, I suggest avoiding them entirely for now - they are very different to play and hard to do well at. They are currently undergoing a major re-work (moving from a 2D RTS style control interface into controlling only one squadron at a time in the 3D environment view you know from playing other ships). Until the re-work settles down, and community contributors can make specialised content to help new players approach carrier play, I suggest learning the other ships first. There will be plenty of time to come back to carriers later. Once you have a few more battles under your belt, I strongly encourage you to read the following: How to set up your game client to get the information you need towin: https://www.youtube.com/watch?v=VSCb96CLCs4 (For New players looking to become Intermediate) my Ship Role Quick Reference Guide to understand how to get the best out of your ship every battle and how to deal with enemy ships of the same type.  (For Intermediate players) @LittleWhiteMouse's guide to How to take control of your win rate: https://forum.worldofwarships.com/topic/75077-how-to-control-your-win-rate/  Otherwise, have fun and good luck! If you have specific questions, ask away!!
  3. UltimateNewbie

    world of wonder

    Hi, welcome to WoWs. My suggestion is to stick with it. I had a 22 battle losing streak at about the same stage, probably for the same reasons others have mentioned. This game can be very streaky, but you e had an unusually bad run. Still, feel free to add me in game, and if I’m online at the same time we can division up and I’ll run some battles with you. Always happy to help share my lessons. Ill also dig up a post I made in another thread with some useful information.
  4. UltimateNewbie

    don't lose hope when the team's down

    Never give up! Never surrender!!
  5. UltimateNewbie

    So my stats are horrible.

    Hi, welcome to WoWS! Firstly, you are a new player so I wouldn’t worry about your stats at the moment. When we all started, we were just learning the game too. Secondly, seeking out help is a good sign. This community is very supportive of new players looking for help. If you would like to add me in game, I would be happy to division up with you if we are both on at the same time. Otherwise, there are quite a few resources out there, on YouTube And on the forums. Given the huge number of ships in the game now, it can be unclear where to start. For new players, I recommend the following as easy to learn and to play: Destroyers: American destroyers are the easiest to play - their fast firing guns, and torpedoes on both sides (at low tier) means that its a fast, fun run-and-gun style, with great smoke screens. They are very forgiving - rush in, gun enemy destroyers, and if you win and live, then rush up to a battleship and shove him up with torps... once you get more experience, you can do all of those things better, faster, longer etc. Cruisers: French cruisers are probably the easiest to play at low-mid tiers. Load HE, shoot slow targets at near your max range to set them on fire - when they repair those fires, set more. Dodge incoming shells (particularly from battleships) by slamming into full reverse and throwing the rudder over into a hard turn - then accelerate away again before the next salvo comes. Use your long-range torpedos to shoot down narrow alleys where the enemy is coming from -sometimes you'll get a hit, and it'll be great. More fires! DO NOT start on the British Cruiser line - these ships take detailed understanding and experience of the game mechanics in order to play; things like target selection, map positioning, map awareness, spotting mechanics, AP bounce and shatter mechanics, smoke screens, fire detection range in smoke, sonar and torpedo aim all to be functional. Experienced players even struggle with this line. Steer clear.  Battleships: British: These are sturdy battleships that have excellent HE direct damage and high fire chance - unlike most battleships, shooting HE at things will make them go boom. Because of that, and because they have decent armour protection generally, these battleships are easy to learn: aim well, and profit. German: Much stronger armour, but wonky/inaccurate main guns - you'll mostly be shooting AP shells at enemy battleships and cruisers. However, your battleships have good to excellent secondary battery (particularly from Tier 7) and are a defining feature of the line.  Because they are meant to be played up close to the enemy, these ships are easier to aim, take solid damage, and encourage your team to push thecapture point you're currently on, helping to win games. Aircraft carriers: Personally, I suggest avoiding them entirely for now - they are very different to play and hard to do well at. They are currently undergoing a major re-work (moving from a 2D RTS style control interface into controlling only one squadron at a time in the 3D environment view you know from playing other ships). Until the re-work settles down, and community contributors can make specialised content to help new players approach carrier play, I suggest learning the other ships first. There will be plenty of time to come back to carriers later. Once you have a few more battles under your belt, I strongly encourage you to read the following: How to set up your game client to get the information you need to win: https://www.youtube.com/watch?v=VSCb96CLCs4 (For New players looking to become Intermediate) my Ship Role Quick Reference Guide to understand how to get the best out of your ship every battle and how to deal with enemy ships of the same type. (For Intermediate players) @LittleWhiteMouse's guide to How to take control of your win rate: https://forum.worldofwarships.com/topic/75077-how-to-control-your-win-rate/ Otherwise, have fun and good luck! If you have specific questions, ask away!!
  6. UltimateNewbie

    When you come to a YORCK in the road take it?

