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Termx

Beta Testers
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About Termx

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    Chief Petty Officer
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  1. It's not impossible. The official WoWS Wiki site already has walk-through guides listed for these Scenarios. You can even find more information on the official forums, Reddit, or via YouTube videos. The problem has two reasons: Players new to the game that don't understand the core mechanics and their ship. That's fine, everyone starts somewhere and mistakes will be made. Players that played for some time, but play poorly because they don't care about self-improving which is not fine. A sign of someone that has "behavior issues" that blocks them from getting better. Nerfing this or that is not going to change anything. If everyone misplays their ship, you will continue to have undesirable results regardless how dump down the mode is. There's even players that even loose in Coop. Should they nerf that too? Might as well just add participation trophies, because that is pretty much what you're asking for. The developers are not going to redesign something just to cater to your own play-style, that way you can continue without consequences for poor play. If you want the rewards, you need to work to earn it like everyone else. And this has nothing to do with only Elite players completing it - that's so untrue. Players in this community from all skills levels are able to complete them just fine (solo and/or in divisions). It's because they understand their ship, the basic core mechanics of that Operation, and they take the time improving if they do fail. Those that jump in expecting to breeze through with little/no knowledge of what they're doing will mostly get undesirable results.
  2. Termx

    Karma -1 REALLY!

    Well it's possible someone was salty or it could also be something you did wrong without realizing it. But it could also be a case of someone who believes you play incorrectly when you didn't (aka Captain Know-It-All). It's hard to say what the issue was unless you can provide a replay. Besides that, it's one of the reasons why the report system is flawed as it doesn't provide you that feedback on why you received a strike, so your left guessing if the issue is valid or just another case of salty tears. Sadly, it's hardly ever used in a way to help improve others, just spite them in order for that other player to feel good about themselves.
  3. Termx

    Is it real?

    So your saying that if I drink tons of beer one night playing a destroyer and end up getting a 10% WR after playing x amount of battles, that is all because some back-end code formula is preventing my team from winning? I guess we don't need to blame the alcohol on those nights anymore folks.
  4. Budyonny is a better option instead of Molotov, due to her typical Russian rail guns, spotting plane, and the best Tier VI range for the main guns against other cruisers of the tier. Her armor layout is also not as fragile compared to the Molotov. Warspite has the best accuracy for the main guns. The only drawback is that she has a huge superstructure and is considered a floating teabag due to catching fire very easily. Fuso has the better range, but also wonky dispersion like a shotgun. You have to get a bit closer to get results, unless you want to be that type sitting in the back throwing HE. Oh god, I'm getting flashbacks from Ranked season 7. Mutsu is too fragile, you're better off taking out the Fuso. I'm surprised no one has mention the Dallas that replaced the Cleveland, but I guess not everyone is into playing a ship while island hugging.
  5. That's the typical mindset of a casual player in any game. They just want to log in, screw around, and chill shooting stuff. Many of them have no desire to learn/improve, or read up on upcoming material. It's like the old saying goes that you can take the horse over to the pond, but you can't force it to drink from it unless it feels like it. Unfortunately, that also applies with online games. And with Thanksgiving and Xmas coming up, you also have many kids off from school under holiday vacation. So expect rough seas going forward till the end of the year. You can either ride the storm and do what you can to carry using the best ships you have, or just wait it out and take a break.
  6. Most likely because you picked a DD of a line that plays more like a cruiser/gunboat, which puts you at a disadvantage in a competitive environment against actual destroyers with better concealment and spotting range. When others see you bring a certain ship that's not suitable for the Ranked mode, they'll consider you dead weight for the team and that often leads to a click of that report feature. It really does nothing, but to them it just makes them feel better I guess. Even good players get reported to due to a Captain "Know-It-All" believing you played your ship wrong, or some salty player that died first and blames everyone for not supporting him/her, never accepting accountability for their own mistake. So loosing a few points of Karma per ranked season is pretty common regardless how well you did...especially that final push at the higher league bracket before ranking out. But if you're receiving more that 5 reports per season, it's a good indication you're doing something wrong. Either wrong ship for the task, poor map positioning, wrong target focus, throwing games without paying attention to the score, ramming low health ships when you are full health, or getting too heated in chat.
  7. Termx

    Clan Battles season 4?

