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About GritiTheOdd

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    Petty Officer
  • Birthday 08/04/1984
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  1. CV Rework Feedback

    This is very early stuff they have shown us so I am trying to keep in mind this is not balanced/final yet, but my feelings are mixed. I like some of the things shown, like the direct control and aiming style of the torpedo and dive bombers. I dislike the Rockets and the infinate squadrons especially, feels it makes CV play low risk High reward as opposed to the medium risk/high reward in play now. The magicallly summoning of fighter squadrons is and odd choice and makes it look like it will be harder to defend team mates if you want to do that. All in all, tried CV's in beta and found them to boring to play and have not played them since, this rework does nothing to make me want to play them either. As is, waiting to see how they refine/balance it, especially with AA before having a final opinion but still unlikely to play CV's
  2. Why Do I Get So Many Bounces?

    I definitely agree that something weird seems to be going on with Montana's AP. I have had to many volleys against other Battleships that appeared to be perfectly broadsided that either bounce off or overpen, most notably a game recently I broadsided a Lion at 9k and got 7 overpens and 2 bounces. Later in a different game, cleared my guns ap at a DD 6k away, 3 bounces. He wasn't targeting me and I was able to finish him with HE on my next salvo but yeah, Im starting to see why folks shoot exclusively HE from any type of bb now if only due to sheer frustration with the bizzare behavior of their AP.
  3. Hate them entirely, Feels like WG is trying to tell players they have been playing to long and need to take a break when they come in. If I am in a fast ship, I try to group up, if im in something slow, I just point my ship towards my friendlies and then go get started on my laundry or something, because there is absolutely nothing more I can usually contribute during a cyclone in a slow ship.
  4. Possible Solution to Radar

    Good for you, you are apparently a good DD driver. How long did it take you to get to that point? What did you have to learn to get to the point where you were the last one alive in a consistant fashion. How many matches did you have where you completely borked something up and learned not to do that again? Becuase if you say that you were that good from your first game I don't think anyone will believe you. The point is Radar will hopefully help newer and/or bad DD drivers learn the lessons you did to get better so they can do what you can apparently. Or you know, the full game statistic data that only the devs really has access too and the information there that indicate the performance of a class of ship is not where they want it to be.
  5. Possible Solution to Radar

    The team doesn't have to be happy, and rarely is with their DD's dead, but what it hopefully does is make DD drivers learn to either learn how to be better scouts by better management of their detectability and smoke by learning when they are likely to be hit with radar and put themselves in positions where they can either get out of danger or getting to an ambush position where he can make use of his torpedoes to good effect. While it may be bad for a particular game, the hope is future games will have better performance coming from the DD driver. While I agree with what you say there, I also believe that a disparity of any strong mechanic like radar, smoke or even CV's if one side loses theirs quickly enough. When the British Cruiser line came out with their smoke games seemed to be balanced around the teams with the most smoke capacity. Hell, if one side has a platoon that coordinates effectively and one side doesn't that can lead to lopsided matches as well, even if they don't use voice coms.
  6. Possible Solution to Radar

    The smoke meta I was mainly referring to primarily occurred with the big release of the British cruisers and how all of their smoke added into the mix and the few radar ships available at the time. Knife fights between DD's are matchups I find a lot of fun and most folks I talk to think so as well. Getting the knife fights to be just between the DD's, however, has always been difficult due to the nature of them spotting each other, radar regardless. as for your anecdote of the game you played, I got one of my own where I was in a game where for a good 9 minutes neither team was able to cap because the DD's were countering each other by sitting in the same cap circle at opposite ends, the radar ships on both sides kept trying to come up and spot and were promptly sunk before they could get in range. So yeah, an extreme example on my end but how often do games get that much disparity in radar ship capabilities. In my last 50 games, the difference in the number of radar ships was usually 1 ship or even amount. If there is hard data somewhere on the overall per game average amount of ships with radar per side somewhere I would like to see it if possible.
  7. Possible Solution to Radar

    OWSF's difficulty to counter went up or down with how many/few friendlies you had alive in your area that could help out. If you had a CV or some other quick ship that could help spot the guy, OWSF just gave the position away got them sunk, If the target was alone or without support nearby, it was hilarious in the Stealth Firing ships favor because if the targeted ship was slower than there was literally nothing they could do to fight back aside from speculative shots at where the tracers where starting from, and without the target acquisition lock on for the dispersion, luck was a major factor to just even getting a shell to hit. As for the glut radar ships right now? Annoying but it filters out the good DD captains who can scout and cap going from cover to cover when available not needing to waste a smoke charge, from the bad ones who charge a cap, smoke and sit there not moving regardless of the wall of ships they saw coming towards them they they often spotted themselves going in. After the smoke ship meta of everything having smoke and undetectable fleets, this is just the pendulum swinging the opposite way. It'll pass, It always does.
  8. Commander skill points

    After A captain is maxed Out, he starts earning free captain xp, which can be used on any captain to help boost skill aquisition. Also If I might suggest going to the New Player guides section of the forum and searching there or the Wiki? This thread you are posting on the last post prior to yours was January of 2016 so it is a bit out of date and unlikely to be of much use.
  9. Met my first Worchester.

    Our family had always called it "Whats this here" suace. Looks interesting but I will probably not play too much of it, Seems to promote more of the hide behind an island and spam shells over it type play that I don't find fun.
  10. RIchelieu camo - Vive la France!

    I like the decorations, I just wish It changed the underlining paint job to something other than the default looking blue/grey.
  11. Battleships are Painful

    The Point of the example was an overlong example situation that dispersion at close range can be utterly ridiculous at times and that those types of dispersion salvos happen far too often for my liking.
  12. I am not rewarded for playing the tank.

    Beleive me, you are not the only one with these frustrations, the Streamer Flamu about a month back posted a vid to YouTube talking about that. While the upcoming patch 7.4 is adding indicators for spotting and blocked damage, I didn't see any mention of changes to silver gain related to that. Though it is a step in the right direction I feel.
  13. Battleships are Painful

    I get and am ok with long-range dispersion being wonky to help fight back of the map camping, its the "Oh God that Amagi is 5km away, Better aim for the waterline" shots that all either land short or go over the pagoda, or from the same turret land in front of the bow and behind the stern that frustrates me. and those happen WAY to often for me to be happy with short-range bb accuracy at the moment.
  14. Too many HE-spamming Normandies

    I probably Use HE in my bb's more than I probably should because of consistency reasons too. For every citadel and penetrating hit I get with ap, I probably get 20 or so overpens and bounces on shells that hit. It is beyond frustrating to see shells look like they hit a target at nice flat angle at the waterline and all you get are overpens and bounces. When that happens too often I just switch to HE and don enough damage with that and fires that I make up my difference.
  15. Battleships against destroyers

    Its still a hit from a BB on a DD weather you think it counts is irrelevant. You claimed it never happened period. Please don't go with absolutes like that. Also, could link your wiki page source? I've got the Wiki page on the second battle of Narvik pulled up on a different tab and I'm not seeing that quote. For reference here is the link in wikipedia I am seeing https://en.wikipedia.org/wiki/Battles_of_Narvik