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Darth_Blackcat

Beta Testers
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About Darth_Blackcat

  • Rank
    Chief Petty Officer
  • Birthday 12/24/1977
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  1. Darth_Blackcat

    PT 0.8.3 can't access

    Having the same issue with PT up till today. I am stuck on a loading screen that never stops. After ten minutes I am forced to end task with task manager to exit out. The PT just hangs on the loading screen. I even uninstalled the PT and loaded a clean copy with no change.
  2. Darth_Blackcat

    [ALL] ModStation 1.6.0.0

    Other modpacks had the same issue. The issue is with the mods themselves for side panels. The authors have released newer versions today that fixed this. You might need to remove the mods and reinstall them for the changes to work. Worse case you have to remove preferances.xml and redo your settings.
  3. Darth_Blackcat

    64 bit Client

    This was answered by Sub_Octavian on Reddit earlier today. He stated only 32-bit support stops with 0.8.1. Patch 0.8.3 is the one slated to be the 64-bit client. Link and quote below. These are different things. "Starting from Update 0.8.1, we are terminating support for 32-bit (x86) operating systems. The game client will not launch on these systems." - means exactly that - support termination - 32-bit systems are not compatible anymore. The reason, in short, is that the game is not sustainable on such systems realistically. As for the "dedicated" 64-bit client, it's planned for 0.8.3. Not that it will bring anything massive from the start (mostly minor performance improvements, like in-game browser components), but it will be a good platform for future technical improvements of the game. That said, 64-bit client will be more RAM-hungry, so it will most likely be disabled automatically for low-RAM systems."
  4. Darth_Blackcat

    Question about new CVs

    As a CV player in simple terms, each squadron has a set number of planes depending on the ship and its tier. As you fly each plane has a set number of hit points. When depleted the plane is shot down. Each squadron type based on the ship and tier has a set restoration timer to restore one aircraft is for that squadron once the set time is finished. A CV player sees this in the UI on the bottom screen showing X number of planes available to Y max amount the carrier deck can carry. Below shows a progress bar on the restoration progress. For example a Torpedo squadron for Midway a Tier 10 USN ship takes 70 seconds (not actually true in the game figure just used as an example, Tier 10 squadrons is closer to 90 or more seconds) to restore one aircraft. So let say you did your wave runs on the enemy and return your entire squadron with two planes lost. This means for example for this illustration 2 X 70 seconds would be the time it takes to restore those two losses back. Early in the game you do not see this but by mid to end game if a CV player is carelessly losing aircraft they will launch less then full squadrons or prevent them from launching a specific squadron type (attack, Torpedo bomber, Dive bomber) that can make a difference depending on what enemy target is alive. This encourages CV players to prevent spamming a specific squadron type and punishing poor CV players that are just throwing planes carelessly away. Two premium CV have special load outs not related to current tech tree restoration times. Saipan - Has the longest restoration timers of any CV in game. They are tier 10 Midway planes at tier 8. A good CV player will know when to strike and needs to be conservative with his/her planes as any loss will impact the later part of the match. Kaga - She has the largest reserve hangers of any aircraft but also weaker hit points on the aircraft. This is a good beginner CV that is less punishing for new players throwing large amounts of planes away.
  5. Installing fresh from the game center gives the same error. If I run the PT launcher to install from the link above that goes through no problem.
  6. Darth_Blackcat

    Game crash : Unhandled exception

    Anyone get a response from WG support on this. My ticket is two days old with no response so far. This painting a picture the support staff is getting swamped with support tickets.
  7. Darth_Blackcat

    Game crash : Unhandled exception

    I went so far to reinstall the application. Removed preferances.xml and even disabled my anti-virus. the same issue still crashing. My WG support ticket is over one day old and still no answer. They must be swamped with tickets. Must be a lot more with technical issues.
  8. Darth_Blackcat

    Game crash : Unhandled exception

    What game resolution you play at? 4k? 2k? 1080P?
  9. Darth_Blackcat

    Game crash : Unhandled exception

    Finding out from rocksock the only thing we both correlate use 1080TI GTX cards and play at 4k.
  10. Darth_Blackcat