    It's not a simple task to get various servers to sync properly and also communicate well between four client builds, so more time will be needed to be sure the server hamsters are feed well. A lot of troubleshooting and table flipping by IT/Network engineers needs to be done to make something of this scale to work. But I really don't understand Wargaming's logic when they started developing this game (and their other titles) by separating it into four client builds with each having it's own region server/database. It's much easier (and cost efficient) to have one client build that includes all the localization settings to support each regional language they want to make their client support. Making four client builds just increases the QA testing phase process to check if every belt and whistle is ticking before releasing the build, and the likelihood of an issue to slip by. It also doesn't help matchmaking when the community is split apart and limited based on local authentication/database servers per region.
  8. Termx

    Rank Sprint Ship Table by win rate

    Yeah it only accounts for ships that have at least 20 battles, just like the other leaderboards for each ship in Randoms and prior Ranked seasons on that site. So either way it's never going to be super accurate due to the short season.
  9. Termx

    The jolly roger flag.

    The last Ranked of season 10 rewarded the final rank 1 Jolly Roger and earning the prior ones if you qualify for them. After that they pretty much discontinued it until further notice from Ranked. What they are replacing it with in the next official Ranked no one knows, or if/when they'll bring it back.
  10. Termx

    new Warspite owner

    You defiantly want to get a 10-point captain with concealment first: PR-EM-BoS-CE, followed by Fire Prevention, SI, and finally AR. Her issue is that she is a floating tea bag and can catch fires quite easily, so you want to strengthen her with survivability skills. Also, keep in mind she has a large superstructure so anyone that knows how to shoot will mostly aim there when you angle her against them. For gameplay she is effective at medium-range and has the best accuracy/sigma for her type in Tier VI. Do not stay at max range and snipe, you want to be a bit closer and use those accurate guns to punish cruisers and destroyers.
  11. I think too many are taking this a bit too serious than what it is. This semi-season is pretty casual, a lot of irrevocable points along the ladder and is quite similar to what you find for Ranked on PTR. Anyone experienced with ranking out in Ranked and also those that can at least hit targets will clearly rank out within 13-20 battles, about 1-2 days of casual play at least. Those that go full hardcore can finish it in just a few hours. It will be too fast that a meta will hardly set in, so what you face can be completely random every hour. But like any ranked season, the first day will be brutal as you'll face that storm of those rushing to the finish line. Kind of like a group of hamsters charging through a narrow door.
  12. Termx

    whats up with arms race

    It was active during the first week when the current patch dropped, but soon after everyone stop playing it once word got out that various missions (even T10 legendary) did not count since it is a test mode. Considering how fast the matches can end, you really don't have much time to earn enough XP and credits compared to a decent Random game. Me personally, I just got annoyed with too many random players just throwing themselves away as sacrificial lamps too early in the game (way worse compare to Random) by getting way too greedy for those caps and not paying attention to the position of their team for support and the enemy. It was frustrating dealing with the quick one-sided matches while trying it out. While I like the idea of aggressive gameplay to shape up the boring high-tier passive play in Random, it causes another issue with too many regular players being way too suicidal without considering that they're providing free points to the enemy team.
  13. OP, I wouldn't stress over it. It won't matter if you did something right or wrong as certain individuals will behave this way and no form of logic can explain it. Some people just have anger issues and anything minor from playing a ship incorrectly based on their standards...to a simple bumping into them (love tap) and they go ballistic. It's just part of online gaming and no different from real life like experiencing a road rager while driving from work/school.
  14. Termx

    T5 Ranked Recommendations

    All Kamikazes types will only rule (just like any IJN destroyer) if the other team allows them to run around unopposed. Any destroyer player that's experienced and aggressive enough in a decent gunboat spec destroyer using Radio Location can just chase you down, then gun you to death without you being unable to do anything about it. Ranked at these tiers has always been ruled by gunboat/hybrid type destroyers. A pure torpedo boat is not going to change that.
  15. Termx

    Submarine Mission

    The speed is 27 knots and the concealment is 6.3 km (the CE captain skill does nothing). The real problem is that low oxygen tank level that doesn't give you much time to get out of detection range when you need to. Adding on top of that the rudder shift being 7.6 seconds at a 550 meters turning circle, so handling her is very sluggish..
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