    Dear sir, At this time I must point out that the Des Moines is an American ship, and not a Russian ship. As such, one must not use free XP to get her because no rushing. The reason why everyone remembers their first T10 is because it was so difficult and getting there is such an achievement. And the Des Moines must be ground out the hard way because that is the American way. Furthermore, learning how to Nurnberg is very important in how to understand #cruiserlyfe as, if you can survive a battle in that thing, you can survive in anything. Plus she is actually a good ship setting long range fires. Still, the German heavy cruisers are solid ships; I enjoy the Hindenburg. Finally, I add my voice regarding skipping the T2-T5 UK light cruisers. Unlike other ships described here, those ships are rubbish; they are often outgunned by the destroyers they are meant to be killing. But the Leander is a very solid ship (I have 700 battles just in her for fun!) and the Fiji is an excellent ship (600 battles in that one too). But the UK CL line is not for new players or the faint of heart. Finally, if you are looking for some guidance on how to play these ships and how to counter them, see this shameless plug:
  7. UltimateNewbie

    Thank you WG for Torpedo Beat

    Yes, this mode is total chaos. Love it. 20kt+ speed, fast reloading torpedoes. I just got the Shima variant - it cant turn (a major, major weakness in this mode) but its area denial cannot be denied... And the smoke - its purple! Pity Z-52 type hydro is everywhere...
  8. UltimateNewbie

    Space Assault mode - HUGE success

    Agreed, the mode has been fun. However, there were some room for improvements: Some maps need to be redesigned so that attackers cant kill generators from cover. The 'A' generator on most maps seems to have been most vulnerable to this. Attacking players continue to go AFK after dying, because they cannot read and are idiots. There needs to be a more clear button that they need to click, saying something like "I am on the attacking team, so I CAN RESPAWN AFTER MY SHIP IS DESTROYED", and replace those AFK mouth-breathing knuckle-draggers with bots if they do actually quit. Some ships are much better in either attack or defence, like the Norma, it would be good if certain ships were more likely to be on one side or the other - or better still, the ability ot change ship type after respawning...
  9. UltimateNewbie

    Flame away at a casual player

    Hi. If you have decided to pull the plug, sorry to see you go. If you want to give it another crack, then feel free to add me in-game. If I'm online at the same time as you (around this time most nights), then I'd be happy to run battles with you and share the things that took me ages to learn for myself. Having said that, a couple corrections to your original post: premium time doesnt make the game harder, and losing streaks are a thing in this game. RNG means that you can quite easily have a 55% win rate and still lose 10 battles in a row one night. People feel losses harder than wins; it is the nature of human psychology. Still, there is a major step-change in difficulty between Tiers 1-4 and 5-7, and another change in meta in Tiers 8-10. At low tiers, running around having mindless fun is 100% awesome and exciting. In mid-tiers, however, you can run into very experienced players and captain skills become materially useful (eg, concealment expert on a destroyer is essentially mandatory at mid-tier, and this requires 10 captain skill points). At high tier, the meta is different again - the ships have become extremely accurate, powerful, and there are plenty of experienced players with high-end equipment with most captains having 16+ skill points, making them truly dangerous. At tier 10, if you briefly show broadside once you immediately die - whereas, at tiers 1-4 this is very rarely punished. But, I encourage you to not lose hope. It is good that you are reading and watching materials to help you get better. A shameless plug: I wrote a quick reference guide to help players understand their ship's role, and how to counter those same ships. There are other great guides, like LittleWhiteMouse's guide on how to control your winrate: it is essentially discipline, awareness and playing for a team win. But they key to improvement is a growth mentality - having a desire to improve, even if getting there takes some time. I think you have that positive mindset, given you've tried looking for guides already. But ultimately only you can decide if this game is not for you. Regardless, I wish you all the best.
  10. UltimateNewbie

    Grief System Broken

    As others have clearly stated, the etiquette in this game is that you are responsible for your ordinance at all times. If your torps hit a friendly, it is 100% your fault. Imagine yourself in the shoes of your teammate. You are busy watching the battleships that are turning their turrets towards you, trying to work out when they are firing. You are watching your target - a fast, agile destroyer - and its erratic movements whilst also watching your shots land, and trying to correct. You are snatching glimpses of the minimap to see whehter you are blundering into the entire enemy team or whether you're out in the open. Then you see the torpedo warning indicator light up from behind you. It is unreasonable to expect a player to look both behind and infront of them at the same time, particularly in the heat of battle. They should only need to face forward, watching the enemy, and not worry about their teammates behind them too. Be a danger to your enemies, not your team. And until you learn how to do this, keep getting downvoted, keep getting pinked, keep losing as your team will be a ship or two down than otherwise, the world will not change for you.
  11. UltimateNewbie

    The most broken part of the game

    I disagree. If you know your ship’s role, and execute it well, whilst making your individual performance subservient to the team (eg, opting to kill the DD instead of farm damage off the BB) then you have sufficient teamwork to reliably win random battles. Sure, drilling the same players in the same ships on the same map for 18 hours a day should improve the results, but that doesn’t mean the former isn’t teamwork.
  12. UltimateNewbie

    Escorting Musashi

    Bravo. Teamwork is OP, WG pls nerf.
  13. UltimateNewbie

    Proof.

    Not sure what the specific accusation was, or what proof you’ve submitted in riposte, but it should be pretty obvious that just because you are on a winning streak doesn’t mean that you made a decision that cost your team the win.
  14. UltimateNewbie

    Higher vis with boost?

    Sure does. Move faster towards enemy = seen sooner. But doesn’t change detection radius.
  15. UltimateNewbie

    Missouri Credit NERF

    Hi. Before you leap to stealth nerfs, can you demonstrate the following: 1) that you replenished all the flags you thought you had. A missing Zulu flag would explain it. 2) that you replenished all the credit-boosting camos you were expecting, assuming you weren’t using the default premium camo only. 3) the tier of ship you were damaging - lower tier ships reward less than higher tier ships. 4) the quality of ships you were damaging - 100k damage to DDs would print money, whereas 100k damage to battleships is a bit mundane. 5) that your premium time, if any, didn’t just run out (or you are comparing pre- and post- premium time numbers). Finally, if this non-nerf is stressing you out, you need to take a step back and relax. The game isn’t against you, the matchmaker isn’t against you, more than anyone else. If you would like help to improve, the community is ready to support you. But I suggest not starting with a conspiracy theory.
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