    Game crash : Unhandled exception

    Interesting I am having the same issue. I have two monitors with WoWs running on my first monitor. Never had an issue before this patch. Application E:/World_of_Warships/WorldOfWarships.exe crashed 02.02.2019 at 14:52:46 Message: Unhandled exception Hash: 38396 EIP: 0x000000000123D8C0 Current thread #19168 native trace: (0) : WorldOfWarships.exe!0x0123D8C0 (0) : WorldOfWarships.exe!0x01AA7789 (0) : WorldOfWarships.exe!0x01AA96F3 (0) : WorldOfWarships.exe!0x01AA565F (0) : WorldOfWarships.exe!0x01AA8397 (0) : WorldOfWarships.exe!0x012B02D9 (0) : WorldOfWarships.exe!0x01AA84DE (0) : WorldOfWarships.exe!0x01ABC482 (0) : WorldOfWarships.exe!0x0188A513 (0) : WorldOfWarships.exe!0x0188569A (0) : WorldOfWarships.exe!0x015A2144 (0) : WorldOfWarships.exe!0x016143DE (0) : WorldOfWarships.exe!0x0157EC98 (0) : WorldOfWarships.exe!0x0157CBF3 (0) : WorldOfWarships.exe!0x01513D47 (0) : KERNEL32.DLL!0x75680179 System info: OS Name: Windows 8.1 OS Version: 6.6 OS Architecture: x86_64 Memory info: Virtual memory: 2602672Kb/4194176Kb (63%) Working set (process physical memory): 2206132Kb/4194176Kb (52%) Commit charge (working set + process page file usage): 2273504Kb/4194176Kb (54%) Global physical memory: 11843636Kb/33487340Kb (35%) Global commitable memory (physical + pagefile): 19370252Kb/38468076Kb (51%) System info: APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, NVIDIA GeForce GTX 1080 Ti, PCI\VEN_10DE&DEV_1B06&SUBSYS_36021462&REV_A1 DISPLAYDEVICE 1 = \\.\DISPLAY2, NVIDIA GeForce GTX 1080 Ti, PCI\VEN_10DE&DEV_1B06&SUBSYS_36021462&REV_A1 DISPLAYDEVICE 2 = \\.\DISPLAY3, NVIDIA GeForce GTX 1080 Ti, PCI\VEN_10DE&DEV_1B06&SUBSYS_36021462&REV_A1 DISPLAYDEVICE 3 = \\.\DISPLAY4, NVIDIA GeForce GTX 1080 Ti, PCI\VEN_10DE&DEV_1B06&SUBSYS_36021462&REV_A1
  11. Darth_Blackcat

    My CV in coop

    The CV rework is a different style then the old RTS system. For many, they are learning a ship class all over again hence why so many are doing poorly in game.
  12. Darth_Blackcat

    Edited - nvm, solved

    No Worries.
  13. Darth_Blackcat

    Edited - nvm, solved

    I would recommend anyone on the fence to hold off selling any premium CV at the moment. The dev team already stated changes are coming in 8.1 to 8.3. We have a lot of time before we are not able to return them. Several changes both in-game balance and economy is going to get tweaked as it can only be done with the rework live on a production server. Gameplay in a public test and a closed test is bad for balance as players play differently in those test environments. Things will be broken or unbalanced. One day especially when the meta is chaotic like this with the changes is not enough time to draw any conclusions.
  14. Darth_Blackcat

    Saipan/Kaga at T8

    I have participated in the last three CV rework tests and been playing them since closed beta. I would not plan on selling any CV including premiums once 8.0 goes live. For those unaware things will be broken and unbalanced come live launch. The dev team has stated prior the tests was focused more on game-play mechanics and bugs. It is near impossible to completely balance ships in a none production test environment like in the close test CV rework and public test as player behaviors are very different versus the live production environment. The dev team will be addressing balance on things that come up after the release so do not sell your CV's right away. It will take the next month or two to iron those issues out. Moreover I have all the CV prem and after testing the rework Tier 8 and 10 CV are in a good place that need small little tweaks. The issue is tier 4 CV that feel very under whelming as far as your influence in the match. You just tickle damage. For a starting CV this needs to be corrected to get more new players excited to play CV. Right now CV's at tier 4 and 6 under perform. Some ships like the Saipan and GZ will be considered nerfs. I know I have both ships with Saipan over a 60% win rate and my GZ holds over a 90% win rate. We have to see if GZ and Kaga keep there strike power as those elements is why these ships where strong but even then they had hard counters. Enterprise was focused on air control so it will be interesting what the rework does to her. Overall I will test both PTS and live on the changes and provide my feedback. As it stands I am not worried about the premiums. I am more concerned with the current state of Tier 4 and 6 CV from the last rework test being so underwhelming. (doing 20k plus damage in a tier 4 was serious work for example) to influence the game but not uncommon to do 50k+ in the current RTS CV gameplay. Overall if feels like they got nerfed with so little impact they are overall boring.
  15. Darth_Blackcat

    urgent request believe privacy breech

    I received the same email as well. Until confirmed do not click on any of links. It is either an error on Wargaming part or a phishing attempt to get account log in info. It is possible this is related to the GDPR policy.
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