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NeoGabriel

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About NeoGabriel

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  1. NeoGabriel

    The CV problem - The Ultimate solution

    Well, that is what I have been doing since I spent U$100 to buy the Missouri about a year ago (no regrets, no premium ever again, and fun ship). I got myself Musashi from coal farming... But, why would I stick around if I just dont have fun getting shat on by the pidgeons? Nah. This forum thread is me saying my peace. I tried before, but now its the boycott ultimatum. They don't care? Just some forum posts and some time spent.
  2. NeoGabriel

    The CV problem - The Ultimate solution

    Nah, you have a point - I want to enjoy surface warships game without carriers. It's that simple.
  3. NeoGabriel

    The CV problem - The Ultimate solution

    Well, maybe they are that kind of consumer. However, I am the kind of consumer that if he doesn't like the service, will complain and give the opportunity to correct. If that doesn't happen, I will leave - and let others know not to waste their resources with bad service. I am not unreasonable and would never abuse the customer - service provider relationship. If I have a complaint, it is very likely valid. If you dismiss my complaint or concern, you lose my custom forever - and will earn bad rep for it as well. If wargaming wants to market to the Alaska customer, that is great for them. I wish them all the best (btw, my concern for premium ships is 0% as long as its not pay to win). However, if their business strategy is to pit their customers against each other to promote or defend some asinine design decision, that is too bad and we will part ways.
  4. NeoGabriel

    The CV problem - The Ultimate solution

    You can counter-play the 3 classes. There is no counter play against CVs. Stop forcing me to suffer for the sake or stupid mechanics or I will quit the game. It is that simple - in the end I don't care what you think - you will not convince me to endure having a bad time. There are other things for me to do. I would not insist on you playing at a disadvantage or to suffer mechanics for.. what? And another thing. This forum is for the expsition of ideas. Don't tell me that I am wrong in doing that. You can agree or disagree, and we will get on with it.
  5. NeoGabriel

    The CV problem - The Ultimate solution

    I aim to please. Stay awhile and listen.
  6. NeoGabriel

    The CV problem - The Ultimate solution

    This is not true. If you examine the sequence of events that allows a good player to kill a bad player, you can prevent bad decisions and a unicum can't really kill a good player at will if they know what they are doing - you would know this if you ever played or watched high ranks or advanced teams in clan wars.
  7. NeoGabriel

    The CV problem - The Ultimate solution

    Yeah, I said right after that an option to opt out of CV games would be good enough for me - like I can opt out of ranked or PVE. Imagine how awesome it would be to to have 12v12 CV only matches!
  8. NeoGabriel

    The CV problem - The Ultimate solution

    Should have kept reading then. I have no problem playing against Unicums in DDs, BBs or CAs no matter which class I am in. I understand the rules, I can get better, and I can play the chess by the board, so to speak. Carriers are the park pigeons that crapin the chessboards. There is not much you can do - You can endure being shat on your head every now and then, or you can leave the park and play chess somewhere else.
  9. NeoGabriel

    The CV problem - The Ultimate solution

    And how many players have quit or taken a break because of the CV changes or CV frustration in general? That is the real question. And in any case, we shouldn't assume that those 15% wouldn't enjoy the game without CVs anyway. My personal opinion is that if they like play airplanes so much they can go play world of airplanes.
  10. NeoGabriel

    The CV problem - The Ultimate solution

    And that is perfectly fine. I can decide how I act, and so can the Devs. The point here is to provide clarity on what (some) of their customers want.
  11. NeoGabriel

    The CV problem - The Ultimate solution

    Everyone has reasons to dislike CVs, and how they cause issues with balance in the game (its impossible to balance them), among a thousand different arguments. Yes, I understand more than a few players also enjoy CVs. However, and for what it's worth, I (me) am tired of suffering CVs in the game as other classes. I will not go into the reasons, this has been discussed here ad-nauseum. The point for me, and Wargaming, relating this problem is this: I will no longer spend a single dollar of my money on this game (and I have spent hundreds) until CVs are removed from the game - or at least I have the option not to participate in CV games. I don't care how many premium days you gift me when I check back again in a few months, or how many free ships you try to bribe me with to remain in the game. My time is valuable and there are thousands of other activities I can otherwise partake in to have fun and a rush of adrenaline without being abused by unfair and frustrating mechanics. I don't care about reworks - Me in my self-important and gifted point of view, have decided that it is not possible to ever re-work or balance the game while CVs remain in it (other than PVE AI targets). If World of Warships it is to be (continue?) a competitive and fun naval gun fighting game, air-power cannot be a part of it since it denies rock/paper/scissors balance mechanics. Don't care about me? Thats OK, I guess you don't want my money then. So long and thanks for all the fish. Edit: Title could be misconstrued in a bad way - changed final for ultimate. PSS: Here is a survey where you can have your say:
  12. This is such an incredible article/website that gives a very detailed explanation of the lead-up to the accident and the events during the collision, and how the crew managed the emergency. What an incredible read: https://features.propublica.org/navy-accidents/uss-fitzgerald-destroyer-crash-crystal/ edit: The second part: https://features.propublica.org/navy-accidents/us-navy-crashes-japan-cause-mccain/ Sample: "Fight the Ship Death and valor on a warship doomed by its own Navy. By T. Christian Miller, Megan Rose and Robert Faturechi Design by Xaquín G.V. February 6, 2019 -------------- A little after 1:30 a.m. on June 17, 2017, Alexander Vaughan tumbled from his bunk onto the floor of his sleeping quarters on board the Navy destroyer USS Fitzgerald. The shock of cold, salty water snapped him awake. He struggled to his feet and felt a torrent rushing past his thighs. Around him, sailors were screaming. “Water on deck. Water on deck!” Vaughan fumbled for his black plastic glasses and strained to see through the darkness of the windowless compartment. Underneath the surface of the Pacific Ocean, 12 miles off the coast of Japan, the tidy world of Berthing 2 had come undone. Cramped bunk beds that sailors called coffin racks tilted at crazy angles. Beige metal footlockers bobbed through the water. Shoes, clothes, mattresses, even an exercise bicycle careered in the murk, blocking the narrow passageways of the sleeping compartment. In the dim light of emergency lanterns, Vaughan glimpsed men leaping from their beds. Others fought through the flotsam to reach the exit ladder next to Vaughan’s bunk on the port side of the ship. Tens of thousands of gallons of seawater were flooding into the compartment from a gash that had ripped through the Fitzgerald’s steel hull like it was wrapping paper. As a petty officer first class, these were his sailors, and in those first foggy seconds Vaughan realized they were in danger of drowning. At 6 feet, 1 inch and 230 pounds, Vaughan grabbed a nearby sailor by the T-shirt and hurled him toward the ladder that led to the deck above. He yanked another, then another. Vaughan’s leg had been fractured in three places. He did not even feel it. “Get out, get out,” he shouted as men surged toward him through the rising water. Berthing 2, just below the waterline and barely bigger than a 1,200-square-foot apartment, was home to 35 sailors. They were enlisted men, most in their 20s and 30s, many new to the Navy. They came from small towns like Palmyra, Virginia, and big cities like Houston. They were white, black, Latino, Asian. On the Fitzgerald, they worked as gunners’ mates, sonar experts, cafeteria workers and administrative assistants. Seaman Dakota Rigsby, 19, was newly engaged. Sonar Technician Rod Felderman, 28, was expecting the birth of his first child. Gary Rehm Jr., 37, a petty officer first class, was the oldest sailor in the compartment, a mentor to younger crew members. As the water rose past their ankles, their waists, their chests, the men fought their way to the port side ladder and waited, shivering in the swirling debris, for their chance to escape. Shouting over a crescendo of seawater, Vaughan and his bunkmate, Joshua Tapia, a weapons specialist, worked side by side. They stationed themselves at the bottom of the ladder, grabbing the sailors and pushing them, one by one, up the steps. At the top, the men shot out the small opening, as the rising water forced the remaining air from the compartment. Suddenly, the ship lurched to the right, knocking sailors from their feet. Some slipped beneath the surface. Others disappeared into the darkness of a common bathroom, carried by the force of water rushing to fill every available space. Vaughan and Tapia waited until they were alone at the bottom of the ladder. When the water reached their necks, they, too, climbed out the 29-inch-wide escape hatch. Safe, they peered back down the hole. In the 90 seconds since the crash, the water had almost reached the top of Berthing 2. Now they faced a choice. Naval training demanded that they seal the escape hatch to prevent water from flooding the rest of the ship. But they knew that bolting it down would consign any sailors still alive to death. Vaughan and Tapia hesitated. They agreed to wait a few seconds more for survivors. Tapia leaned down into the vanishing inches of air left in Berthing 2. “Come to the sound of my voice,” he shouted." ----------END SAMPLE----- It is an incredible story, detailed and long. I haven't even finished myself but I highly recommend you go there to read the rest.
  13. NeoGabriel

    Remove Carriers from Surface Warfare

    Well I am glad to know that I am not alone in my thoughts. The super unicum with the newest highest damage score posted this: And this is what he did to prove his point: Edit: Replay https://www.twitch.tv/videos/374482848?t=00h36m24s
  14. See, this is ridiculous. Completely invulnerable to all those ship's AA!
  15. NeoGabriel

    Remove Carriers from Surface Warfare

    I don't get it about the consoles (I agree we are beta testing their cash cow) - I mean, CVs make the game unbalanced and worse off in consoles just as well as in the PC.
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